63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/graphics_system.h>
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#include <poly/poly.h>
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#include <xenia/emulator.h>
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#include <xenia/cpu/processor.h>
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#include <xenia/gpu/gpu-private.h>
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namespace xe {
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namespace gpu {
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GraphicsSystem::GraphicsSystem(Emulator* emulator)
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: emulator_(emulator),
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memory_(emulator->memory()),
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interrupt_callback_(0),
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interrupt_callback_data_(0) {}
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GraphicsSystem::~GraphicsSystem() {}
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X_STATUS GraphicsSystem::Setup() {
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processor_ = emulator_->processor();
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return X_STATUS_SUCCESS;
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}
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void GraphicsSystem::Shutdown() {}
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void GraphicsSystem::SetInterruptCallback(uint32_t callback,
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uint32_t user_data) {
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interrupt_callback_ = callback;
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interrupt_callback_data_ = user_data;
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XELOGGPU("SetInterruptCallback(%.4X, %.4X)", callback, user_data);
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}
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void GraphicsSystem::DispatchInterruptCallback(uint32_t source, uint32_t cpu) {
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// Pick a CPU, if needed. We're going to guess 2. Because.
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if (cpu == 0xFFFFFFFF) {
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cpu = 2;
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}
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XELOGGPU("Dispatching GPU interrupt at %.8X w/ mode %d on cpu %d",
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interrupt_callback_, source, cpu);
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// NOTE: we may be executing in some random thread.
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if (!interrupt_callback_) {
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return;
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}
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uint64_t args[] = {source, interrupt_callback_data_};
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processor_->ExecuteInterrupt(cpu, interrupt_callback_, args,
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poly::countof(args));
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}
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} // namespace gpu
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} // namespace xe
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