This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
19 lines
430 B
Python
19 lines
430 B
Python
# Copyright 2013 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'd3d11_gpu-private.h',
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'd3d11_gpu.cc',
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'd3d11_gpu.h',
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'd3d11_graphics_driver.cc',
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'd3d11_graphics_driver.h',
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'd3d11_graphics_system.cc',
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'd3d11_graphics_system.h',
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'd3d11_shader.cc',
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'd3d11_shader.h',
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'd3d11_shader_cache.cc',
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'd3d11_shader_cache.h',
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'd3d11_window.cc',
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'd3d11_window.h',
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],
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}
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