Files
Xenia-Canary/src/xenia/ui/window.cc
2015-11-07 10:37:46 -08:00

587 lines
15 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/window.h"
#include "el/animation_manager.h"
#include "el/elemental_forms.h"
#include "el/io/file_manager.h"
#include "el/io/posix_file_system.h"
#include "el/io/win32_res_file_system_win.h"
#include "el/message_handler.h"
#include "el/text/font_manager.h"
#include "el/util/debug.h"
#include "el/util/metrics.h"
#include "el/util/string_table.h"
#include "el/util/timer.h"
#include "xenia/base/assert.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/ui/elemental_drawer.h"
namespace xe {
namespace ui {
constexpr bool kContinuousRepaint = false;
constexpr bool kShowPresentFps = kContinuousRepaint;
// Enables long press behaviors (context menu, etc).
constexpr bool kTouch = false;
constexpr uint64_t kDoubleClickDelayMillis = 600;
constexpr double kDoubleClickDistance = 5;
constexpr int32_t kMouseWheelDetent = 120;
// Ref count of elemental initializations.
int32_t elemental_initialization_count_ = 0;
class RootElement : public el::Element {
public:
explicit RootElement(Window* owner) : owner_(owner) {}
void OnInvalid() override { owner_->Invalidate(); }
private:
Window* owner_ = nullptr;
};
Window::Window(Loop* loop, const std::wstring& title)
: loop_(loop), title_(title) {}
Window::~Window() {
// Context must have been cleaned up already in OnDestroy.
assert_null(context_.get());
}
bool Window::InitializeElemental(Loop* loop, el::graphics::Renderer* renderer) {
GraphicsContextLock context_lock(context_.get());
if (++elemental_initialization_count_ > 1) {
return true;
}
// Need to pass off the Loop we want Elemental to use.
// TODO(benvanik): give the callback to elemental instead.
Loop::set_elemental_loop(loop);
if (!el::Initialize(renderer)) {
XELOGE("Failed to initialize elemental core");
return false;
}
el::io::FileManager::RegisterFileSystem(
std::make_unique<el::io::Win32ResFileSystem>("IDR_default_resources_"));
el::io::FileManager::RegisterFileSystem(
std::make_unique<el::io::PosixFileSystem>(
"third_party/elemental-forms/testbed/resources/"));
// Load default translations.
el::util::StringTable::get()->Load("default_language/language_en.tb.txt");
// Load the default skin. Hosting controls may load additional skins later.
if (!LoadSkin("default_skin/skin.tb.txt")) {
XELOGE("Failed to load default skin");
return false;
}
// Register font renderers.
#ifdef EL_FONT_RENDERER_TBBF
void register_tbbf_font_renderer();
register_tbbf_font_renderer();
#endif
#ifdef EL_FONT_RENDERER_STB
void register_stb_font_renderer();
register_stb_font_renderer();
#endif
#ifdef EL_FONT_RENDERER_FREETYPE
void register_freetype_font_renderer();
register_freetype_font_renderer();
#endif
auto font_manager = el::text::FontManager::get();
// Add fonts we can use to the font manager.
#if defined(EL_FONT_RENDERER_STB) || defined(EL_FONT_RENDERER_FREETYPE)
font_manager->AddFontInfo("fonts/vera.ttf", "Default");
#endif
#ifdef EL_FONT_RENDERER_TBBF
font_manager->AddFontInfo("fonts/segoe_white_with_shadow.tb.txt", "Default");
#endif
// Set the default font description for elements to one of the fonts we just
// added.
el::FontDescription fd;
fd.set_id(TBIDC("Default"));
fd.set_size(el::Skin::get()->dimension_converter()->DpToPx(14));
font_manager->set_default_font_description(fd);
// Create the font now.
auto font =
font_manager->CreateFontFace(font_manager->default_font_description());
assert(font != nullptr);
return true;
}
bool Window::OnCreate() { return true; }
bool Window::MakeReady() {
renderer_ = std::make_unique<ElementalDrawer>(this);
// Initialize elemental.
