Files
Xenia-Canary/src/xenia/gpu/shaders/endian.xesli
2022-06-16 21:39:16 +03:00

77 lines
2.5 KiB
Plaintext

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SHADERS_ENDIAN_XESLI_
#define XENIA_GPU_SHADERS_ENDIAN_XESLI_
#include "../../ui/shaders/xesl.xesli"
// 2-bit (xenos::Endian) and 3-bit (xenos::Endian128).
#define kXenosEndian_None 0u
#define kXenosEndian_8in16 1u
#define kXenosEndian_8in32 2u
#define kXenosEndian_16in32 3u
// 3-bit only.
#define kXenosEndian_8in64 4u
#define kXenosEndian_8in128 5u
// Can also swap two packed 16-bit values.
#define XE_ENDIAN_SWAP_16_OVERLOAD(XeEndianSwapType) \
XeEndianSwapType XeEndianSwap16(XeEndianSwapType value, uint endian) { \
if (endian == kXenosEndian_8in16) { \
value = ((value & 0x00FF00FFu) << 8u) | ((value & 0xFF00FF00u) >> 8u); \
} \
return value; \
}
XE_ENDIAN_SWAP_16_OVERLOAD(uint)
XE_ENDIAN_SWAP_16_OVERLOAD(xesl_uint2)
XE_ENDIAN_SWAP_16_OVERLOAD(xesl_uint3)
XE_ENDIAN_SWAP_16_OVERLOAD(xesl_uint4)
#define XE_ENDIAN_SWAP_32_OVERLOAD(XeEndianSwapType) \
XeEndianSwapType XeEndianSwap32(XeEndianSwapType value, uint endian) { \
if (endian == kXenosEndian_8in16 || endian == kXenosEndian_8in32) { \
value = ((value & 0x00FF00FFu) << 8u) | ((value & 0xFF00FF00u) >> 8u); \
} \
if (endian == kXenosEndian_8in32 || endian == kXenosEndian_16in32) { \
value = (value << 16u) | (value >> 16u); \
} \
return value; \
}
XE_ENDIAN_SWAP_32_OVERLOAD(uint)
XE_ENDIAN_SWAP_32_OVERLOAD(xesl_uint2)
XE_ENDIAN_SWAP_32_OVERLOAD(xesl_uint3)
XE_ENDIAN_SWAP_32_OVERLOAD(xesl_uint4)
xesl_uint2 XeEndianSwap64(xesl_uint2 value, uint endian) {
if (endian == kXenosEndian_8in64) {
value = value.yx;
endian = kXenosEndian_8in32;
}
return XeEndianSwap32(value, endian);
}
xesl_uint4 XeEndianSwap64(xesl_uint4 value, uint endian) {
if (endian == kXenosEndian_8in64) {
value = value.yxwz;
endian = kXenosEndian_8in32;
}
return XeEndianSwap32(value, endian);
}
xesl_uint4 XeEndianSwap128(xesl_uint4 value, uint endian) {
if (endian == kXenosEndian_8in128) {
value = value.wzyx;
endian = kXenosEndian_8in32;
}
return XeEndianSwap64(value, endian);
}
#endif // XENIA_GPU_SHADERS_ENDIAN_XESLI_