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Xenia-Canary/src/xenia/ui/vulkan/vulkan_immediate_drawer.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/vulkan/vulkan_immediate_drawer.h"
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/ui/graphics_context.h"
#include "xenia/ui/vulkan/vulkan_context.h"
#include "xenia/ui/vulkan/vulkan_device.h"
#include "xenia/ui/vulkan/vulkan_swap_chain.h"
namespace xe {
namespace ui {
namespace vulkan {
// Generated with `xenia-build genspirv`.
#include "xenia/ui/vulkan/shaders/bin/immediate_frag.h"
#include "xenia/ui/vulkan/shaders/bin/immediate_vert.h"
constexpr uint32_t kCircularBufferCapacity = 2 * 1024 * 1024;
class LightweightCircularBuffer {
public:
LightweightCircularBuffer(VulkanDevice* device) : device_(*device) {
buffer_capacity_ = xe::round_up(kCircularBufferCapacity, 4096);
// Index buffer.
VkBufferCreateInfo index_buffer_info;
index_buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
index_buffer_info.pNext = nullptr;
index_buffer_info.flags = 0;
index_buffer_info.size = buffer_capacity_;
index_buffer_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
index_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
index_buffer_info.queueFamilyIndexCount = 0;
index_buffer_info.pQueueFamilyIndices = nullptr;
auto err =
vkCreateBuffer(device_, &index_buffer_info, nullptr, &index_buffer_);
CheckResult(err, "vkCreateBuffer");
// Vertex buffer.
VkBufferCreateInfo vertex_buffer_info;
vertex_buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
vertex_buffer_info.pNext = nullptr;
vertex_buffer_info.flags = 0;
vertex_buffer_info.size = buffer_capacity_;
vertex_buffer_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
vertex_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vertex_buffer_info.queueFamilyIndexCount = 0;
vertex_buffer_info.pQueueFamilyIndices = nullptr;
err =
vkCreateBuffer(*device, &vertex_buffer_info, nullptr, &vertex_buffer_);
CheckResult(err, "vkCreateBuffer");
// Allocate underlying buffer.
// We alias it for both vertices and indices.
VkMemoryRequirements buffer_requirements;
vkGetBufferMemoryRequirements(device_, index_buffer_, &buffer_requirements);
buffer_memory_ = device->AllocateMemory(
buffer_requirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
vkBindBufferMemory(*device, index_buffer_, buffer_memory_, 0);
vkBindBufferMemory(*device, vertex_buffer_, buffer_memory_, 0);
// Persistent mapping.
err = vkMapMemory(device_, buffer_memory_, 0, VK_WHOLE_SIZE, 0,
&buffer_data_);
CheckResult(err, "vkMapMemory");
}
~LightweightCircularBuffer() {
vkUnmapMemory(device_, buffer_memory_);
vkDestroyBuffer(device_, index_buffer_, nullptr);
vkDestroyBuffer(device_, vertex_buffer_, nullptr);
vkFreeMemory(device_, buffer_memory_, nullptr);
}
VkBuffer vertex_buffer() const { return vertex_buffer_; }
VkBuffer index_buffer() const { return index_buffer_; }
// Allocates space for data and copies it into the buffer.
// Returns the offset in the buffer of the data or VK_WHOLE_SIZE if the buffer
// is full.
VkDeviceSize Emplace(const void* source_data, size_t source_length) {
// TODO(benvanik): query actual alignment.
source_length = xe::round_up(source_length, 256);
// Run down old fences to free up space.
// Check to see if we have space.
// return VK_WHOLE_SIZE;
// Compute new range and mark as in use.
if (current_offset_ + source_length > buffer_capacity_) {
// Wraps around.
current_offset_ = 0;
}
VkDeviceSize offset = current_offset_;
current_offset_ += source_length;
// Copy data.
auto dest_ptr = reinterpret_cast<uint8_t*>(buffer_data_) + offset;
std::memcpy(dest_ptr, source_data, source_length);
// Insert fence.
// TODO(benvanik): coarse-grained fences, these may be too fine.
// Flush memory.
// TODO(benvanik): do only in large batches? can barrier it.