// TODO(benvanik): once? Do we care about multiple controls?
if (!InitializeElemental(loop_, renderer_.get())) {
XELOGE("Unable to initialize elemental-forms");
return false;
}
// TODO(benvanik): setup elements.
root_element_ = std::make_unique<RootElement>(this);
root_element_->set_background_skin(TBIDC("background"));
root_element_->set_rect({0, 0, width(), height()});
// el::util::ShowDebugInfoSettingsForm(root_element_.get());
return true;
}
void Window::OnMainMenuChange() {}
void Window::OnClose() {
UIEvent e(this);
on_closing(&e);
on_closed(&e);
}
void Window::OnDestroy() {
if (!context_) {
return;
}
if (--elemental_initialization_count_ == 0) {
el::Shutdown();
}
// Context must go last.
root_element_.reset();
renderer_.reset();
context_.reset();
}
bool Window::LoadLanguage(std::string filename) {
return el::util::StringTable::get()->Load(filename.c_str());
}
bool Window::LoadSkin(std::string filename) {
return el::Skin::get()->Load(filename.c_str());
}
void Window::Layout() {
UIEvent e(this);
OnLayout(&e);
}
void Window::Invalidate() {}
void Window::OnResize(UIEvent* e) { on_resize(e); }
void Window::OnLayout(UIEvent* e) {
on_layout(e);
if (!root_element()) {
return;
}
// TODO(benvanik): subregion?
root_element()->set_rect({0, 0, width(), height()});
}
void Window::OnPaint(UIEvent* e) {
if (!renderer()) {
return;
}
++frame_count_;
++fps_frame_count_;
uint64_t now_ns = xe::Clock::QueryHostSystemTime();
if (now_ns > fps_update_time_ + 1000 * 10000) {
fps_ = static_cast<uint32_t>(
fps_frame_count_ /
(static_cast<double>(now_ns - fps_update_time_) / 10000000.0));
fps_update_time_ = now_ns;
fps_frame_count_ = 0;
}
// Update TB (run animations, handle deferred input, etc).
el::AnimationManager::Update();
if (root_element()) {
root_element()->InvokeProcessStates();
root_element()->InvokeProcess();
}
GraphicsContextLock context_lock(context_.get());
context_->BeginSwap();
on_painting(e);
renderer()->BeginPaint(width(), height());
// Render entire control hierarchy.
if (root_element()) {
root_element()->InvokePaint(el::Element::PaintProps());
}
on_paint(e);
if (root_element() && kShowPresentFps) {
// Render debug overlay.
root_element()->computed_font()->DrawString(
5, 5, el::Color(255, 0, 0),
el::format_string("Frame %lld", frame_count_));
root_element()->computed_font()->DrawString(
5, 20, el::Color(255, 0, 0),
el::format_string("Present FPS: %d", fps_));
}
renderer()->EndPaint();
on_painted(e);
context_->EndSwap();
// If animations are running, reinvalidate immediately.
if (root_element()) {
if (el::AnimationManager::has_running_animations()) {
root_element()->Invalidate();
}
if (kContinuousRepaint) {
// Force an immediate repaint, always.
