Files
Xenia-Canary/src/xenia/ui/spirv/spirv_util.h
Ben Vanik 6a546ebe4d Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
2015-11-24 19:49:05 -08:00

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1.1 KiB
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_SPIRV_SPIRV_UTIL_H_
#define XENIA_UI_SPIRV_SPIRV_UTIL_H_
#include "third_party/spirv/GLSL.std.450.h"
#include "third_party/spirv/spirv.h"
// Forward declarations from SPIRV-Tools so we don't pollute /so/ much.
struct spv_binary_t;
typedef spv_binary_t* spv_binary;
struct spv_context_t;
typedef spv_context_t* spv_context;
struct spv_diagnostic_t;
typedef spv_diagnostic_t* spv_diagnostic;
struct spv_text_t;
typedef spv_text_t* spv_text;
namespace xe {
namespace ui {
namespace spirv {
//
} // namespace spirv
} // namespace ui
} // namespace xe
#endif // XENIA_UI_SPIRV_SPIRV_UTIL_H_