Files
Xenia-Canary/src/xenia/kernel/xfile.cc
Joel Linn 986dcf4f65 [Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
  to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00

355 lines
12 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/kernel/xfile.h"
#include "xenia/vfs/virtual_file_system.h"
#include "xenia/base/byte_stream.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/mutex.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/xevent.h"
#include "xenia/memory.h"
namespace xe {
namespace kernel {
XFile::XFile(KernelState* kernel_state, vfs::File* file, bool synchronous)
: XObject(kernel_state, kObjectType),
file_(file),
is_synchronous_(synchronous) {
async_event_ = threading::Event::CreateAutoResetEvent(false);
assert_not_null(async_event_);
}
XFile::XFile() : XObject(kObjectType) {
async_event_ = threading::Event::CreateAutoResetEvent(false);
assert_not_null(async_event_);
}
XFile::~XFile() {
// TODO(benvanik): signal that the file is closing?
async_event_->Set();
file_->Destroy();
}
X_STATUS XFile::QueryDirectory(X_FILE_DIRECTORY_INFORMATION* out_info,
size_t length, const std::string_view file_name,
bool restart) {
assert_not_null(out_info);
vfs::Entry* entry = nullptr;
if (!file_name.empty()) {
// Only queries in the current directory are supported for now.
assert_true(utf8::find_any_of(file_name, "\\") == std::string_view::npos);
find_engine_.SetRule(file_name);
// Always restart the search?
find_index_ = 0;
entry = file_->entry()->IterateChildren(find_engine_, &find_index_);
if (!entry) {
return X_STATUS_NO_SUCH_FILE;
}
} else {
if (restart) {
find_index_ = 0;
}
entry = file_->entry()->IterateChildren(find_engine_, &find_index_);
if (!entry) {
return X_STATUS_NO_MORE_FILES;
}
}
auto end = reinterpret_cast<uint8_t*>(out_info) + length;
const auto& entry_name = entry->name();
if (reinterpret_cast<uint8_t*>(&out_info->file_name[0]) + entry_name.size() >
end) {
assert_always("Buffer overflow?");
return X_STATUS_NO_SUCH_FILE;
}
out_info->next_entry_offset = 0;
out_info->file_index = static_cast<uint32_t>(find_index_);
out_info->creation_time = entry->create_timestamp();
out_info->last_access_time = entry->access_timestamp();
out_info->last_write_time = entry->write_timestamp();
out_info->change_time = entry->write_timestamp();
out_info->end_of_file = entry->size();
out_info->allocation_size = entry->allocation_size();
out_info->attributes = entry->attributes();
out_info->file_name_length = static_cast<uint32_t>(entry_name.size());
std::memcpy(out_info->file_name, entry_name.data(), entry_name.size());
return X_STATUS_SUCCESS;
}
X_STATUS XFile::Read(uint32_t buffer_guest_address, uint32_t buffer_length,
uint64_t byte_offset, uint32_t* out_bytes_read,
uint32_t apc_context, bool notify_completion) {
if (byte_offset == uint64_t(-1)) {
// Read from current position.
byte_offset = position_;
}
size_t bytes_read = 0;
X_STATUS result = X_STATUS_SUCCESS;
// Zero length means success for a valid file object according to Windows
// tests.
if (buffer_length) {
if (UINT32_MAX - buffer_guest_address < buffer_length) {
result = X_STATUS_ACCESS_VIOLATION;
} else {
// Games often read directly to texture/vertex buffer memory - in this
// case, invalidation notifications must be sent. However, having any
// memory callbacks in the range will result in STATUS_ACCESS_VIOLATION at
// least on Windows, without anything being read or any callbacks being
// triggered. So for physical memory, host protection must be bypassed,
// and invalidation callbacks must be triggered manually (it's also wrong
// to trigger invalidation callbacks before reading in this case, because
// during the read, the guest may still access the data around the buffer
// that is located in the same host pages as the buffer's start and end,
// on the GPU - and that must not trigger a race condition).
uint32_t buffer_guest_high_address =
buffer_guest_address + buffer_length - 1;
xe::BaseHeap* buffer_start_heap =
memory()->LookupHeap(buffer_guest_address);
const xe::BaseHeap* buffer_end_heap =
memory()->LookupHeap(buffer_guest_high_address);
if (!buffer_start_heap || !buffer_end_heap ||
(buffer_start_heap->heap_type() == HeapType::kGuestPhysical) !=
(buffer_end_heap->heap_type() == HeapType::kGuestPhysical) ||
(buffer_start_heap->heap_type() == HeapType::kGuestPhysical &&
buffer_start_heap != buffer_end_heap)) {
result = X_STATUS_ACCESS_VIOLATION;
} else {
xe::PhysicalHeap* buffer_physical_heap =
buffer_start_heap->heap_type() == HeapType::kGuestPhysical
? static_cast<xe::PhysicalHeap*>(buffer_start_heap)
: nullptr;
if (buffer_physical_heap &&
buffer_physical_heap->QueryRangeAccess(buffer_guest_address,
buffer_guest_high_address) !=
memory::PageAccess::kReadWrite) {
result = X_STATUS_ACCESS_VIOLATION;
} else {
result = file_->ReadSync(
buffer_physical_heap
? memory()->TranslatePhysical(
buffer_physical_heap->GetPhysicalAddress(
buffer_guest_address))
: memory()->TranslateVirtual(buffer_guest_address),
buffer_length, size_t(byte_offset), &bytes_read);
if (XSUCCEEDED(result)) {
if (buffer_physical_heap) {
buffer_physical_heap->TriggerCallbacks(
xe::global_critical_region::AcquireDirect(),
buffer_guest_address, buffer_length, true, true);
}
position_ += bytes_read;
}
}
}
}
}
if (out_bytes_read) {
*out_bytes_read = uint32_t(bytes_read);
}
if (notify_completion) {
XIOCompletion::IONotification notify;
notify.apc_context = apc_context;
notify.num_bytes = uint32_t(bytes_read);
notify.status = result;
NotifyIOCompletionPorts(notify);
async_event_->Set();
}
return result;
}
X_STATUS XFile::ReadScatter(uint32_t segments_guest_address, uint32_t length,
uint64_t byte_offset, uint32_t* out_bytes_read,
uint32_t apc_context) {
X_STATUS result = X_STATUS_SUCCESS;
// segments points to an array of buffer pointers of type
// "FILE_SEGMENT_ELEMENT", but they can just be treated as normal pointers
xe::be<uint32_t>* segments = reinterpret_cast<xe::be<uint32_t>*>(
memory()->TranslateVirtual(segments_guest_address));
// TODO: not sure if this is meant to change depending on buffer address?