root_element()->Invalidate();
}
} else {
if (kContinuousRepaint) {
Invalidate();
}
}
}
void Window::OnVisible(UIEvent* e) { on_visible(e); }
void Window::OnHidden(UIEvent* e) { on_hidden(e); }
void Window::OnGotFocus(UIEvent* e) { on_got_focus(e); }
void Window::OnLostFocus(UIEvent* e) {
modifier_shift_pressed_ = false;
modifier_cntrl_pressed_ = false;
modifier_alt_pressed_ = false;
modifier_super_pressed_ = false;
last_click_time_ = 0;
on_lost_focus(e);
}
el::ModifierKeys Window::GetModifierKeys() {
auto modifiers = el::ModifierKeys::kNone;
if (modifier_shift_pressed_) {
modifiers |= el::ModifierKeys::kShift;
}
if (modifier_cntrl_pressed_) {
modifiers |= el::ModifierKeys::kCtrl;
}
if (modifier_alt_pressed_) {
modifiers |= el::ModifierKeys::kAlt;
}
if (modifier_super_pressed_) {
modifiers |= el::ModifierKeys::kSuper;
}
return modifiers;
}
void Window::OnKeyPress(KeyEvent* e, bool is_down, bool is_char) {
if (!root_element()) {
return;
}
auto special_key = el::SpecialKey::kUndefined;
if (!is_char) {
switch (e->key_code()) {
case 38:
special_key = el::SpecialKey::kUp;
break;
case 39:
special_key = el::SpecialKey::kRight;
break;
case 40:
special_key = el::SpecialKey::kDown;
break;
case 37:
special_key = el::SpecialKey::kLeft;
break;
case 112:
special_key = el::SpecialKey::kF1;
break;
case 113:
special_key = el::SpecialKey::kF2;
break;
case 114:
special_key = el::SpecialKey::kF3;
break;
case 115:
special_key = el::SpecialKey::kF4;
break;
case 116:
special_key = el::SpecialKey::kF5;
break;
case 117:
special_key = el::SpecialKey::kF6;
break;
case 118:
special_key = el::SpecialKey::kF7;
break;
case 119:
special_key = el::SpecialKey::kF8;
break;
case 120:
special_key = el::SpecialKey::kF9;
break;
case 121:
special_key = el::SpecialKey::kF10;
break;
case 122:
special_key = el::SpecialKey::kF11;
break;
case 123:
special_key = el::SpecialKey::kF12;
break;
case 33:
special_key = el::SpecialKey::kPageUp;
break;
case 34:
special_key = el::SpecialKey::kPageDown;
break;
case 36:
special_key = el::SpecialKey::kHome;
break;
case 35:
special_key = el::SpecialKey::kEnd;
break;
case 45:
special_key = el::SpecialKey::kInsert;
break;
case 9:
special_key = el::SpecialKey::kTab;
break;
case 46:
special_key = el::SpecialKey::kDelete;
break;
case 8:
special_key = el::SpecialKey::kBackspace;
break;
case 13:
special_key = el::SpecialKey::kEnter;
break;
case 27:
special_key = el::SpecialKey::kEsc;
break;
case 93:
if (!is_down && el::Element::focused_element) {
el::Event ev(el::EventType::kContextMenu);
ev.modifierkeys = GetModifierKeys();
el::Element::focused_element->InvokeEvent(std::move(ev));
e->set_handled(true);
return;
}
break;
case 16:
modifier_shift_pressed_ = is_down;
break;
case 17:
modifier_cntrl_pressed_ = is_down;
break;
// case xx:
// // alt ??
// modifier_alt_pressed_ = is_down;
// break;
case 91:
modifier_super_pressed_ = is_down;
break;
}
}
if (!CheckShortcutKey(e, special_key, is_down)) {
int key_code = 0;
if (is_char) {
key_code = e->key_code();
if (key_code < 32 || (key_code > 126 && key_code < 160)) {
key_code = 0;
}
}
e->set_handled(root_element()->InvokeKey(key_code, special_key,
GetModifierKeys(), is_down));
}
}
bool Window::CheckShortcutKey(KeyEvent* e, el::SpecialKey special_key,
bool is_down) {
bool shortcut_key = modifier_cntrl_pressed_;
if (!el::Element::focused_element || !is_down || !shortcut_key) {
return false;
}
bool reverse_key = modifier_shift_pressed_;
int upper_key = e->key_code();
if (upper_key >= 'a' && upper_key <= 'z') {
