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Xenia-Canary/src
sephiroth99 d708e2899f gl4: command_processor: fix locations in geometry shader header
The vertex shader outputs VertexData at location 1. Similarly, the pixel
shader's VertexData input is at location 1.

The geometry shader has both its input and output of VertexData at
location 0. Change it to location 1 so it matches the interface of
the other two shaders.
2015-06-18 02:01:36 -04:00
..
2015-06-16 21:53:40 -07:00
2015-06-10 23:31:32 -07:00