VkMappedMemoryRange dirty_range;
dirty_range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
dirty_range.pNext = nullptr;
dirty_range.memory = buffer_memory_;
dirty_range.offset = offset;
dirty_range.size = source_length;
vkFlushMappedMemoryRanges(device_, 1, &dirty_range);
return offset;
}
private:
VkDevice device_ = nullptr;
VkBuffer index_buffer_ = nullptr;
VkBuffer vertex_buffer_ = nullptr;
VkDeviceMemory buffer_memory_ = nullptr;
void* buffer_data_ = nullptr;
size_t buffer_capacity_ = 0;
size_t current_offset_ = 0;
};
class VulkanImmediateTexture : public ImmediateTexture {
public:
VulkanImmediateTexture(VulkanDevice* device, VkDescriptorPool descriptor_pool,
VkDescriptorSetLayout descriptor_set_layout,
VkImageView image_view, VkSampler sampler,
uint32_t width, uint32_t height)
: ImmediateTexture(width, height),
device_(*device),
descriptor_pool_(descriptor_pool),
image_view_(image_view),
sampler_(sampler) {
handle = reinterpret_cast<uintptr_t>(this);
// Create descriptor set used just for this texture.
// It never changes, so we can reuse it and not worry with updates.
VkDescriptorSetAllocateInfo set_alloc_info;
set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
set_alloc_info.pNext = nullptr;
set_alloc_info.descriptorPool = descriptor_pool_;
set_alloc_info.descriptorSetCount = 1;
set_alloc_info.pSetLayouts = &descriptor_set_layout;
auto err =
vkAllocateDescriptorSets(device_, &set_alloc_info, &descriptor_set_);
CheckResult(err, "vkAllocateDescriptorSets");
// Initialize descriptor with our texture.
VkDescriptorImageInfo texture_info;
texture_info.sampler = sampler_;
texture_info.imageView = image_view_;
texture_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
VkWriteDescriptorSet descriptor_write;
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = nullptr;
descriptor_write.dstSet = descriptor_set_;
descriptor_write.dstBinding = 0;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &texture_info;
vkUpdateDescriptorSets(device_, 1, &descriptor_write, 0, nullptr);
}
VulkanImmediateTexture(VulkanDevice* device, VkDescriptorPool descriptor_pool,
VkDescriptorSetLayout descriptor_set_layout,
VkSampler sampler, uint32_t width, uint32_t height)
: ImmediateTexture(width, height),
device_(*device),
descriptor_pool_(descriptor_pool),
sampler_(sampler) {
handle = reinterpret_cast<uintptr_t>(this);
// Create image object.
VkImageCreateInfo image_info;
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = nullptr;
image_info.flags = 0;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
image_info.extent = {width, height, 1};
image_info.mipLevels = 1;
image_info.arrayLayers = 1;
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_info.tiling = VK_IMAGE_TILING_LINEAR;
image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
image_info.pQueueFamilyIndices = nullptr;
image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
auto err = vkCreateImage(device_, &image_info, nullptr, &image_);
CheckResult(err, "vkCreateImage");
// Allocate memory for the image.
VkMemoryRequirements memory_requirements;
vkGetImageMemoryRequirements(device_, image_, &memory_requirements);
device_memory_ = device->AllocateMemory(
memory_requirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
// Bind memory and the image together.
err = vkBindImageMemory(device_, image_, device_memory_, 0);
CheckResult(err, "vkBindImageMemory");
// Create image view used by the shader.
VkImageViewCreateInfo view_info;
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.pNext = nullptr;
view_info.flags = 0;
view_info.image = image_;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
view_info.components = {
VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A,
};
view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
err = vkCreateImageView(device_, &view_info, nullptr, &image_view_);
CheckResult(err, "vkCreateImageView");
// Create descriptor set used just for this texture.
// It never changes, so we can reuse it and not worry with updates.
VkDescriptorSetAllocateInfo set_alloc_info;
set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
set_alloc_info.pNext = nullptr;
set_alloc_info.descriptorPool = descriptor_pool_;
set_alloc_info.descriptorSetCount = 1;
set_alloc_info.pSetLayouts = &descriptor_set_layout;
err = vkAllocateDescriptorSets(device_, &set_alloc_info, &descriptor_set_);
CheckResult(err, "vkAllocateDescriptorSets");
// Initialize descriptor with our texture.
