Files
Xenia-Canary/src/xenia/gpu/trace_dump.cc
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/trace_dump.h"
#include "third_party/stb/stb_image_write.h"
#include "xenia/base/logging.h"
#include "xenia/base/profiling.h"
#include "xenia/base/string.h"
#include "xenia/base/threading.h"
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/memory.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#undef _CRT_SECURE_NO_WARNINGS
#undef _CRT_NONSTDC_NO_DEPRECATE
#include "third_party/stb/stb_image_write.h"
DEFINE_path(target_trace_file, "", "Specifies the trace file to load.", "GPU");
DEFINE_path(trace_dump_path, "", "Output path for dumped files.", "GPU");
namespace xe {
namespace gpu {
using namespace xe::gpu::xenos;
TraceDump::TraceDump() = default;
TraceDump::~TraceDump() = default;
int TraceDump::Main(const std::vector<std::string>& args) {
// Grab path from the flag or unnamed argument.
std::filesystem::path path;
std::filesystem::path output_path;
if (!cvars::target_trace_file.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = cvars::target_trace_file;
} else if (args.size() >= 2) {
// Passed as an unnamed argument.
path = xe::to_path(args[1]);
if (args.size() >= 3) {
output_path = xe::to_path(args[2]);
}
}
if (path.empty()) {
XELOGE("No trace file specified");
return 5;
}
// Normalize the path and make absolute.
auto abs_path = std::filesystem::absolute(path);
XELOGI("Loading trace file {}...", xe::path_to_utf8(abs_path));
if (!Setup()) {
XELOGE("Unable to setup trace dump tool");
return 4;
}
if (!Load(std::move(abs_path))) {
XELOGE("Unable to load trace file; not found?");
return 5;
}
// Root file name for outputs.
if (output_path.empty()) {
base_output_path_ = cvars::trace_dump_path;
auto output_name = path.filename().replace_extension();
base_output_path_ = base_output_path_ / output_name;
} else {
base_output_path_ = output_path;
}
// Ensure output path exists.
xe::filesystem::CreateParentFolder(base_output_path_);
return Run();
}
bool TraceDump::Setup() {
// Create the emulator but don't initialize so we can setup the window.
emulator_ = std::make_unique<Emulator>("", "", "", "");
X_STATUS result = emulator_->Setup(
nullptr, nullptr, nullptr, [this]() { return CreateGraphicsSystem(); },
nullptr);
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: {:08X}", result);
return false;
}
graphics_system_ = emulator_->graphics_system();
player_ = std::make_unique<TracePlayer>(graphics_system_);
return true;
}
bool TraceDump::Load(const std::filesystem::path& trace_file_path) {
trace_file_path_ = trace_file_path;
if (!player_->Open(trace_file_path_)) {
XELOGE("Could not load trace file");
return false;
}
return true;
}
int TraceDump::Run() {
BeginHostCapture();
player_->SeekFrame(0);
player_->SeekCommand(
static_cast<int>(player_->current_frame()->commands.size() - 1));
player_->WaitOnPlayback();
EndHostCapture();
// Capture.
int result = 0;
ui::Presenter* presenter = graphics_system_->presenter();
ui::RawImage raw_image;
if (presenter && presenter->CaptureGuestOutput(raw_image)) {
// Save framebuffer png.
auto png_path = base_output_path_.replace_extension(".png");
auto handle = filesystem::OpenFile(png_path, "wb");
auto callback = [](void* context, void* data, int size) {
fwrite(data, 1, size, (FILE*)context);
};
stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image.width),
static_cast<int>(raw_image.height), 4,
raw_image.data.data(),
static_cast<int>(raw_image.stride));
fclose(handle);
} else {
result = 1;
}
player_.reset();
emulator_.reset();
return result;
}
} // namespace gpu
} // namespace xe