Files
Xenia-Canary/src/xenia/apu/audio_decoder.cc
2015-06-03 11:14:10 -05:00

237 lines
7.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/apu/audio_decoder.h"
#include "xenia/apu/audio_system.h"
#include "xenia/base/logging.h"
extern "C" {
#include "libavcodec/avcodec.h"
}
// Credits for most of this code goes to:
// https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c
namespace xe {
namespace apu {
AudioDecoder::AudioDecoder()
: codec_(nullptr),
context_(nullptr),
decoded_frame_(nullptr),
packet_(nullptr) {}
AudioDecoder::~AudioDecoder() {
if (context_) {
if (context_->extradata) {
delete context_->extradata;
}
if (avcodec_is_open(context_)) {
avcodec_close(context_);
}
av_free(context_);
}
if (decoded_frame_) {
av_frame_free(&decoded_frame_);
}
if (current_frame_) {
delete current_frame_;
}
}
int AudioDecoder::Initialize() {
static bool avcodec_initialized = false;
if (!avcodec_initialized) {
avcodec_register_all();
avcodec_initialized = true;
}
// Allocate important stuff
codec_ = avcodec_find_decoder(AV_CODEC_ID_WMAPRO);
if (!codec_) {
return 1;
}
context_ = avcodec_alloc_context3(codec_);
if (!context_) {
return 1;
}
decoded_frame_ = av_frame_alloc();
if (!decoded_frame_) {
return 1;
}
packet_ = new AVPacket();
av_init_packet(packet_);
// Initialize these to 0. They'll actually be set later.
context_->channels = 0;
context_->sample_rate = 0;
context_->block_align = XMAContextData::kBytesPerPacket;
// Extra data passed to the decoder
context_->extradata_size = 18;
context_->extradata = new uint8_t[18];
// Current frame stuff whatever
// samples per frame * 2 max channels * output bytes
current_frame_ =
new uint8_t[XMAContextData::kSamplesPerFrame * 2 * 2];
current_frame_pos_ = 0;
frame_samples_size_ = 0;
*(short *)(context_->extradata) = 0x10; // bits per sample
*(int *)(context_->extradata + 2) = 1; // channel mask
*(short *)(context_->extradata + 14) = 0x10D6; // decode flags
// FYI: We're purposely not opening the context here. That is done later.
return 0;
}
int AudioDecoder::PreparePacket(uint8_t *input, size_t seq_offset, size_t size,
int sample_rate, int channels) {
if (size != XMAContextData::kBytesPerPacket) {
// Invalid packet size!
assert_always();
return 1;
}
if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
// Haven't finished parsing another packet
return 1;
}
std::memcpy(packet_data_, input, size);
// Modify the packet header so it's WMAPro compatible
*((int *)packet_data_) = (((seq_offset & 0x7800) | 0x400) >> 7) |
(*((int *)packet_data_) & 0xFFFEFF08);
packet_->data = packet_data_;
packet_->size = XMAContextData::kBytesPerPacket;
// Re-initialize the context with new sample rate and channels
if (context_->sample_rate != sample_rate || context_->channels != channels) {
context_->sample_rate = sample_rate;
context_->channels = channels;
// We have to reopen the codec so it'll realloc whatever data it needs.
// TODO: Find a better way.
avcodec_close(context_);
if (avcodec_open2(context_, codec_, NULL) < 0) {
XELOGE("Audio Decoder: Failed to reopen context.");
return 1;
}
}
return 0;
}
void AudioDecoder::DiscardPacket() {
if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
packet_->data = 0;
packet_->size = 0;
current_frame_pos_ = frame_samples_size_;
}
}
int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
size_t output_size) {
size_t to_copy = 0;
size_t original_offset = output_offset;
// We're holding onto an already-decoded frame. Copy it out.
if (current_frame_pos_ != frame_samples_size_) {
to_copy = std::min(output_size, frame_samples_size_ - current_frame_pos_);
memcpy(output + output_offset, current_frame_ + current_frame_pos_,
to_copy);
current_frame_pos_ += to_copy;
output_size -= to_copy;
output_offset += to_copy;
}
while (output_size > 0 && packet_->size > 0) {
int got_frame = 0;
// Decode the current frame
int len =
avcodec_decode_audio4(context_, decoded_frame_, &got_frame, packet_);
if (len < 0) {
// Error in codec (bad sample rate or something)
return len;
}
// Offset by decoded length
packet_->size -= len;
packet_->data += len;
packet_->dts = packet_->pts = AV_NOPTS_VALUE;
// Successfully decoded a frame
if (got_frame) {
// Validity checks.
if (decoded_frame_->nb_samples > XMAContextData::kSamplesPerFrame) {
return -2;
} else if (context_->sample_fmt != AV_SAMPLE_FMT_FLTP) {
return -3;
}
// Check the returned buffer size
if (av_samples_get_buffer_size(NULL, context_->channels,
decoded_frame_->nb_samples,
context_->sample_fmt, 1) !=
context_->channels * decoded_frame_->nb_samples * sizeof(float)) {
return -4;
}
// Loop through every sample, convert and drop it into the output array.
// If more than one channel, the game wants the samples from each channel
// interleaved next to eachother
uint32_t o = 0;
for (int i = 0; i < decoded_frame_->nb_samples; i++) {
for (int j = 0; j < context_->channels; j++) {
// Select the appropriate array based on the current channel.
float *sample_array = (float *)decoded_frame_->data[j];
// Raw sample should be within [-1, 1].
// Clamp it, just in case.
float raw_sample = xe::saturate(sample_array[i]);
// Convert the sample and output it in big endian.
float scaled_sample = raw_sample * ((1 << 15) - 1);
int sample = static_cast<int>(scaled_sample);
xe::store_and_swap<uint16_t>(&current_frame_[o++ * 2],
sample & 0xFFFF);
}
}
current_frame_pos_ = 0;
// Total size of the frame's samples
// Magic number 2 is sizeof an output sample
frame_samples_size_ =
context_->channels * decoded_frame_->nb_samples * 2;
to_copy = std::min(output_size, (size_t)(frame_samples_size_));
std::memcpy(output + output_offset, current_frame_, to_copy);
current_frame_pos_ += to_copy;
output_size -= to_copy;
output_offset += to_copy;
}
}
// Return number of bytes written
return (int)(output_offset - original_offset);
}
} // namespace xe
} // namespace apu