52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/menu_item.h"
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namespace xe {
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namespace ui {
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MenuItem::MenuItem(Type type) : type_(type), parent_item_(nullptr) {}
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MenuItem::MenuItem(Type type, const std::wstring& text,
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const std::wstring& hotkey)
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: type_(type), parent_item_(nullptr), text_(text), hotkey_(hotkey) {}
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MenuItem::~MenuItem() = default;
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void MenuItem::AddChild(MenuItem* child_item) {
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AddChild(MenuItemPtr(child_item, [](MenuItem* item) {}));
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}
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void MenuItem::AddChild(std::unique_ptr<MenuItem> child_item) {
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AddChild(
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MenuItemPtr(child_item.release(), [](MenuItem* item) { delete item; }));
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}
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void MenuItem::AddChild(MenuItemPtr child_item) {
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auto child_item_ptr = child_item.get();
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children_.emplace_back(std::move(child_item));
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OnChildAdded(child_item_ptr);
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}
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void MenuItem::RemoveChild(MenuItem* child_item) {
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for (auto& it = children_.begin(); it != children_.end(); ++it) {
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if (it->get() == child_item) {
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children_.erase(it);
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OnChildRemoved(child_item);
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break;
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}
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}
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}
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void MenuItem::OnSelected(UIEvent& e) { on_selected(e); }
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} // namespace ui
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} // namespace xe
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