Remove custom platform implementation of `CreateFolder` and replace uses with `std::filesystem::create_directories` which creates paths recursively.
470 lines
14 KiB
C++
470 lines
14 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/app/emulator_window.h"
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#include "third_party/fmt/include/fmt/format.h"
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/clock.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/debugging.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/platform.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/system.h"
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#include "xenia/base/threading.h"
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#include "xenia/emulator.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/ui/file_picker.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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// Autogenerated by `xb premake`.
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#include "build/version.h"
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DECLARE_bool(debug);
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namespace xe {
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namespace app {
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using xe::ui::FileDropEvent;
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using xe::ui::KeyEvent;
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using xe::ui::MenuItem;
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using xe::ui::MouseEvent;
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using xe::ui::UIEvent;
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const std::string kBaseTitle = "xenia";
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EmulatorWindow::EmulatorWindow(Emulator* emulator)
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: emulator_(emulator),
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loop_(ui::Loop::Create()),
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window_(ui::Window::Create(loop_.get(), kBaseTitle)) {
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base_title_ = kBaseTitle +
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#ifdef DEBUG
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#if _NO_DEBUG_HEAP == 1
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" DEBUG"
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#else
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" CHECKED"
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#endif
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#endif
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" (" XE_BUILD_BRANCH "/" XE_BUILD_COMMIT_SHORT "/" XE_BUILD_DATE
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")";
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}
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EmulatorWindow::~EmulatorWindow() {
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loop_->PostSynchronous([this]() { window_.reset(); });
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}
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std::unique_ptr<EmulatorWindow> EmulatorWindow::Create(Emulator* emulator) {
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std::unique_ptr<EmulatorWindow> emulator_window(new EmulatorWindow(emulator));
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emulator_window->loop()->PostSynchronous([&emulator_window]() {
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xe::threading::set_name("Win32 Loop");
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xe::Profiler::ThreadEnter("Win32 Loop");
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if (!emulator_window->Initialize()) {
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xe::FatalError("Failed to initialize main window");
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return;
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}
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});
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return emulator_window;
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}
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bool EmulatorWindow::Initialize() {
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if (!window_->Initialize()) {
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XELOGE("Failed to initialize platform window");
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return false;
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}
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UpdateTitle();
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window_->on_closed.AddListener([this](UIEvent* e) { loop_->Quit(); });
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loop_->on_quit.AddListener([this](UIEvent* e) { window_.reset(); });
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window_->on_file_drop.AddListener(
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[this](FileDropEvent* e) { FileDrop(e->filename()); });
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window_->on_key_down.AddListener([this](KeyEvent* e) {
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bool handled = true;
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switch (e->key_code()) {
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case 0x4F: { // o
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if (e->is_ctrl_pressed()) {
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FileOpen();
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}
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} break;
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case 0x6A: { // numpad *
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CpuTimeScalarReset();
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} break;
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case 0x6D: { // numpad minus
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CpuTimeScalarSetHalf();
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} break;
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case 0x6B: { // numpad plus
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CpuTimeScalarSetDouble();
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} break;
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case 0x72: { // F3
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Profiler::ToggleDisplay();
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} break;
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case 0x73: { // VK_F4
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GpuTraceFrame();
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} break;
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case 0x74: { // VK_F5
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GpuClearCaches();
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} break;
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case 0x76: { // VK_F7
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// Save to file
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// TODO: Choose path based on user input, or from options
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// TODO: Spawn a new thread to do this.
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emulator()->SaveToFile("test.sav");
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} break;
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case 0x77: { // VK_F8
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// Restore from file
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// TODO: Choose path from user
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// TODO: Spawn a new thread to do this.
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emulator()->RestoreFromFile("test.sav");
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} break;
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case 0x7A: { // VK_F11
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ToggleFullscreen();
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} break;
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case 0x1B: { // VK_ESCAPE
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// Allow users to escape fullscreen (but not enter it).
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if (window_->is_fullscreen()) {
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window_->ToggleFullscreen(false);
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} else {
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handled = false;
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}
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} break;
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case 0x13: { // VK_PAUSE
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CpuBreakIntoDebugger();
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} break;
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case 0x03: { // VK_CANCEL
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CpuBreakIntoHostDebugger();
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} break;
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case 0x70: { // VK_F1
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ShowHelpWebsite();
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} break;
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case 0x71: { // VK_F2
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ShowCommitID();
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} break;
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default: {
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handled = false;
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} break;
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}
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e->set_handled(handled);
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});
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window_->on_mouse_move.AddListener([this](MouseEvent* e) {
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if (window_->is_fullscreen() && (e->dx() > 2 || e->dy() > 2)) {
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if (!window_->is_cursor_visible()) {
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window_->set_cursor_visible(true);
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}
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cursor_hide_time_ = Clock::QueryHostSystemTime() + 30000000;
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}
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e->set_handled(false);
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});
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window_->on_paint.AddListener([this](UIEvent* e) { CheckHideCursor(); });
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// Main menu.
