Files
Xenia-Canary/src/xenia/ui/d3d12/d3d12_util.h
Triang3l 913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00

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3.9 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_UTIL_H_
#define XENIA_UI_D3D12_D3D12_UTIL_H_
#include <utility>
#include "xenia/ui/d3d12/d3d12_provider.h"
namespace xe {
namespace ui {
namespace d3d12 {
namespace util {
using DescriptorCpuGpuHandlePair =
std::pair<D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE>;
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesDefault;
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesUpload;
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesReadback;
template <typename T>
bool ReleaseAndNull(T& object) {
if (object != nullptr) {
object->Release();
object = nullptr;
return true;
}
return false;
};
ID3D12RootSignature* CreateRootSignature(const D3D12Provider& provider,
const D3D12_ROOT_SIGNATURE_DESC& desc);
ID3D12PipelineState* CreateComputePipeline(ID3D12Device* device,
const void* shader,
size_t shader_size,
ID3D12RootSignature* root_signature);
constexpr DXGI_FORMAT GetUintPow2DXGIFormat(uint32_t element_size_bytes_log2) {
switch (element_size_bytes_log2) {
case 0:
return DXGI_FORMAT_R8_UINT;
case 1:
return DXGI_FORMAT_R16_UINT;
case 2:
return DXGI_FORMAT_R32_UINT;
case 3:
return DXGI_FORMAT_R32G32_UINT;
case 4:
return DXGI_FORMAT_R32G32B32A32_UINT;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
inline void FillBufferResourceDesc(D3D12_RESOURCE_DESC& desc, UINT64 size,
D3D12_RESOURCE_FLAGS flags) {
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
desc.Alignment = 0;
desc.Width = size;
desc.Height = 1;
desc.DepthOrArraySize = 1;
desc.MipLevels = 1;
desc.Format = DXGI_FORMAT_UNKNOWN;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
desc.Flags = flags;
}
void CreateBufferRawSRV(ID3D12Device* device,
D3D12_CPU_DESCRIPTOR_HANDLE handle,
ID3D12Resource* buffer, uint32_t size,
uint64_t offset = 0);
void CreateBufferRawUAV(ID3D12Device* device,
D3D12_CPU_DESCRIPTOR_HANDLE handle,
ID3D12Resource* buffer, uint32_t size,
uint64_t offset = 0);
void CreateBufferTypedSRV(ID3D12Device* device,
D3D12_CPU_DESCRIPTOR_HANDLE handle,
ID3D12Resource* buffer, DXGI_FORMAT format,
uint32_t num_elements, uint64_t first_element = 0);
void CreateBufferTypedUAV(ID3D12Device* device,
D3D12_CPU_DESCRIPTOR_HANDLE handle,
ID3D12Resource* buffer, DXGI_FORMAT format,
uint32_t num_elements, uint64_t first_element = 0);
// For cases where GetCopyableFootprints isn't usable (such as when the size
// needs to be overaligned beyond the maximum texture size), providing data
// needed to compute the copyable footprints manually.
void GetFormatCopyInfo(DXGI_FORMAT format, uint32_t plane,
DXGI_FORMAT& copy_format_out, uint32_t& block_width_out,
uint32_t& block_height_out,
uint32_t& bytes_per_block_out);
} // namespace util
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_UTIL_H_