VkDescriptorImageInfo texture_info;
texture_info.sampler = sampler_;
texture_info.imageView = image_view_;
texture_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
VkWriteDescriptorSet descriptor_write;
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = nullptr;
descriptor_write.dstSet = descriptor_set_;
descriptor_write.dstBinding = 0;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &texture_info;
vkUpdateDescriptorSets(device_, 1, &descriptor_write, 0, nullptr);
}
~VulkanImmediateTexture() override {
vkFreeDescriptorSets(device_, descriptor_pool_, 1, &descriptor_set_);
if (device_memory_) {
vkDestroyImageView(device_, image_view_, nullptr);
vkDestroyImage(device_, image_, nullptr);
vkFreeMemory(device_, device_memory_, nullptr);
}
}
void Upload(const uint8_t* src_data) {
// TODO(benvanik): assert not in use? textures aren't dynamic right now.
// Get device image layout.
VkImageSubresource subresource;
subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresource.mipLevel = 0;
subresource.arrayLayer = 0;
VkSubresourceLayout layout;
vkGetImageSubresourceLayout(device_, image_, &subresource, &layout);
// Map memory for upload.
uint8_t* gpu_data = nullptr;
auto err = vkMapMemory(device_, device_memory_, 0, layout.size, 0,
reinterpret_cast<void**>(&gpu_data));
CheckResult(err, "vkMapMemory");
// Copy the entire texture, hoping its layout matches what we expect.
std::memcpy(gpu_data + layout.offset, src_data, layout.size);
vkUnmapMemory(device_, device_memory_);
}
// Queues a command to transition this texture to a new layout. This assumes
// the command buffer WILL be queued and executed by the device.
void TransitionLayout(VkCommandBuffer command_buffer,
VkImageLayout new_layout) {
VkImageMemoryBarrier image_barrier;
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_barrier.pNext = nullptr;
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.srcAccessMask = 0;
image_barrier.dstAccessMask = 0;
image_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_barrier.newLayout = new_layout;
image_barrier.image = image_;
image_barrier.subresourceRange = {0, 0, 1, 0, 1};
image_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_layout_ = new_layout;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
nullptr, 1, &image_barrier);
}
VkDescriptorSet descriptor_set() const { return descriptor_set_; }
VkImageLayout layout() const { return image_layout_; }
private:
VkDevice device_ = nullptr;
VkDescriptorPool descriptor_pool_ = nullptr;
VkSampler sampler_ = nullptr; // Not owned.
VkImage image_ = nullptr;
VkImageLayout image_layout_ = VK_IMAGE_LAYOUT_PREINITIALIZED;
VkDeviceMemory device_memory_ = nullptr;
VkImageView image_view_ = nullptr;
VkDescriptorSet descriptor_set_ = nullptr;
};
VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
: ImmediateDrawer(graphics_context), context_(graphics_context) {
auto device = context_->device();
// NEAREST + CLAMP
VkSamplerCreateInfo sampler_info;
sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_info.pNext = nullptr;
sampler_info.flags = 0;
sampler_info.magFilter = VK_FILTER_NEAREST;
sampler_info.minFilter = VK_FILTER_NEAREST;
sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.mipLodBias = 0.0f;
sampler_info.anisotropyEnable = VK_FALSE;
sampler_info.maxAnisotropy = 1.0f;
sampler_info.compareEnable = VK_FALSE;
sampler_info.compareOp = VK_COMPARE_OP_NEVER;
sampler_info.minLod = 0.0f;
sampler_info.maxLod = 0.0f;
sampler_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_info.unnormalizedCoordinates = VK_FALSE;
auto err = vkCreateSampler(*device, &sampler_info, nullptr,
&samplers_.nearest_clamp);
CheckResult(err, "vkCreateSampler");
// NEAREST + REPEAT
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
err = vkCreateSampler(*device, &sampler_info, nullptr,
&samplers_.nearest_repeat);
CheckResult(err, "vkCreateSampler");
// LINEAR + CLAMP
sampler_info.magFilter = VK_FILTER_LINEAR;
sampler_info.minFilter = VK_FILTER_LINEAR;
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
err =
vkCreateSampler(*device, &sampler_info, nullptr, &samplers_.linear_clamp);
CheckResult(err, "vkCreateSampler");
// LINEAR + REPEAT
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
err = vkCreateSampler(*device, &sampler_info, nullptr,
&samplers_.linear_repeat);
CheckResult(err, "vkCreateSampler");
// Create the descriptor set layout used for our texture sampler.
// As it changes almost every draw we keep it separate from the uniform buffer
// and cache it on the textures.
