Files
Xenia-Canary/src/xenia/ui/ui_event.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_UI_EVENT_H_
#define XENIA_UI_UI_EVENT_H_
#include <filesystem>
#include "xenia/ui/virtual_key.h"
namespace xe {
namespace ui {
class Window;
class UIEvent {
public:
explicit UIEvent(Window* target = nullptr) : target_(target) {}
virtual ~UIEvent() = default;
Window* target() const { return target_; }
private:
Window* target_;
};
class UISetupEvent : public UIEvent {
public:
explicit UISetupEvent(Window* target = nullptr, bool is_initial_setup = false)
: UIEvent(target), is_initial_setup_(is_initial_setup) {}
bool is_initial_setup() const { return is_initial_setup_; }
private:
bool is_initial_setup_;
};
class MonitorUpdateEvent : public UISetupEvent {
public:
explicit MonitorUpdateEvent(Window* target,
bool old_monitor_potentially_disconnected,
bool is_initial_setup = false)
: UISetupEvent(target, is_initial_setup),
old_monitor_potentially_disconnected_(
old_monitor_potentially_disconnected) {}
bool old_monitor_potentially_disconnected() const {
return old_monitor_potentially_disconnected_;
}
private:
bool old_monitor_potentially_disconnected_;
};
class FileDropEvent : public UIEvent {
public:
explicit FileDropEvent(Window* target, std::filesystem::path filename)
: UIEvent(target), filename_(std::move(filename)) {}
~FileDropEvent() override = default;
const std::filesystem::path& filename() const { return filename_; }
private:
const std::filesystem::path filename_;
};
class KeyEvent : public UIEvent {
public:
explicit KeyEvent(Window* target, VirtualKey virtual_key, int repeat_count,
bool prev_state, bool modifier_shift_pressed,
bool modifier_ctrl_pressed, bool modifier_alt_pressed,
bool modifier_super_pressed)
: UIEvent(target),
virtual_key_(virtual_key),
repeat_count_(repeat_count),
prev_state_(prev_state),
modifier_shift_pressed_(modifier_shift_pressed),
modifier_ctrl_pressed_(modifier_ctrl_pressed),
modifier_alt_pressed_(modifier_alt_pressed),
modifier_super_pressed_(modifier_super_pressed) {}
~KeyEvent() override = default;
bool is_handled() const { return handled_; }
void set_handled(bool value) { handled_ = value; }
VirtualKey virtual_key() const { return virtual_key_; }
int repeat_count() const { return repeat_count_; }
bool prev_state() const { return prev_state_; }
bool is_shift_pressed() const { return modifier_shift_pressed_; }
bool is_ctrl_pressed() const { return modifier_ctrl_pressed_; }
bool is_alt_pressed() const { return modifier_alt_pressed_; }
bool is_super_pressed() const { return modifier_super_pressed_; }
private:
bool handled_ = false;
VirtualKey virtual_key_ = VirtualKey::kNone;
int repeat_count_ = 0;
bool prev_state_ = false; // Key previously down(true) or up(false)
bool modifier_shift_pressed_ = false;
bool modifier_ctrl_pressed_ = false;
bool modifier_alt_pressed_ = false;
bool modifier_super_pressed_ = false;
};
class MouseEvent : public UIEvent {
public:
enum class Button {
kNone = 0,
kLeft,
kRight,
kMiddle,
kX1,
kX2,
};
public:
// Matching Windows WHEEL_DELTA.
static constexpr uint32_t kScrollPerDetent = 120;
explicit MouseEvent(Window* target, Button button, int32_t x, int32_t y,
int32_t scroll_x = 0, int32_t scroll_y = 0)
: UIEvent(target),
button_(button),
x_(x),
y_(y),
scroll_x_(scroll_x),
scroll_y_(scroll_y) {}
~MouseEvent() override = default;
bool is_handled() const { return handled_; }
void set_handled(bool value) { handled_ = value; }
Button button() const { return button_; }
int32_t x() const { return x_; }
int32_t y() const { return y_; }
int32_t scroll_x() const { return scroll_x_; }
int32_t scroll_y() const { return scroll_y_; }
private:
bool handled_ = false;
Button button_;
int32_t x_ = 0;
int32_t y_ = 0;
int32_t scroll_x_ = 0;
// Positive is up (away from the user), negative is down (towards the user).
int32_t scroll_y_ = 0;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_UI_EVENT_H_