Files
Xenia-Canary/src/xenia/app/xenia_main.cc
Ben Vanik 6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00

224 lines
7.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/profiling.h"
#include "xenia/debug/ui/debug_window.h"
#include "xenia/emulator.h"
#include "xenia/ui/file_picker.h"
// Available audio systems:
#include "xenia/apu/nop/nop_audio_system.h"
#if XE_PLATFORM_WIN32
#include "xenia/apu/xaudio2/xaudio2_audio_system.h"
#endif // XE_PLATFORM_WIN32
// Available graphics systems:
#include "xenia/gpu/gl4/gl4_graphics_system.h"
// Available input drivers:
#include "xenia/hid/nop/nop_hid.h"
#if XE_PLATFORM_WIN32
#include "xenia/hid/winkey/winkey_hid.h"
#include "xenia/hid/xinput/xinput_hid.h"
#endif // XE_PLATFORM_WIN32
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4]");
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
namespace xe {
namespace app {
std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
if (FLAGS_apu.compare("nop") == 0) {
return apu::nop::NopAudioSystem::Create(processor);
#if XE_PLATFORM_WIN32
} else if (FLAGS_apu.compare("xaudio2") == 0) {
return apu::xaudio2::XAudio2AudioSystem::Create(processor);
#endif // XE_PLATFORM_WIN32
} else {
// Create best available.
std::unique_ptr<apu::AudioSystem> best;
#if XE_PLATFORM_WIN32
best = apu::xaudio2::XAudio2AudioSystem::Create(processor);
if (best) {
return best;
}
#endif // XE_PLATFORM_WIN32
// Fallback to nop.
return apu::nop::NopAudioSystem::Create(processor);
}
}
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
if (FLAGS_gpu.compare("gl4") == 0) {
return std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::gl4::GL4GraphicsSystem());
} else {
// Create best available.
std::unique_ptr<gpu::GraphicsSystem> best;
best = std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::gl4::GL4GraphicsSystem());
if (best) {
return best;
}
// Nothing!
return nullptr;
}
}
std::vector<std::unique_ptr<hid::InputDriver>> CreateInputDrivers(
ui::Window* window) {
std::vector<std::unique_ptr<hid::InputDriver>> drivers;
if (FLAGS_hid.compare("nop") == 0) {
drivers.emplace_back(xe::hid::nop::Create(window));
#if XE_PLATFORM_WIN32
} else if (FLAGS_hid.compare("winkey") == 0) {
drivers.emplace_back(xe::hid::winkey::Create(window));
} else if (FLAGS_hid.compare("xinput") == 0) {
drivers.emplace_back(xe::hid::xinput::Create(window));
#endif // XE_PLATFORM_WIN32
} else {
#if XE_PLATFORM_WIN32
auto xinput_driver = xe::hid::xinput::Create(window);
if (xinput_driver) {
drivers.emplace_back(std::move(xinput_driver));
}
auto winkey_driver = xe::hid::winkey::Create(window);
if (winkey_driver) {
drivers.emplace_back(std::move(winkey_driver));
}
#endif // XE_PLATFORM_WIN32
if (drivers.empty()) {
// Fallback to nop if none created.
drivers.emplace_back(xe::hid::nop::Create(window));
}
}
return drivers;
}
int xenia_main(const std::vector<std::wstring>& args) {
Profiler::Initialize();
Profiler::ThreadEnter("main");
// Create the emulator but don't initialize so we can setup the window.
auto emulator = std::make_unique<Emulator>(L"");
// Main emulator display window.
auto emulator_window = EmulatorWindow::Create(emulator.get());
// Setup and initialize all subsystems. If we can't do something
// (unsupported system, memory issues, etc) this will fail early.
X_STATUS result =
emulator->Setup(emulator_window->window(), CreateAudioSystem,
CreateGraphicsSystem, CreateInputDrivers);
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: %.8X", result);
return 1;
}
// Set a debug handler.
// This will respond to debugging requests so we can open the debug UI.
std::unique_ptr<xe::debug::ui::DebugWindow> debug_window;
if (FLAGS_debug) {
emulator->processor()->set_debug_listener_request_handler([&](
xe::cpu::Processor* processor) {
if (debug_window) {
return debug_window.get();
}
emulator_window->loop()->PostSynchronous([&]() {
debug_window = xe::debug::ui::DebugWindow::Create(
emulator.get(), emulator_window->loop());
debug_window->window()->on_closed.AddListener([&](xe::ui::UIEvent* e) {
emulator->processor()->set_debug_listener(nullptr);
emulator_window->loop()->Post([&]() { debug_window.reset(); });
});
});
return debug_window.get();
});
}
// Grab path from the flag or unnamed argument.
std::wstring path;
if (!FLAGS_target.empty() || args.size() >= 2) {
if (!FLAGS_target.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = xe::to_wstring(FLAGS_target);
} else {
// Passed as an unnamed argument.
path = args[1];
}
}
// If no path passed, ask the user.
if (path.empty()) {
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(emulator->display_window()->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
result = emulator->LaunchPath(abs_path,
[&]() { emulator_window->UpdateTitle(); });
if (XFAILED(result)) {
XELOGE("Failed to launch target: %.8X", result);
emulator.reset();
emulator_window.reset();
return 1;
}
// Wait until we are exited.
emulator->display_window()->loop()->AwaitQuit();
}
debug_window.reset();
emulator.reset();
emulator_window.reset();
Profiler::Dump();
Profiler::Shutdown();
return 0;
}
} // namespace app
} // namespace xe
DEFINE_ENTRY_POINT(L"xenia", L"xenia some.xex", xe::app::xenia_main);