VkDescriptorSetLayoutCreateInfo texture_set_layout_info;
texture_set_layout_info.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
texture_set_layout_info.pNext = nullptr;
texture_set_layout_info.flags = 0;
texture_set_layout_info.bindingCount = 1;
VkDescriptorSetLayoutBinding texture_binding;
texture_binding.binding = 0;
texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
texture_binding.descriptorCount = 1;
texture_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
texture_binding.pImmutableSamplers = nullptr;
texture_set_layout_info.pBindings = &texture_binding;
err = vkCreateDescriptorSetLayout(*device, &texture_set_layout_info, nullptr,
&texture_set_layout_);
CheckResult(err, "vkCreateDescriptorSetLayout");
// Descriptor pool used for all of our cached descriptors.
// In the steady state we don't allocate anything, so these are all manually
// managed.
VkDescriptorPoolCreateInfo descriptor_pool_info;
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_info.pNext = nullptr;
descriptor_pool_info.flags =
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
descriptor_pool_info.maxSets = 128;
VkDescriptorPoolSize pool_sizes[1];
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
pool_sizes[0].descriptorCount = 128;
descriptor_pool_info.poolSizeCount = 1;
descriptor_pool_info.pPoolSizes = pool_sizes;
err = vkCreateDescriptorPool(*device, &descriptor_pool_info, nullptr,
&descriptor_pool_);
CheckResult(err, "vkCreateDescriptorPool");
// Create the pipeline layout used for our pipeline.
// If we had multiple pipelines they would share this.
VkPipelineLayoutCreateInfo pipeline_layout_info;
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.pNext = nullptr;
pipeline_layout_info.flags = 0;
VkDescriptorSetLayout set_layouts[] = {texture_set_layout_};
pipeline_layout_info.setLayoutCount =
static_cast<uint32_t>(xe::countof(set_layouts));
pipeline_layout_info.pSetLayouts = set_layouts;
VkPushConstantRange push_constant_ranges[2];
push_constant_ranges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
push_constant_ranges[0].offset = 0;
push_constant_ranges[0].size = sizeof(float) * 16;
push_constant_ranges[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
push_constant_ranges[1].offset = sizeof(float) * 16;
push_constant_ranges[1].size = sizeof(int);
pipeline_layout_info.pushConstantRangeCount =
static_cast<uint32_t>(xe::countof(push_constant_ranges));
pipeline_layout_info.pPushConstantRanges = push_constant_ranges;
err = vkCreatePipelineLayout(*device, &pipeline_layout_info, nullptr,
&pipeline_layout_);
CheckResult(err, "vkCreatePipelineLayout");
// Vertex and fragment shaders.
VkShaderModuleCreateInfo vertex_shader_info;
vertex_shader_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vertex_shader_info.pNext = nullptr;
vertex_shader_info.flags = 0;
vertex_shader_info.codeSize = sizeof(immediate_vert);
vertex_shader_info.pCode = reinterpret_cast<const uint32_t*>(immediate_vert);
VkShaderModule vertex_shader;
err = vkCreateShaderModule(*device, &vertex_shader_info, nullptr,
&vertex_shader);
CheckResult(err, "vkCreateShaderModule");
VkShaderModuleCreateInfo fragment_shader_info;
fragment_shader_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
fragment_shader_info.pNext = nullptr;
fragment_shader_info.flags = 0;
fragment_shader_info.codeSize = sizeof(immediate_frag);
fragment_shader_info.pCode =
reinterpret_cast<const uint32_t*>(immediate_frag);
VkShaderModule fragment_shader;
err = vkCreateShaderModule(*device, &fragment_shader_info, nullptr,
&fragment_shader);
CheckResult(err, "vkCreateShaderModule");
// Pipeline used when rendering triangles.
