Files
Xenia-Canary/src/xenia/kernel/xboxkrnl_module.cc
2014-08-16 17:58:33 -07:00

182 lines
7.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/xboxkrnl_module.h>
#include <gflags/gflags.h>
#include <poly/math.h>
#include <xenia/emulator.h>
#include <xenia/export_resolver.h>
#include <xenia/kernel/kernel_state.h>
#include <xenia/kernel/xboxkrnl_private.h>
#include <xenia/kernel/objects/xuser_module.h>
DEFINE_bool(abort_before_entry, false,
"Abort execution right before launching the module.");
namespace xe {
namespace kernel {
XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) :
XKernelModule(kernel_state, "xe:\\xboxkrnl.exe") {
// Build the export table used for resolution.
#include <xenia/kernel/util/export_table_pre.inc>
static KernelExport xboxkrnl_export_table[] = {
#include <xenia/kernel/xboxkrnl_table.inc>
};
#include <xenia/kernel/util/export_table_post.inc>
export_resolver_->RegisterTable("xboxkrnl.exe", xboxkrnl_export_table,
poly::countof(xboxkrnl_export_table));
// Register all exported functions.
xboxkrnl::RegisterAudioExports(export_resolver_, kernel_state);
xboxkrnl::RegisterDebugExports(export_resolver_, kernel_state);
xboxkrnl::RegisterHalExports(export_resolver_, kernel_state);
xboxkrnl::RegisterIoExports(export_resolver_, kernel_state);
xboxkrnl::RegisterMemoryExports(export_resolver_, kernel_state);
xboxkrnl::RegisterMiscExports(export_resolver_, kernel_state);
xboxkrnl::RegisterModuleExports(export_resolver_, kernel_state);
xboxkrnl::RegisterObExports(export_resolver_, kernel_state);
xboxkrnl::RegisterRtlExports(export_resolver_, kernel_state_);
xboxkrnl::RegisterStringExports(export_resolver_, kernel_state_);
xboxkrnl::RegisterThreadingExports(export_resolver_, kernel_state);
xboxkrnl::RegisterUsbcamExports(export_resolver_, kernel_state);
xboxkrnl::RegisterVideoExports(export_resolver_, kernel_state);
uint8_t* mem = memory_->membase();
// KeDebugMonitorData (?*)
// Set to a valid value when a remote debugger is attached.
// Offset 0x18 is a 4b pointer to a handler function that seems to take two
// arguments. If we wanted to see what would happen we could fake that.
uint32_t pKeDebugMonitorData = (uint32_t)memory_->HeapAlloc(0, 256, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::KeDebugMonitorData,
pKeDebugMonitorData);
poly::store_and_swap<uint32_t>(mem + pKeDebugMonitorData, 0);
// KeCertMonitorData (?*)
// Always set to zero, ignored.
uint32_t pKeCertMonitorData = (uint32_t)memory_->HeapAlloc(0, 4, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::KeCertMonitorData,
pKeCertMonitorData);
poly::store_and_swap<uint32_t>(mem + pKeCertMonitorData, 0);
// XboxHardwareInfo (XboxHardwareInfo_t, 16b)
// flags cpu# ? ? ? ? ? ?
// 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000
// Games seem to check if bit 26 (0x20) is set, which at least for xbox1
// was whether an HDD was present. Not sure what the other flags are.
uint32_t pXboxHardwareInfo = (uint32_t)memory_->HeapAlloc(0, 16, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::XboxHardwareInfo,
pXboxHardwareInfo);
poly::store_and_swap<uint32_t>(mem + pXboxHardwareInfo + 0, 0x00000000); // flags
poly::store_and_swap<uint8_t> (mem + pXboxHardwareInfo + 4, 0x06); // cpu count
// Remaining 11b are zeroes?
// XexExecutableModuleHandle (?**)
// Games try to dereference this to get a pointer to some module struct.
// So far it seems like it's just in loader code, and only used to look up
// the XexHeaderBase for use by RtlImageXexHeaderField.
// We fake it so that the address passed to that looks legit.
// 0x80100FFC <- pointer to structure
// 0x80101000 <- our module structure
// 0x80101058 <- pointer to xex header
// 0x80101100 <- xex header base
uint32_t ppXexExecutableModuleHandle = (uint32_t)memory_->HeapAlloc(0, 4, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::XexExecutableModuleHandle,
ppXexExecutableModuleHandle);
uint32_t pXexExecutableModuleHandle =
(uint32_t)memory_->HeapAlloc(0, 256, 0);
poly::store_and_swap<uint32_t>(mem + ppXexExecutableModuleHandle, pXexExecutableModuleHandle);
poly::store_and_swap<uint32_t>(mem + pXexExecutableModuleHandle + 0x58, 0x80101100);
// ExLoadedCommandLine (char*)
// The name of the xex. Not sure this is ever really used on real devices.
// Perhaps it's how swap disc/etc data is sent?
// Always set to "default.xex" (with quotes) for now.
uint32_t pExLoadedCommandLine = (uint32_t)memory_->HeapAlloc(0, 1024, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::ExLoadedCommandLine,
pExLoadedCommandLine);
char command_line[] = "\"default.xex\"";
xe_copy_memory(mem + pExLoadedCommandLine, 1024,
command_line, poly::countof(command_line) + 1);
// XboxKrnlVersion (8b)
// Kernel version, looks like 2b.2b.2b.2b.
// I've only seen games check >=, so we just fake something here.
uint32_t pXboxKrnlVersion = (uint32_t)memory_->HeapAlloc(0, 8, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::XboxKrnlVersion,
pXboxKrnlVersion);
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 0, 2);
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 2, 0xFFFF);
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 4, 0xFFFF);
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 6, 0xFFFF);
// KeTimeStampBundle (ad)
uint32_t pKeTimeStampBundle = (uint32_t)memory_->HeapAlloc(0, 24, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::KeTimeStampBundle,
pKeTimeStampBundle);
poly::store_and_swap<uint64_t>(mem + pKeTimeStampBundle + 0, 0);
poly::store_and_swap<uint64_t>(mem + pKeTimeStampBundle + 8, 0);
poly::store_and_swap<uint32_t>(mem + pKeTimeStampBundle + 12, 0);
}
XboxkrnlModule::~XboxkrnlModule() {
}
int XboxkrnlModule::LaunchModule(const char* path) {
// Create and register the module. We keep it local to this function and
// dispose it on exit.
XUserModule* module = new XUserModule(kernel_state_, path);
// Load the module into memory from the filesystem.
X_STATUS result_code = module->LoadFromFile(path);
if (XFAILED(result_code)) {
XELOGE("Failed to load module %s: %.8X", path, result_code);
module->Release();
return 1;
}
// Set as the main module, while running.
kernel_state_->SetExecutableModule(module);
if (FLAGS_abort_before_entry) {
XELOGI("--abort_before_entry causing an early exit");
module->Release();
return 0;
}
// Launch the module.
// NOTE: this won't return until the module exits.
result_code = module->Launch(0);
kernel_state_->SetExecutableModule(NULL);
if (XFAILED(result_code)) {
XELOGE("Failed to launch module %s: %.8X", path, result_code);
module->Release();
return 2;
}
module->Release();
return 0;
}
} // namespace kernel
} // namespace xe