This breaks settings in games that are using them and savefiles in games that use settings to store progress
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2023 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_DISC_ZARCHIVE_ENTRY_H_
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#define XENIA_VFS_DEVICES_DISC_ZARCHIVE_ENTRY_H_
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#include <string>
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#include <vector>
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#include "xenia/base/mapped_memory.h"
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#include "xenia/vfs/entry.h"
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namespace xe {
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namespace vfs {
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class DiscZarchiveDevice;
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class DiscZarchiveEntry : public Entry {
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public:
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DiscZarchiveEntry(Device* device, Entry* parent, const std::string_view path);
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~DiscZarchiveEntry() override;
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static std::unique_ptr<DiscZarchiveEntry> Create(Device* device,
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Entry* parent,
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const std::string_view name);
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MappedMemory* mmap() const { return nullptr; }
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size_t data_offset() const { return data_offset_; }
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size_t data_size() const { return data_size_; }
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X_STATUS Open(uint32_t desired_access, File** out_file) override;
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bool can_map() const override { return false; }
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std::unique_ptr<MappedMemory> OpenMapped(MappedMemory::Mode mode,
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size_t offset,
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size_t length) override;
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private:
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friend class DiscZarchiveDevice;
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friend class DiscZarchiveFile;
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bool DeleteEntryInternal(Entry* entry) override;
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uint32_t handle_;
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size_t data_offset_;
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size_t data_size_;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_DEVICES_DISC_ZARCHIVE_ENTRY_H_
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