Files
Xenia-Canary/src/xenia/ui/window_demo.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_WINDOW_DEMO_H_
#define XENIA_UI_WINDOW_DEMO_H_
#include <memory>
#include <string>
#include "xenia/ui/graphics_provider.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/immediate_drawer.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_listener.h"
#include "xenia/ui/windowed_app.h"
namespace xe {
namespace ui {
class WindowDemoApp : public WindowedApp {
public:
~WindowDemoApp();
bool OnInitialize() override;
protected:
explicit WindowDemoApp(WindowedAppContext& app_context,
const std::string_view name)
: WindowedApp(app_context, name), window_listener_(app_context) {}
virtual std::unique_ptr<GraphicsProvider> CreateGraphicsProvider() const = 0;
private:
class WindowDemoWindowListener final : public WindowListener,
public WindowInputListener {
public:
explicit WindowDemoWindowListener(WindowedAppContext& app_context)
: app_context_(app_context) {}
void OnClosing(UIEvent& e) override;
void OnKeyDown(KeyEvent& e) override;
private:
WindowedAppContext& app_context_;
};
class WindowDemoDialog final : public ImGuiDialog {
public:
explicit WindowDemoDialog(ImGuiDrawer* imgui_drawer)
: ImGuiDialog(imgui_drawer) {}
protected:
void OnDraw(ImGuiIO& io) override;
};
WindowDemoWindowListener window_listener_;
std::unique_ptr<GraphicsProvider> graphics_provider_;
std::unique_ptr<Window> window_;
std::unique_ptr<Presenter> presenter_;
std::unique_ptr<ImmediateDrawer> immediate_drawer_;
std::unique_ptr<ImGuiDrawer> imgui_drawer_;
std::unique_ptr<WindowDemoDialog> demo_dialog_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_WINDOW_DEMO_H_