41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_XBOXKRNL_THREADING_H_
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#define XENIA_KERNEL_XBOXKRNL_XBOXKRNL_THREADING_H_
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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struct X_KEVENT;
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namespace xboxkrnl {
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dword_result_t NtSetEvent(dword_t handle, lpdword_t previous_state_ptr);
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dword_result_t NtClearEvent(dword_t handle);
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dword_result_t NtWaitForMultipleObjectsEx(dword_t count, lpdword_t handles,
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dword_t wait_type, dword_t wait_mode,
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dword_t alertable,
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lpqword_t timeout_ptr);
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dword_result_t KeWaitForSingleObject(lpvoid_t object_ptr, dword_t wait_reason,
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dword_t processor_mode, dword_t alertable,
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lpqword_t timeout_ptr);
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dword_result_t KeSetEvent(pointer_t<X_KEVENT> event_ptr, dword_t increment,
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dword_t wait);
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_XBOXKRNL_THREADING_H_
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