55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#include <queue>
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#include "xenia/base/mutex.h"
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#include "xenia/hid/input_driver.h"
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namespace xe {
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namespace hid {
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namespace winkey {
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class WinKeyInputDriver : public InputDriver {
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public:
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explicit WinKeyInputDriver(xe::ui::Window* window);
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~WinKeyInputDriver() override;
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X_STATUS Setup() override;
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) override;
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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protected:
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struct KeyEvent {
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int vkey = 0;
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int repeat_count = 0;
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bool transition = false; // going up(false) or going down(true)
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bool prev_state = false; // down(true) or up(false)
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};
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xe::global_critical_region global_critical_region_;
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std::queue<KeyEvent> key_events_;
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uint32_t packet_number_;
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};
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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