Files
Xenia-Canary/src/xenia/gpu/d3d12/shaders/stretch.ps.hlsl
2018-08-23 19:50:11 +03:00

6 lines
208 B
HLSL

Texture2D<float4> xe_texture : register(t0);
SamplerState xe_sampler : register(s0);
float4 main(float2 xe_texcoord : TEXCOORD) : SV_Target {
return xe_texture.SampleLevel(xe_sampler, xe_texcoord, 0.0f);
}