VkGraphicsPipelineCreateInfo pipeline_info;
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info.pNext = nullptr;
pipeline_info.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
VkPipelineShaderStageCreateInfo pipeline_stages[2];
pipeline_stages[0].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
pipeline_stages[0].pNext = nullptr;
pipeline_stages[0].flags = 0;
pipeline_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
pipeline_stages[0].module = vertex_shader;
pipeline_stages[0].pName = "main";
pipeline_stages[0].pSpecializationInfo = nullptr;
pipeline_stages[1].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
pipeline_stages[1].pNext = nullptr;
pipeline_stages[1].flags = 0;
pipeline_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
pipeline_stages[1].module = fragment_shader;
pipeline_stages[1].pName = "main";
pipeline_stages[1].pSpecializationInfo = nullptr;
pipeline_info.stageCount = 2;
pipeline_info.pStages = pipeline_stages;
VkPipelineVertexInputStateCreateInfo vertex_state_info;
vertex_state_info.sType =
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_state_info.pNext = nullptr;
vertex_state_info.flags = 0;
VkVertexInputBindingDescription vertex_binding_descrs[1];
vertex_binding_descrs[0].binding = 0;
vertex_binding_descrs[0].stride = sizeof(ImmediateVertex);
vertex_binding_descrs[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vertex_state_info.vertexBindingDescriptionCount =
static_cast<uint32_t>(xe::countof(vertex_binding_descrs));
vertex_state_info.pVertexBindingDescriptions = vertex_binding_descrs;
VkVertexInputAttributeDescription vertex_attrib_descrs[3];
vertex_attrib_descrs[0].location = 0;
vertex_attrib_descrs[0].binding = 0;
vertex_attrib_descrs[0].format = VK_FORMAT_R32G32_SFLOAT;
vertex_attrib_descrs[0].offset = offsetof(ImmediateVertex, x);
vertex_attrib_descrs[1].location = 1;
vertex_attrib_descrs[1].binding = 0;
vertex_attrib_descrs[1].format = VK_FORMAT_R32G32_SFLOAT;
vertex_attrib_descrs[1].offset = offsetof(ImmediateVertex, u);
vertex_attrib_descrs[2].location = 2;
vertex_attrib_descrs[2].binding = 0;
vertex_attrib_descrs[2].format = VK_FORMAT_R8G8B8A8_UNORM;
vertex_attrib_descrs[2].offset = offsetof(ImmediateVertex, color);
vertex_state_info.vertexAttributeDescriptionCount =
static_cast<uint32_t>(xe::countof(vertex_attrib_descrs));
vertex_state_info.pVertexAttributeDescriptions = vertex_attrib_descrs;
pipeline_info.pVertexInputState = &vertex_state_info;
VkPipelineInputAssemblyStateCreateInfo input_info;
input_info.sType =
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_info.pNext = nullptr;
input_info.flags = 0;
input_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
input_info.primitiveRestartEnable = VK_FALSE;
pipeline_info.pInputAssemblyState = &input_info;
pipeline_info.pTessellationState = nullptr;
VkPipelineViewportStateCreateInfo viewport_state_info;
viewport_state_info.sType =
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_state_info.pNext = nullptr;
viewport_state_info.flags = 0;
viewport_state_info.viewportCount = 1;
viewport_state_info.pViewports = nullptr;
viewport_state_info.scissorCount = 1;
viewport_state_info.pScissors = nullptr;
pipeline_info.pViewportState = &viewport_state_info;
VkPipelineRasterizationStateCreateInfo rasterization_info;
rasterization_info.sType =
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization_info.pNext = nullptr;
rasterization_info.flags = 0;
rasterization_info.depthClampEnable = VK_FALSE;
rasterization_info.rasterizerDiscardEnable = VK_FALSE;
rasterization_info.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_info.cullMode = VK_CULL_MODE_BACK_BIT;
rasterization_info.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterization_info.depthBiasEnable = VK_FALSE;
rasterization_info.depthBiasConstantFactor = 0;
rasterization_info.depthBiasClamp = 0;
rasterization_info.depthBiasSlopeFactor = 0;
rasterization_info.lineWidth = 1.0f;
pipeline_info.pRasterizationState = &rasterization_info;
VkPipelineMultisampleStateCreateInfo multisample_info;
multisample_info.sType =
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisample_info.pNext = nullptr;
multisample_info.flags = 0;
multisample_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisample_info.sampleShadingEnable = VK_FALSE;
multisample_info.minSampleShading = 0;
multisample_info.pSampleMask = nullptr;
multisample_info.alphaToCoverageEnable = VK_FALSE;
multisample_info.alphaToOneEnable = VK_FALSE;
pipeline_info.pMultisampleState = &multisample_info;
pipeline_info.pDepthStencilState = nullptr;
VkPipelineColorBlendStateCreateInfo blend_info;
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
blend_info.pNext = nullptr;
blend_info.flags = 0;