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// FIXME: This code is really messy.
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auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
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auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, "&File");
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{
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file_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, "&Open...", "Ctrl+O",
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std::bind(&EmulatorWindow::FileOpen, this)));
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file_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, "Close",
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std::bind(&EmulatorWindow::FileClose, this)));
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file_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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file_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "Show content directory...",
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std::bind(&EmulatorWindow::ShowContentDirectory, this)));
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file_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, "E&xit",
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"Alt+F4",
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[this]() { window_->Close(); }));
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}
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main_menu->AddChild(std::move(file_menu));
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// CPU menu.
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auto cpu_menu = MenuItem::Create(MenuItem::Type::kPopup, "&CPU");
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{
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "&Reset Time Scalar", "Numpad *",
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std::bind(&EmulatorWindow::CpuTimeScalarReset, this)));
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "Time Scalar /= 2", "Numpad -",
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std::bind(&EmulatorWindow::CpuTimeScalarSetHalf, this)));
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "Time Scalar *= 2", "Numpad +",
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std::bind(&EmulatorWindow::CpuTimeScalarSetDouble, this)));
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}
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cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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{
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cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
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"Toggle Profiler &Display", "F3",
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[]() { Profiler::ToggleDisplay(); }));
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cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
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"&Pause/Resume Profiler", "`",
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[]() { Profiler::TogglePause(); }));
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}
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cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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{
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "&Break and Show Guest Debugger",
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"Pause/Break", std::bind(&EmulatorWindow::CpuBreakIntoDebugger, this)));
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "&Break into Host Debugger",
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"Ctrl+Pause/Break",
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std::bind(&EmulatorWindow::CpuBreakIntoHostDebugger, this)));
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}
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main_menu->AddChild(std::move(cpu_menu));
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// GPU menu.
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auto gpu_menu = MenuItem::Create(MenuItem::Type::kPopup, "&GPU");
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{
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gpu_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, "&Trace Frame", "F4",
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std::bind(&EmulatorWindow::GpuTraceFrame, this)));
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}
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gpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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{
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gpu_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, "&Clear Runtime Caches", "F5",
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std::bind(&EmulatorWindow::GpuClearCaches, this)));
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}
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main_menu->AddChild(std::move(gpu_menu));
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// Window menu.
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auto window_menu = MenuItem::Create(MenuItem::Type::kPopup, "&Window");
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{
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window_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, "&Fullscreen", "F11",
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std::bind(&EmulatorWindow::ToggleFullscreen, this)));
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}
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main_menu->AddChild(std::move(window_menu));
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// Help menu.
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auto help_menu = MenuItem::Create(MenuItem::Type::kPopup, "&Help");
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{
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help_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, "Build commit on GitHub...",
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"F2", std::bind(&EmulatorWindow::ShowCommitID, this)));
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help_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "Recent changes on GitHub...", [this]() {
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LaunchWebBrowser(
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"https://github.com/xenia-project/xenia/compare/" XE_BUILD_COMMIT
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"..." XE_BUILD_BRANCH);
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}));
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help_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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help_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, "&Website...", "F1",
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std::bind(&EmulatorWindow::ShowHelpWebsite, this)));
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help_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "&About...",
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[this]() { LaunchWebBrowser("https://xenia.jp/about/"); }));
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}
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main_menu->AddChild(std::move(help_menu));
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window_->set_main_menu(std::move(main_menu));
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window_->Resize(1280, 720);
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window_->DisableMainMenu();
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return true;
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}
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void EmulatorWindow::FileDrop(const std::filesystem::path& filename) {
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auto result = emulator_->LaunchPath(filename);
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if (XFAILED(result)) {
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// TODO: Display a message box.
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XELOGE("Failed to launch target: {:08X}", result);
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}
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}
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void EmulatorWindow::FileOpen() {
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std::filesystem::path path;
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auto file_picker = xe::ui::FilePicker::Create();
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file_picker->set_mode(ui::FilePicker::Mode::kOpen);
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file_picker->set_type(ui::FilePicker::Type::kFile);
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file_picker->set_multi_selection(false);
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file_picker->set_title("Select Content Package");
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file_picker->set_extensions({
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{"Supported Files", "*.iso;*.xex;*.xcp;*.*"},
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{"Disc Image (*.iso)", "*.iso"},
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{"Xbox Executable (*.xex)", "*.xex"},
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//{"Content Package (*.xcp)", "*.xcp" },
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{"All Files (*.*)", "*.*"},
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});
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if (file_picker->Show(window_->native_handle())) {
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auto selected_files = file_picker->selected_files();
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if (!selected_files.empty()) {
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path = selected_files[0];
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}
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}
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if (!path.empty()) {
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// Normalize the path and make absolute.
