Files
Xenia-Canary/src/xenia/gpu/resource_cache.cc
2014-08-16 17:18:20 -07:00

174 lines
5.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/gpu/resource_cache.h>
#include <algorithm>
#include <xenia/core/hash.h>
using namespace std;
using namespace xe;
using namespace xe::gpu;
using namespace xe::gpu::xenos;
ResourceCache::ResourceCache(Memory* memory)
: memory_(memory) {
}
ResourceCache::~ResourceCache() {
for (auto it = resources_.begin(); it != resources_.end(); ++it) {
Resource* resource = *it;
delete resource;
}
resources_.clear();
}
VertexShaderResource* ResourceCache::FetchVertexShader(
const MemoryRange& memory_range,
const VertexShaderResource::Info& info) {
return FetchHashedResource<VertexShaderResource>(
memory_range, info, &ResourceCache::CreateVertexShader);
}
PixelShaderResource* ResourceCache::FetchPixelShader(
const MemoryRange& memory_range,
const PixelShaderResource::Info& info) {
return FetchHashedResource<PixelShaderResource>(
memory_range, info, &ResourceCache::CreatePixelShader);
}
TextureResource* ResourceCache::FetchTexture(
const MemoryRange& memory_range,
const TextureResource::Info& info) {
auto resource = FetchPagedResource<TextureResource>(
memory_range, info, &ResourceCache::CreateTexture);
if (!resource) {
return nullptr;
}
if (resource->Prepare()) {
XELOGE("Unable to prepare texture");
return nullptr;
}
return resource;
}
SamplerStateResource* ResourceCache::FetchSamplerState(
const SamplerStateResource::Info& info) {
auto key = info.hash();
auto it = static_resources_.find(key);
if (it != static_resources_.end()) {
return static_cast<SamplerStateResource*>(it->second);
}
auto resource = CreateSamplerState(info);
if (resource->Prepare()) {
XELOGE("Unable to prepare sampler state");
return nullptr;
}
static_resources_.insert({ key, resource });
resources_.push_back(resource);
return resource;
}
IndexBufferResource* ResourceCache::FetchIndexBuffer(
const MemoryRange& memory_range,
const IndexBufferResource::Info& info) {
auto resource = FetchPagedResource<IndexBufferResource>(
memory_range, info, &ResourceCache::CreateIndexBuffer);
if (!resource) {
return nullptr;
}
if (resource->Prepare()) {
XELOGE("Unable to prepare index buffer");
return nullptr;
}
return resource;
}
VertexBufferResource* ResourceCache::FetchVertexBuffer(
const MemoryRange& memory_range,
const VertexBufferResource::Info& info) {
auto resource = FetchPagedResource<VertexBufferResource>(
memory_range, info, &ResourceCache::CreateVertexBuffer);
if (!resource) {
return nullptr;
}
if (resource->Prepare()) {
XELOGE("Unable to prepare vertex buffer");
return nullptr;
}
return resource;
}
uint64_t ResourceCache::HashRange(const MemoryRange& memory_range) {
// We could do something smarter here to potentially early exit.
return hash64(memory_range.host_base, memory_range.length);
}
void ResourceCache::SyncRange(uint32_t address, int length) {
SCOPE_profile_cpu_f("gpu");
// Scan the page table in sync with our resource list. This means
// we have O(n) complexity for updates, though we could definitely
// make this faster/cleaner.
// TODO(benvanik): actually do this right.
// For now we assume the page table in the range of our resources
// will not be changing, which allows us to do a foreach(res) and reload
// and then clear the table.
// total bytes = (512 * 1024 * 1024) / (16 * 1024) = 32768
// each byte = 1 page
// Walk as qwords so we can clear things up faster.
uint64_t* page_table = reinterpret_cast<uint64_t*>(
memory_->Translate(memory_->page_table()));
uint32_t page_size = 16 * 1024; // 16KB pages
uint32_t lo_address = address % 0x20000000;
uint32_t hi_address = lo_address + length;
hi_address = (hi_address / page_size) * page_size + page_size;
int start_page = lo_address / page_size;
int end_page = hi_address / page_size;
{
SCOPE_profile_cpu_i("gpu", "SyncRange:mark");
auto it = lo_address > page_size ?
paged_resources_.upper_bound(lo_address - page_size) :
paged_resources_.begin();
auto end_it = paged_resources_.lower_bound(hi_address + page_size);
while (it != end_it) {
const auto& memory_range = it->second->memory_range();
int lo_page = (memory_range.guest_base % 0x20000000) / page_size;
int hi_page = lo_page + (memory_range.length / page_size);
lo_page = std::max(lo_page, start_page);
hi_page = std::min(hi_page, end_page);
if (lo_page > hi_page) {
++it;
continue;
}
for (int i = lo_page / 8; i <= hi_page / 8; ++i) {
uint64_t page_flags = page_table[i];
if (page_flags) {
// Dirty!
it->second->MarkDirty(i * 8 * page_size, (i * 8 + 7) * page_size);
}
}
++it;
}
}
// Reset page table.
{
SCOPE_profile_cpu_i("gpu", "SyncRange:reset");
for (auto i = start_page / 8; i <= end_page / 8; ++i) {
page_table[i] = 0;
}
}
}