45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xboxkrnl/xboxkrnl_private.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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dword_result_t XUsbcamCreate_entry(dword_t buffer,
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dword_t buffer_size, // 0x4B000 640x480?
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lpunknown_t unk3_ptr) {
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// This function should return success.
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// It looks like it only allocates space for usbcam support.
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// returning error code might cause games to initialize incorrectly.
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// "Carcassonne" initalization function checks for result from this
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// function. If value is different than 0 instead of loading
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// rest of the game it returns from initalization function and tries
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// to run game normally which causes crash, due to uninitialized data.
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return X_STATUS_SUCCESS;
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}
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DECLARE_XBOXKRNL_EXPORT1(XUsbcamCreate, kNone, kStub);
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dword_result_t XUsbcamGetState_entry() {
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// 0 = not connected.
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return 0;
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}
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DECLARE_XBOXKRNL_EXPORT1(XUsbcamGetState, kNone, kStub);
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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DECLARE_XBOXKRNL_EMPTY_REGISTER_EXPORTS(Usbcam);
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