108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_GRAPHICS_SYSTEM_H_
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#include <atomic>
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#include <memory>
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#include <thread>
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#include "xenia/cpu/processor.h"
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#include "xenia/gpu/register_file.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/memory.h"
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#include "xenia/ui/window.h"
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#include "xenia/xbox.h"
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namespace xe {
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class Emulator;
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} // namespace xe
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namespace xe {
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namespace gpu {
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class CommandProcessor;
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class GraphicsSystem {
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public:
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virtual ~GraphicsSystem();
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Memory* memory() const { return memory_; }
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cpu::Processor* processor() const { return processor_; }
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kernel::KernelState* kernel_state() const { return kernel_state_; }
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ui::GraphicsProvider* provider() const { return provider_.get(); }
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virtual X_STATUS Setup(cpu::Processor* processor,
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kernel::KernelState* kernel_state,
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ui::Window* target_window);
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virtual void Shutdown();
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RegisterFile* register_file() { return ®ister_file_; }
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CommandProcessor* command_processor() const {
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return command_processor_.get();
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}
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virtual void InitializeRingBuffer(uint32_t ptr, uint32_t log2_size);
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virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
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virtual void SetInterruptCallback(uint32_t callback, uint32_t user_data);
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void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
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virtual void ClearCaches();
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void RequestFrameTrace();
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void BeginTracing();
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void EndTracing();
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bool is_paused() const { return paused_; }
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void Pause();
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void Resume();
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bool Save(ByteStream* stream);
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bool Restore(ByteStream* stream);
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protected:
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GraphicsSystem();
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virtual std::unique_ptr<CommandProcessor> CreateCommandProcessor() = 0;
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static uint32_t ReadRegisterThunk(void* ppc_context, GraphicsSystem* gs,
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uint32_t addr);
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static void WriteRegisterThunk(void* ppc_context, GraphicsSystem* gs,
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uint32_t addr, uint32_t value);
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uint32_t ReadRegister(uint32_t addr);
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void WriteRegister(uint32_t addr, uint32_t value);
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void MarkVblank();
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virtual void Swap(xe::ui::UIEvent* e) = 0;
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Memory* memory_ = nullptr;
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cpu::Processor* processor_ = nullptr;
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kernel::KernelState* kernel_state_ = nullptr;
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ui::Window* target_window_ = nullptr;
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std::unique_ptr<ui::GraphicsProvider> provider_;
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uint32_t interrupt_callback_ = 0;
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uint32_t interrupt_callback_data_ = 0;
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std::atomic<bool> vsync_worker_running_;
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kernel::object_ref<kernel::XHostThread> vsync_worker_thread_;
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RegisterFile register_file_;
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std::unique_ptr<CommandProcessor> command_processor_;
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bool paused_ = false;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_
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