[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/trace_dump.h"
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#include "third_party/stb/stb_image_write.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/string.h"
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#include "xenia/base/threading.h"
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/memory.h"
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#include "xenia/ui/file_picker.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/window.h"
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#include "xenia/xbox.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#undef _CRT_SECURE_NO_WARNINGS
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#undef _CRT_NONSTDC_NO_DEPRECATE
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#include "third_party/stb/stb_image_write.h"
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DEFINE_path(target_trace_file, "", "Specifies the trace file to load.", "GPU");
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DEFINE_path(trace_dump_path, "", "Output path for dumped files.", "GPU");
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namespace xe {
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namespace gpu {
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using namespace xe::gpu::xenos;
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TraceDump::TraceDump() = default;
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TraceDump::~TraceDump() = default;
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int TraceDump::Main(const std::vector<std::string>& args) {
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// Grab path from the flag or unnamed argument.
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std::filesystem::path path;
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std::filesystem::path output_path;
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if (!cvars::target_trace_file.empty()) {
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// Passed as a named argument.
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// TODO(benvanik): find something better than gflags that supports
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// unicode.
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path = cvars::target_trace_file;
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} else if (args.size() >= 2) {
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// Passed as an unnamed argument.
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path = xe::to_path(args[1]);
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if (args.size() >= 3) {
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output_path = xe::to_path(args[2]);
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}
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}
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if (path.empty()) {
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XELOGE("No trace file specified");
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return 5;
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}
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// Normalize the path and make absolute.
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auto abs_path = std::filesystem::absolute(path);
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XELOGI("Loading trace file {}...", xe::path_to_utf8(abs_path));
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if (!Setup()) {
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XELOGE("Unable to setup trace dump tool");
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return 4;
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}
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if (!Load(std::move(abs_path))) {
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XELOGE("Unable to load trace file; not found?");
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return 5;
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}
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// Root file name for outputs.
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if (output_path.empty()) {
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base_output_path_ = cvars::trace_dump_path;
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auto output_name = path.filename().replace_extension();
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base_output_path_ = base_output_path_ / output_name;
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} else {
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base_output_path_ = output_path;
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}
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// Ensure output path exists.
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xe::filesystem::CreateParentFolder(base_output_path_);
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return Run();
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}
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bool TraceDump::Setup() {
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// Create the emulator but don't initialize so we can setup the window.
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emulator_ = std::make_unique<Emulator>("", "", "", "");
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X_STATUS result = emulator_->Setup(
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nullptr, nullptr, nullptr, [this]() { return CreateGraphicsSystem(); },
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nullptr);
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if (XFAILED(result)) {
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XELOGE("Failed to setup emulator: {:08X}", result);
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return false;
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}
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graphics_system_ = emulator_->graphics_system();
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player_ = std::make_unique<TracePlayer>(graphics_system_);
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return true;
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}
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bool TraceDump::Load(const std::filesystem::path& trace_file_path) {
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trace_file_path_ = trace_file_path;
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if (!player_->Open(trace_file_path_)) {
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XELOGE("Could not load trace file");
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return false;
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}
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return true;
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}
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int TraceDump::Run() {
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BeginHostCapture();
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player_->SeekFrame(0);
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player_->SeekCommand(
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static_cast<int>(player_->current_frame()->commands.size() - 1));
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player_->WaitOnPlayback();
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EndHostCapture();
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// Capture.
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int result = 0;
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ui::Presenter* presenter = graphics_system_->presenter();
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ui::RawImage raw_image;
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if (presenter && presenter->CaptureGuestOutput(raw_image)) {
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// Save framebuffer png.
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auto png_path = base_output_path_.replace_extension(".png");
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auto handle = filesystem::OpenFile(png_path, "wb");
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auto callback = [](void* context, void* data, int size) {
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fwrite(data, 1, size, (FILE*)context);
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};
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stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image.width),
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static_cast<int>(raw_image.height), 4,
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raw_image.data.data(),
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static_cast<int>(raw_image.stride));
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fclose(handle);
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} else {
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result = 1;
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}
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player_.reset();
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emulator_.reset();
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return result;
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}
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} // namespace gpu
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} // namespace xe
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