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Xenia-Canary/src/xenia/gpu/d3d11/d3d11_geometry_shader.h
2014-08-16 17:33:24 -07:00

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2.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D11_D3D11_GEOMETRY_SHADER_H_
#define XENIA_GPU_D3D11_D3D11_GEOMETRY_SHADER_H_
#include <xenia/core.h>
#include <alloy/string_buffer.h>
#include <xenia/gpu/d3d11/d3d11_gpu-private.h>
namespace xe {
namespace gpu {
namespace d3d11 {
class D3D11VertexShaderResource;
class D3D11GeometryShader {
public:
virtual ~D3D11GeometryShader();
ID3D11GeometryShader* handle() const { return handle_; }
int Prepare(D3D11VertexShaderResource* vertex_shader);
protected:
D3D11GeometryShader(ID3D11Device* device);
ID3D10Blob* Compile(const char* shader_source);
virtual int Generate(D3D11VertexShaderResource* vertex_shader,
alloy::StringBuffer* output);
protected:
ID3D11Device* device_;
ID3D11GeometryShader* handle_;
};
class D3D11PointSpriteGeometryShader : public D3D11GeometryShader {
public:
D3D11PointSpriteGeometryShader(ID3D11Device* device);
~D3D11PointSpriteGeometryShader() override;
protected:
int Generate(D3D11VertexShaderResource* vertex_shader,
alloy::StringBuffer* output) override;
};
class D3D11RectListGeometryShader : public D3D11GeometryShader {
public:
D3D11RectListGeometryShader(ID3D11Device* device);
~D3D11RectListGeometryShader() override;
protected:
int Generate(D3D11VertexShaderResource* vertex_shader,
alloy::StringBuffer* output) override;
};
class D3D11QuadListGeometryShader : public D3D11GeometryShader {
public:
D3D11QuadListGeometryShader(ID3D11Device* device);
~D3D11QuadListGeometryShader() override;
protected:
int Generate(D3D11VertexShaderResource* vertex_shader,
alloy::StringBuffer* output) override;
};
} // namespace d3d11
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D11_D3D11_SHADER_H_