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auto abs_path = std::filesystem::absolute(path);
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auto result = emulator_->LaunchPath(abs_path);
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if (XFAILED(result)) {
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// TODO: Display a message box.
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XELOGE("Failed to launch target: {:08X}", result);
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}
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}
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}
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void EmulatorWindow::FileClose() {
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if (emulator_->is_title_open()) {
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emulator_->TerminateTitle();
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}
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}
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void EmulatorWindow::ShowContentDirectory() {
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std::filesystem::path target_path;
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auto content_root = emulator_->content_root();
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if (!emulator_->is_title_open() || !emulator_->kernel_state()) {
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target_path = content_root;
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} else {
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// TODO(gibbed): expose this via ContentManager?
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auto title_id =
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fmt::format("{:08X}", emulator_->kernel_state()->title_id());
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auto package_root = content_root / title_id;
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target_path = package_root;
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}
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if (!std::filesystem::exists(target_path)) {
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std::filesystem::create_directories(target_path);
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}
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LaunchFileExplorer(target_path);
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}
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void EmulatorWindow::CheckHideCursor() {
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if (!window_->is_fullscreen()) {
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// Only hide when fullscreen.
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return;
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}
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if (Clock::QueryHostSystemTime() > cursor_hide_time_) {
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window_->set_cursor_visible(false);
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}
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}
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void EmulatorWindow::CpuTimeScalarReset() {
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Clock::set_guest_time_scalar(1.0);
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UpdateTitle();
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}
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void EmulatorWindow::CpuTimeScalarSetHalf() {
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Clock::set_guest_time_scalar(Clock::guest_time_scalar() / 2.0);
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UpdateTitle();
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}
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void EmulatorWindow::CpuTimeScalarSetDouble() {
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Clock::set_guest_time_scalar(Clock::guest_time_scalar() * 2.0);
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UpdateTitle();
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}
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void EmulatorWindow::CpuBreakIntoDebugger() {
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if (!cvars::debug) {
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xe::ui::ImGuiDialog::ShowMessageBox(window_.get(), "Xenia Debugger",
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"Xenia must be launched with the "
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"--debug flag in order to enable "
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"debugging.");
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return;
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}
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auto processor = emulator()->processor();
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if (processor->execution_state() == cpu::ExecutionState::kRunning) {
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// Currently running, so interrupt (and show the debugger).
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processor->Pause();
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} else {
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// Not running, so just bring the debugger into focus.
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processor->ShowDebugger();
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}
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}
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void EmulatorWindow::CpuBreakIntoHostDebugger() { xe::debugging::Break(); }
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void EmulatorWindow::GpuTraceFrame() {
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emulator()->graphics_system()->RequestFrameTrace();
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}
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void EmulatorWindow::GpuClearCaches() {
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emulator()->graphics_system()->ClearCaches();
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}
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void EmulatorWindow::ToggleFullscreen() {
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window_->ToggleFullscreen(!window_->is_fullscreen());
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// Hide the cursor after a second if we're going fullscreen
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cursor_hide_time_ = Clock::QueryHostSystemTime() + 30000000;
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if (!window_->is_fullscreen()) {
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window_->set_cursor_visible(true);
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}
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}
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void EmulatorWindow::ShowHelpWebsite() { LaunchWebBrowser("https://xenia.jp"); }
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void EmulatorWindow::ShowCommitID() {
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LaunchWebBrowser(
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"https://github.com/xenia-project/xenia/commit/" XE_BUILD_COMMIT "/");
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}
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void EmulatorWindow::UpdateTitle() {
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std::string title(base_title_);
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if (emulator()->is_title_open()) {
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auto game_title = emulator()->game_title();
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title += fmt::format(" | [{:08X}] {}", emulator()->title_id(), game_title);
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}
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auto graphics_system = emulator()->graphics_system();
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if (graphics_system) {
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auto graphics_name = graphics_system->name();
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title += fmt::format(" <{}>", graphics_name);
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}
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if (Clock::guest_time_scalar() != 1.0) {
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title += fmt::format(" (@{:.2f}x)", Clock::guest_time_scalar());
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}
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if (initializing_shader_storage_) {
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title +=
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" (Preloading shaders"
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u8"\u2026"
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")";
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}
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window_->set_title(title);
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}
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void EmulatorWindow::SetInitializingShaderStorage(bool initializing) {
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if (initializing_shader_storage_ == initializing) {
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return;
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}
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initializing_shader_storage_ = initializing;
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UpdateTitle();
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}
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} // namespace app
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} // namespace xe
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