[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_WINDOW_DEMO_H_
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#define XENIA_UI_WINDOW_DEMO_H_
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#include <memory>
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#include <string>
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#include "xenia/ui/graphics_provider.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/window_listener.h"
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#include "xenia/ui/windowed_app.h"
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namespace xe {
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namespace ui {
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class WindowDemoApp : public WindowedApp {
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public:
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~WindowDemoApp();
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bool OnInitialize() override;
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protected:
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explicit WindowDemoApp(WindowedAppContext& app_context,
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const std::string_view name)
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: WindowedApp(app_context, name), window_listener_(app_context) {}
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virtual std::unique_ptr<GraphicsProvider> CreateGraphicsProvider() const = 0;
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private:
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class WindowDemoWindowListener final : public WindowListener,
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public WindowInputListener {
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public:
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explicit WindowDemoWindowListener(WindowedAppContext& app_context)
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: app_context_(app_context) {}
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void OnClosing(UIEvent& e) override;
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void OnKeyDown(KeyEvent& e) override;
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private:
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WindowedAppContext& app_context_;
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};
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class WindowDemoDialog final : public ImGuiDialog {
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public:
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explicit WindowDemoDialog(ImGuiDrawer* imgui_drawer)
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: ImGuiDialog(imgui_drawer) {}
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protected:
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void OnDraw(ImGuiIO& io) override;
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};
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WindowDemoWindowListener window_listener_;
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std::unique_ptr<GraphicsProvider> graphics_provider_;
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std::unique_ptr<Window> window_;
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std::unique_ptr<Presenter> presenter_;
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std::unique_ptr<ImmediateDrawer> immediate_drawer_;
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std::unique_ptr<ImGuiDrawer> imgui_drawer_;
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std::unique_ptr<WindowDemoDialog> demo_dialog_;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_WINDOW_DEMO_H_
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