56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_FS_DEVICES_HOST_PATH_ENTRY_H_
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#define XENIA_KERNEL_FS_DEVICES_HOST_PATH_ENTRY_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/kernel/fs/entry.h>
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namespace xe {
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namespace kernel {
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namespace fs {
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class HostPathEntry : public Entry {
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public:
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HostPathEntry(Type type, Device* device, const char* path,
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const xechar_t* local_path);
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virtual ~HostPathEntry();
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const xechar_t* local_path() { return local_path_; }
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virtual X_STATUS QueryInfo(XFileInfo* out_info);
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virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, bool restart);
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virtual bool can_map() { return true; }
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virtual MemoryMapping* CreateMemoryMapping(
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xe_file_mode file_mode, const size_t offset, const size_t length);
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virtual X_STATUS Open(
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KernelState* kernel_state,
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uint32_t desired_access, bool async,
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XFile** out_file);
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private:
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xechar_t* local_path_;
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HANDLE find_file_;
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};
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} // namespace fs
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_FS_DEVICES_HOST_PATH_ENTRY_H_
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