[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
179 lines
6.9 KiB
C++
179 lines
6.9 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_WINDOW_WIN_H_
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#define XENIA_UI_WINDOW_WIN_H_
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#include <memory>
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#include <string>
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#include "xenia/ui/menu_item.h"
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#include "xenia/ui/window.h"
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// Must be included before Windows headers for things like NOMINMAX.
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#include "xenia/base/platform_win.h"
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#include <ShellScalingApi.h>
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#include <dxgi.h>
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namespace xe {
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namespace ui {
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class Win32Window : public Window {
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using super = Window;
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public:
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Win32Window(WindowedAppContext& app_context, const std::string_view title,
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uint32_t desired_logical_width, uint32_t desired_logical_height);
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~Win32Window() override;
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// Will be null if the window hasn't been successfully opened yet, or has been
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// closed.
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HWND hwnd() const { return hwnd_; }
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uint32_t GetMediumDpi() const override;
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protected:
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bool OpenImpl() override;
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void RequestCloseImpl() override;
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uint32_t GetLatestDpiImpl() const override;
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void ApplyNewFullscreen() override;
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void ApplyNewTitle() override;
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void LoadAndApplyIcon(const void* buffer, size_t size,
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bool can_apply_state_in_current_phase) override;
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void ApplyNewMainMenu(MenuItem* old_main_menu) override;
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void CompleteMainMenuItemsUpdateImpl() override;
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void ApplyNewMouseCapture() override;
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void ApplyNewMouseRelease() override;
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void ApplyNewCursorVisibility(
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CursorVisibility old_cursor_visibility) override;
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void FocusImpl() override;
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std::unique_ptr<Surface> CreateSurfaceImpl(
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Surface::TypeFlags allowed_types) override;
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void RequestPaintImpl() override;
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private:
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enum : UINT {
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kUserMessageAutoHideCursor = WM_USER,
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};
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BOOL AdjustWindowRectangle(RECT& rect, DWORD style, BOOL menu, DWORD ex_style,
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UINT dpi) const;
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BOOL AdjustWindowRectangle(RECT& rect) const;
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uint32_t GetCurrentSystemDpi() const;
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uint32_t GetCurrentDpi() const;
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void ApplyFullscreenEntry(WindowDestructionReceiver& destruction_receiver);
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void HandleSizeUpdate(WindowDestructionReceiver& destruction_receiver);
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// For updating multiple factors that may influence the window size at once,
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// without handling WM_SIZE multiple times (that may not only result in wasted
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// handling, but also in the state potentially changed to an inconsistent one
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// in the middle of a size update by the listeners).
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void BeginBatchedSizeUpdate();
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void EndBatchedSizeUpdate(WindowDestructionReceiver& destruction_receiver);
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bool HandleMouse(UINT message, WPARAM wParam, LPARAM lParam,
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WindowDestructionReceiver& destruction_receiver);
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bool HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam,
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WindowDestructionReceiver& destruction_receiver);
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void SetCursorIfFocusedOnClientArea(HCURSOR cursor) const;
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void SetCursorAutoHideTimer();
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static void NTAPI AutoHideCursorTimerCallback(void* parameter,
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BOOLEAN timer_or_wait_fired);
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static LRESULT CALLBACK WndProcThunk(HWND hWnd, UINT message, WPARAM wParam,
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LPARAM lParam);
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// This can't handle messages sent during CreateWindow (hwnd_ still not
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// assigned to) or after nulling hwnd_ in closing / deleting.
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virtual LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
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LPARAM lParam);
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HCURSOR arrow_cursor_ = nullptr;
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HICON icon_ = nullptr;
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uint32_t dpi_ = USER_DEFAULT_SCREEN_DPI;
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// hwnd_ may be accessed by the cursor hiding timer callback from a separate
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// thread, but the timer can be active only with a valid window anyway.
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HWND hwnd_ = nullptr;
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uint32_t batched_size_update_depth_ = 0;
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bool batched_size_update_contained_wm_size_ = false;
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bool batched_size_update_contained_wm_paint_ = false;
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uint32_t pre_fullscreen_dpi_;
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WINDOWPLACEMENT pre_fullscreen_placement_;
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// The client area part of pre_fullscreen_placement_.rcNormalPosition, saved
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// in case something effecting the behavior of AdjustWindowRectEx for the
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// non-fullscreen state is changed mid-fullscreen (for instance, the menu is
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// toggled), so a new AdjustWindowRectExForDpi call for the old DPI, but with
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// the other state different than the old one, while exiting fullscreen, won't
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// cause anomalies like negative size.
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uint32_t pre_fullscreen_normal_client_width_;
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uint32_t pre_fullscreen_normal_client_height_;
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// Must be the screen position, not the client position, so it's possible to
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// immediately hide the cursor, for instance, when switching to fullscreen
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// (and thus changing the client area top-left corner, resulting in
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// WM_MOUSEMOVE being sent, which would instantly reveal the cursor because of
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// that relative position change).
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POINT cursor_auto_hide_last_screen_pos_ = {LONG_MAX, LONG_MAX};
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// Using a timer queue timer for hiding the cursor rather than WM_TIMER
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// because the latter is a very low-priority message which is never received
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// if WM_PAINT messages are sent continuously (invalidating the window right
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// after painting).
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HANDLE cursor_auto_hide_timer_ = nullptr;
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// Last hiding case numbers for skipping of obsolete cursor hiding messages
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// (both WM_MOUSEMOVE and the hiding message have been sent, for instance, and
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// WM_MOUSEMOVE hasn't been handled yet, or the cursor visibility state has
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// been changed). The queued index is read, and the signaled index is written,
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// by the timer callback, which is executed outside the message thread, so
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// before modifying the queued number, or reading the signaled number, in the
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// message thread, delete the timer (deleting the timer awaits cancels the
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// callback if it hasn't been invoked yet, or awaits it if it has). Use
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// equality comparison for safe rollover handling.
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WPARAM last_cursor_auto_hide_queued = 0;
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WPARAM last_cursor_auto_hide_signaled = 0;
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// Whether the cursor has been hidden after the expiration of the timer, and
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// hasn't been revealed yet.
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bool cursor_currently_auto_hidden_ = false;
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};
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class Win32MenuItem : public MenuItem {
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public:
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Win32MenuItem(Type type, const std::string& text, const std::string& hotkey,
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std::function<void()> callback);
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~Win32MenuItem() override;
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HMENU handle() const { return handle_; }
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void SetEnabled(bool enabled) override;
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using MenuItem::OnSelected;
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protected:
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void OnChildAdded(MenuItem* child_item) override;
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void OnChildRemoved(MenuItem* child_item) override;
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private:
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HMENU handle_ = nullptr;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_WINDOW_WIN_H_
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