// (only game seen using this always seems to use 4096-byte buffers)
uint32_t page_size = 4096;
uint32_t read_total = 0;
uint32_t read_remain = length;
while (read_remain) {
uint32_t read_length = read_remain;
uint32_t read_buffer = *segments;
if (read_length > page_size) {
read_length = page_size;
segments++;
}
uint32_t bytes_read = 0;
result = Read(read_buffer, read_length,
byte_offset ? ((byte_offset != -1 && byte_offset != -2)
? byte_offset + read_total
: byte_offset)
: -1,
&bytes_read, apc_context, false);
if (result != X_STATUS_SUCCESS) {
break;
}
read_total += bytes_read;
read_remain -= read_length;
}
if (out_bytes_read) {
*out_bytes_read = uint32_t(read_total);
}
XIOCompletion::IONotification notify;
notify.apc_context = apc_context;
notify.num_bytes = uint32_t(read_total);
notify.status = result;
NotifyIOCompletionPorts(notify);
async_event_->Set();
return result;
}
X_STATUS XFile::Write(uint32_t buffer_guest_address, uint32_t buffer_length,
uint64_t byte_offset, uint32_t* out_bytes_written,
uint32_t apc_context) {
if (byte_offset == uint64_t(-1)) {
// Write from current position.
byte_offset = position_;
}
size_t bytes_written = 0;
X_STATUS result =
file_->WriteSync(memory()->TranslateVirtual(buffer_guest_address),
buffer_length, size_t(byte_offset), &bytes_written);
if (XSUCCEEDED(result)) {
position_ += bytes_written;
}
XIOCompletion::IONotification notify;
notify.apc_context = apc_context;
notify.num_bytes = uint32_t(bytes_written);
notify.status = result;
NotifyIOCompletionPorts(notify);
if (out_bytes_written) {
*out_bytes_written = uint32_t(bytes_written);
}
async_event_->Set();
return result;
}
X_STATUS XFile::SetLength(size_t length) { return file_->SetLength(length); }
void XFile::RegisterIOCompletionPort(uint32_t key,
object_ref<XIOCompletion> port) {
std::lock_guard<std::mutex> lock(completion_port_lock_);
completion_ports_.push_back({key, port});
}
void XFile::RemoveIOCompletionPort(uint32_t key) {
std::lock_guard<std::mutex> lock(completion_port_lock_);
for (auto it = completion_ports_.begin(); it != completion_ports_.end();
it++) {
if (it->first == key) {
completion_ports_.erase(it);
break;
}
}
}
bool XFile::Save(ByteStream* stream) {
XELOGD("XFile {:08X} ({})", handle(),
file_->entry()->absolute_path().c_str());
if (!SaveObject(stream)) {
return false;
}
stream->Write(file_->entry()->absolute_path());
stream->Write<uint64_t>(position_);
stream->Write(file_access());
stream->Write<bool>(
(file_->entry()->attributes() & vfs::kFileAttributeDirectory) != 0);
stream->Write<bool>(is_synchronous_);
return true;
}
object_ref<XFile> XFile::Restore(KernelState* kernel_state,
ByteStream* stream) {
auto file = new XFile();
file->kernel_state_ = kernel_state;
if (!file->RestoreObject(stream)) {
delete file;
return nullptr;
}
auto abs_path = stream->Read<std::string>();
uint64_t position = stream->Read<uint64_t>();
auto access = stream->Read<uint32_t>();
auto is_directory = stream->Read<bool>();
auto is_synchronous = stream->Read<bool>();
XELOGD("XFile {:08X} ({})", file->handle(), abs_path);
vfs::File* vfs_file = nullptr;
vfs::FileAction action;
auto res = kernel_state->file_system()->OpenFile(
nullptr, abs_path, vfs::FileDisposition::kOpen, access, is_directory,
false, &vfs_file, &action);
if (XFAILED(res)) {
XELOGE("Failed to open XFile: error {:08X}", res);
return object_ref<XFile>(file);
}
file->file_ = vfs_file;
file->position_ = position;
file->is_synchronous_ = is_synchronous;
return object_ref<XFile>(file);
}
void XFile::NotifyIOCompletionPorts(
XIOCompletion::IONotification& notification) {
std::lock_guard<std::mutex> lock(completion_port_lock_);
for (auto port : completion_ports_) {
notification.key_context = port.first;
port.second->QueueNotification(notification);
}
}
} // namespace kernel
} // namespace xe