blend_info.logicOpEnable = VK_FALSE;
blend_info.logicOp = VK_LOGIC_OP_NO_OP;
VkPipelineColorBlendAttachmentState blend_attachments[1];
blend_attachments[0].blendEnable = VK_TRUE;
blend_attachments[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blend_attachments[0].dstColorBlendFactor =
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blend_attachments[0].colorBlendOp = VK_BLEND_OP_ADD;
blend_attachments[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blend_attachments[0].dstAlphaBlendFactor =
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blend_attachments[0].alphaBlendOp = VK_BLEND_OP_ADD;
blend_attachments[0].colorWriteMask = 0xF;
blend_info.attachmentCount =
static_cast<uint32_t>(xe::countof(blend_attachments));
blend_info.pAttachments = blend_attachments;
std::memset(blend_info.blendConstants, 0, sizeof(blend_info.blendConstants));
pipeline_info.pColorBlendState = &blend_info;
VkPipelineDynamicStateCreateInfo dynamic_state_info;
dynamic_state_info.sType =
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_state_info.pNext = nullptr;
dynamic_state_info.flags = 0;
VkDynamicState dynamic_states[] = {
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
};
dynamic_state_info.dynamicStateCount =
static_cast<uint32_t>(xe::countof(dynamic_states));
dynamic_state_info.pDynamicStates = dynamic_states;
pipeline_info.pDynamicState = &dynamic_state_info;
pipeline_info.layout = pipeline_layout_;
pipeline_info.renderPass = context_->swap_chain()->render_pass();
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = nullptr;
pipeline_info.basePipelineIndex = -1;
err = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info, nullptr,
&triangle_pipeline_);
CheckResult(err, "vkCreateGraphicsPipelines");
// Silly, but let's make a pipeline just for drawing lines.
pipeline_info.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
input_info.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
pipeline_info.basePipelineHandle = triangle_pipeline_;
pipeline_info.basePipelineIndex = -1;
err = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info, nullptr,
&line_pipeline_);
CheckResult(err, "vkCreateGraphicsPipelines");
vkDestroyShaderModule(*device, vertex_shader, nullptr);
vkDestroyShaderModule(*device, fragment_shader, nullptr);
// Allocate the buffer we'll use for our vertex and index data.
circular_buffer_ = std::make_unique<LightweightCircularBuffer>(device);
}
VulkanImmediateDrawer::~VulkanImmediateDrawer() {
auto device = context_->device();
circular_buffer_.reset();
vkDestroyPipeline(*device, line_pipeline_, nullptr);
vkDestroyPipeline(*device, triangle_pipeline_, nullptr);
vkDestroyPipelineLayout(*device, pipeline_layout_, nullptr);
vkDestroyDescriptorPool(*device, descriptor_pool_, nullptr);
vkDestroyDescriptorSetLayout(*device, texture_set_layout_, nullptr);
vkDestroySampler(*device, samplers_.nearest_clamp, nullptr);
vkDestroySampler(*device, samplers_.nearest_repeat, nullptr);
vkDestroySampler(*device, samplers_.linear_clamp, nullptr);
vkDestroySampler(*device, samplers_.linear_repeat, nullptr);
}
std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::CreateTexture(
uint32_t width, uint32_t height, ImmediateTextureFilter filter, bool repeat,
const uint8_t* data) {
auto device = context_->device();
VkSampler sampler = nullptr;
switch (filter) {
case ImmediateTextureFilter::kNearest:
sampler = repeat ? samplers_.nearest_repeat : samplers_.nearest_clamp;
break;
case ImmediateTextureFilter::kLinear:
sampler = repeat ? samplers_.linear_repeat : samplers_.linear_clamp;
break;
default:
assert_unhandled_case(filter);
sampler = samplers_.nearest_clamp;
break;
}
auto texture = std::make_unique<VulkanImmediateTexture>(
device, descriptor_pool_, texture_set_layout_, sampler, width, height);
if (data) {
UpdateTexture(texture.get(), data);
}
return std::unique_ptr<ImmediateTexture>(texture.release());
}
std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::WrapTexture(
VkImageView image_view, VkSampler sampler, uint32_t width,
uint32_t height) {
return std::make_unique<VulkanImmediateTexture>(
context_->device(), descriptor_pool_, texture_set_layout_, image_view,
sampler, width, height);
}
void VulkanImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
const uint8_t* data) {
static_cast<VulkanImmediateTexture*>(texture)->Upload(data);
}
void VulkanImmediateDrawer::Begin(int render_target_width,
int render_target_height) {
auto device = context_->device();
auto swap_chain = context_->swap_chain();
assert_null(current_cmd_buffer_);
current_cmd_buffer_ = swap_chain->render_cmd_buffer();
current_render_target_width_ = render_target_width;
current_render_target_height_ = render_target_height;
// Viewport changes only once per batch.