upper_key += 'A' - 'a';
}
el::TBID id;
if (upper_key == 'X') {
id = TBIDC("cut");
} else if (upper_key == 'C' || special_key == el::SpecialKey::kInsert) {
id = TBIDC("copy");
} else if (upper_key == 'V' ||
(special_key == el::SpecialKey::kInsert && reverse_key)) {
id = TBIDC("paste");
} else if (upper_key == 'A') {
id = TBIDC("selectall");
} else if (upper_key == 'Z' || upper_key == 'Y') {
bool undo = upper_key == 'Z';
if (reverse_key) {
undo = !undo;
}
id = undo ? TBIDC("undo") : TBIDC("redo");
} else if (upper_key == 'N') {
id = TBIDC("new");
} else if (upper_key == 'O') {
id = TBIDC("open");
} else if (upper_key == 'S') {
id = TBIDC("save");
} else if (upper_key == 'W') {
id = TBIDC("close");
} else if (special_key == el::SpecialKey::kPageUp) {
id = TBIDC("prev_doc");
} else if (special_key == el::SpecialKey::kPageDown) {
id = TBIDC("next_doc");
} else {
return false;
}
el::Event ev(el::EventType::kShortcut);
ev.modifierkeys = GetModifierKeys();
ev.ref_id = id;
if (!el::Element::focused_element->InvokeEvent(std::move(ev))) {
return false;
}
e->set_handled(true);
return true;
}
void Window::OnKeyDown(KeyEvent* e) {
on_key_down(e);
if (e->is_handled()) {
return;
}
OnKeyPress(e, true, false);
}
void Window::OnKeyUp(KeyEvent* e) {
on_key_up(e);
if (e->is_handled()) {
return;
}
OnKeyPress(e, false, false);
}
void Window::OnKeyChar(KeyEvent* e) {
OnKeyPress(e, true, true);
on_key_char(e);
OnKeyPress(e, false, true);
}
void Window::OnMouseDown(MouseEvent* e) {
on_mouse_down(e);
if (e->is_handled()) {
return;
}
if (!root_element()) {
return;
}
// TODO(benvanik): more button types.
if (e->button() == MouseEvent::Button::kLeft) {
// Simulated click count support.
// TODO(benvanik): move into Control?
uint64_t now = xe::Clock::QueryHostUptimeMillis();
if (now < last_click_time_ + kDoubleClickDelayMillis) {
double distance_moved = std::sqrt(std::pow(e->x() - last_click_x_, 2.0) +
std::pow(e->y() - last_click_y_, 2.0));
if (distance_moved < kDoubleClickDistance) {
++last_click_counter_;
} else {
last_click_counter_ = 1;
}
} else {
last_click_counter_ = 1;
}
last_click_x_ = e->x();
last_click_y_ = e->y();
last_click_time_ = now;
e->set_handled(root_element()->InvokePointerDown(
e->x(), e->y(), last_click_counter_, GetModifierKeys(), kTouch));
}
}
void Window::OnMouseMove(MouseEvent* e) {
on_mouse_move(e);
if (e->is_handled()) {
return;
}
if (!root_element()) {
return;
}
root_element()->InvokePointerMove(e->x(), e->y(), GetModifierKeys(), kTouch);
e->set_handled(true);
}
void Window::OnMouseUp(MouseEvent* e) {
on_mouse_up(e);
if (e->is_handled()) {
return;
}
if (!root_element()) {
return;
}
if (e->button() == MouseEvent::Button::kLeft) {
e->set_handled(root_element()->InvokePointerUp(e->x(), e->y(),
GetModifierKeys(), kTouch));
} else if (e->button() == MouseEvent::Button::kRight) {
root_element()->InvokePointerMove(e->x(), e->y(), GetModifierKeys(),
kTouch);
if (el::Element::hovered_element) {
int x = e->x();
int y = e->y();
el::Element::hovered_element->ConvertFromRoot(&x, &y);
el::Event ev(el::EventType::kContextMenu, x, y, kTouch,
GetModifierKeys());
el::Element::hovered_element->InvokeEvent(std::move(ev));
}
e->set_handled(true);
}
}
void Window::OnMouseWheel(MouseEvent* e) {
on_mouse_wheel(e);
if (e->is_handled()) {
return;
}
if (!root_element()) {
return;
}
e->set_handled(root_element()->InvokeWheel(e->x(), e->y(), e->dx(),
-e->dy() / kMouseWheelDetent,
GetModifierKeys()));
}
} // namespace ui
} // namespace xe