Files
Xenia-Canary/src/xenia/apu/audio_system.h
Ben Vanik b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00

83 lines
2.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_APU_AUDIO_SYSTEM_H_
#define XENIA_APU_AUDIO_SYSTEM_H_
#include <xenia/core.h>
#include <xenia/xbox.h>
XEDECLARECLASS1(xe, Emulator);
XEDECLARECLASS2(xe, cpu, Processor);
namespace xe {
namespace apu {
class AudioDriver;
class AudioSystem {
public:
virtual ~AudioSystem();
Emulator* emulator() const { return emulator_; }
xe_memory_ref memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
virtual X_STATUS Setup();
bool HandlesRegister(uint32_t addr);
virtual uint64_t ReadRegister(uint32_t addr);
virtual void WriteRegister(uint32_t addr, uint64_t value);
protected:
virtual void Initialize();
virtual void Pump() = 0;
virtual void Shutdown();
private:
static void ThreadStartThunk(AudioSystem* this_ptr) {
this_ptr->ThreadStart();
}
void ThreadStart();
static bool HandlesRegisterThunk(AudioSystem* as, uint32_t addr) {
return as->HandlesRegister(addr);
}
static uint64_t ReadRegisterThunk(AudioSystem* as, uint32_t addr) {
return as->ReadRegister(addr);
}
static void WriteRegisterThunk(AudioSystem* as, uint32_t addr,
uint64_t value) {
as->WriteRegister(addr, value);
}
protected:
AudioSystem(Emulator* emulator);
Emulator* emulator_;
xe_memory_ref memory_;
cpu::Processor* processor_;
xe_run_loop_ref run_loop_;
xe_thread_ref thread_;
bool running_;
AudioDriver* driver_;
};
} // namespace apu
} // namespace xe
#endif // XENIA_APU_AUDIO_SYSTEM_H_