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Xenia-Canary/src/xenia/gpu/spirv_shader.cc

31 lines
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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/spirv_shader.h"
#include <cstring>
namespace xe {
namespace gpu {
SpirvShader::SpirvShader(xenos::ShaderType shader_type,
uint64_t ucode_data_hash, const uint32_t* ucode_dwords,
size_t ucode_dword_count,
std::endian ucode_source_endian)
: Shader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
ucode_source_endian) {}
Shader::Translation* SpirvShader::CreateTranslationInstance(
uint64_t modification) {
return new SpirvTranslation(*this, modification);
}
} // namespace gpu
} // namespace xe