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(render_target_width);
viewport.height = static_cast<float>(render_target_height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(current_cmd_buffer_, 0, 1, &viewport);
// Update projection matrix.
const float ortho_projection[4][4] = {
{2.0f / render_target_width, 0.0f, 0.0f, 0.0f},
{0.0f, 2.0f / -render_target_height, 0.0f, 0.0f},
{0.0f, 0.0f, -1.0f, 0.0f},
{-1.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdPushConstants(current_cmd_buffer_, pipeline_layout_,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float) * 16,
ortho_projection);
}
void VulkanImmediateDrawer::BeginDrawBatch(const ImmediateDrawBatch& batch) {
auto device = context_->device();
// Upload vertices.
VkDeviceSize vertices_offset = circular_buffer_->Emplace(
batch.vertices, batch.vertex_count * sizeof(ImmediateVertex));
if (vertices_offset == VK_WHOLE_SIZE) {
// TODO(benvanik): die?
return;
}
auto vertex_buffer = circular_buffer_->vertex_buffer();
vkCmdBindVertexBuffers(current_cmd_buffer_, 0, 1, &vertex_buffer,
&vertices_offset);
// Upload indices.
if (batch.indices) {
VkDeviceSize indices_offset = circular_buffer_->Emplace(
batch.indices, batch.index_count * sizeof(uint16_t));
if (indices_offset == VK_WHOLE_SIZE) {
// TODO(benvanik): die?
return;
}
vkCmdBindIndexBuffer(current_cmd_buffer_, circular_buffer_->index_buffer(),
indices_offset, VK_INDEX_TYPE_UINT16);
}
batch_has_index_buffer_ = !!batch.indices;
}
void VulkanImmediateDrawer::Draw(const ImmediateDraw& draw) {
auto swap_chain = context_->swap_chain();
switch (draw.primitive_type) {
case ImmediatePrimitiveType::kLines:
vkCmdBindPipeline(current_cmd_buffer_, VK_PIPELINE_BIND_POINT_GRAPHICS,
line_pipeline_);
break;
case ImmediatePrimitiveType::kTriangles:
vkCmdBindPipeline(current_cmd_buffer_, VK_PIPELINE_BIND_POINT_GRAPHICS,
triangle_pipeline_);
break;
}
// Setup texture binding.
auto texture = reinterpret_cast<VulkanImmediateTexture*>(draw.texture_handle);
if (texture) {
if (texture->layout() != VK_IMAGE_LAYOUT_GENERAL) {
texture->TransitionLayout(current_cmd_buffer_, VK_IMAGE_LAYOUT_GENERAL);
}
auto texture_set = texture->descriptor_set();
vkCmdBindDescriptorSets(current_cmd_buffer_,
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout_,
0, 1, &texture_set, 0, nullptr);
}
// Use push constants for our per-draw changes.
// Here, the restrict_texture_samples uniform.
int restrict_texture_samples = draw.restrict_texture_samples ? 1 : 0;
vkCmdPushConstants(current_cmd_buffer_, pipeline_layout_,
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 16,
sizeof(int), &restrict_texture_samples);
// Scissor, if enabled.
// Scissor can be disabled by making it the full screen.
VkRect2D scissor;
if (draw.scissor) {
scissor.offset.x = draw.scissor_rect[0];
scissor.offset.y = current_render_target_height_ -
(draw.scissor_rect[1] + draw.scissor_rect[3]);
scissor.extent.width = draw.scissor_rect[2];
scissor.extent.height = draw.scissor_rect[3];
} else {
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = current_render_target_width_;
scissor.extent.height = current_render_target_height_;
}
vkCmdSetScissor(current_cmd_buffer_, 0, 1, &scissor);
// Issue draw.
if (batch_has_index_buffer_) {
vkCmdDrawIndexed(current_cmd_buffer_, draw.count, 1, draw.index_offset,
draw.base_vertex, 0);
} else {
vkCmdDraw(current_cmd_buffer_, draw.count, 1, draw.base_vertex, 0);
}
}
void VulkanImmediateDrawer::EndDrawBatch() {}
void VulkanImmediateDrawer::End() { current_cmd_buffer_ = nullptr; }
} // namespace vulkan
} // namespace ui
} // namespace xe