Files
Xenia-Canary/src/xenia/hid/winkey/winkey_input_driver.h
2015-11-08 15:02:24 -08:00

55 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
#define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
#include <queue>
#include "xenia/base/mutex.h"
#include "xenia/hid/input_driver.h"
namespace xe {
namespace hid {
namespace winkey {
class WinKeyInputDriver : public InputDriver {
public:
explicit WinKeyInputDriver(xe::ui::Window* window);
~WinKeyInputDriver() override;
X_STATUS Setup() override;
X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
X_INPUT_CAPABILITIES* out_caps) override;
X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
X_INPUT_KEYSTROKE* out_keystroke) override;
protected:
struct KeyEvent {
int vkey = 0;
int repeat_count = 0;
bool transition = false; // going up(false) or going down(true)
bool prev_state = false; // down(true) or up(false)
};
xe::global_critical_region global_critical_region_;
std::queue<KeyEvent> key_events_;
uint32_t packet_number_;
};
} // namespace winkey
} // namespace hid
} // namespace xe
#endif // XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_