[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
143 lines
5.7 KiB
C++
143 lines
5.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/vulkan/fenced_pools.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
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#include "xenia/ui/vulkan/vulkan_util.h"
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namespace xe {
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namespace ui {
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namespace vulkan {
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using util::CheckResult;
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CommandBufferPool::CommandBufferPool(const VulkanProvider& provider,
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uint32_t queue_family_index)
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: BaseFencedPool(provider) {
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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// Create the pool used for allocating buffers.
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// They are marked as transient (short-lived) and cycled frequently.
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VkCommandPoolCreateInfo cmd_pool_info;
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cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmd_pool_info.pNext = nullptr;
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cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
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VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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cmd_pool_info.queueFamilyIndex = queue_family_index;
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auto err =
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dfn.vkCreateCommandPool(device, &cmd_pool_info, nullptr, &command_pool_);
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CheckResult(err, "vkCreateCommandPool");
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// Allocate a bunch of command buffers to start.
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constexpr uint32_t kDefaultCount = 32;
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VkCommandBufferAllocateInfo command_buffer_info;
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command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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command_buffer_info.pNext = nullptr;
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command_buffer_info.commandPool = command_pool_;
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command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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command_buffer_info.commandBufferCount = kDefaultCount;
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VkCommandBuffer command_buffers[kDefaultCount];
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err = dfn.vkAllocateCommandBuffers(device, &command_buffer_info,
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command_buffers);
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CheckResult(err, "vkCreateCommandBuffer");
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for (size_t i = 0; i < xe::countof(command_buffers); ++i) {
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PushEntry(command_buffers[i], nullptr);
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}
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}
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CommandBufferPool::~CommandBufferPool() {
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FreeAllEntries();
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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dfn.vkDestroyCommandPool(device, command_pool_, nullptr);
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command_pool_ = nullptr;
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}
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VkCommandBuffer CommandBufferPool::AllocateEntry(void* data) {
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// TODO(benvanik): allocate a bunch at once?
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VkCommandBufferAllocateInfo command_buffer_info;
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command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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command_buffer_info.pNext = nullptr;
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command_buffer_info.commandPool = command_pool_;
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command_buffer_info.level =
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VkCommandBufferLevel(reinterpret_cast<uintptr_t>(data));
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command_buffer_info.commandBufferCount = 1;
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VkCommandBuffer command_buffer;
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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auto err = dfn.vkAllocateCommandBuffers(device, &command_buffer_info,
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&command_buffer);
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CheckResult(err, "vkCreateCommandBuffer");
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return command_buffer;
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}
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void CommandBufferPool::FreeEntry(VkCommandBuffer handle) {
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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dfn.vkFreeCommandBuffers(device, command_pool_, 1, &handle);
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}
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DescriptorPool::DescriptorPool(const VulkanProvider& provider,
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uint32_t max_count,
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std::vector<VkDescriptorPoolSize> pool_sizes)
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: BaseFencedPool(provider) {
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VkDescriptorPoolCreateInfo descriptor_pool_info;
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descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptor_pool_info.pNext = nullptr;
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descriptor_pool_info.flags =
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VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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descriptor_pool_info.maxSets = max_count;
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descriptor_pool_info.poolSizeCount = uint32_t(pool_sizes.size());
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descriptor_pool_info.pPoolSizes = pool_sizes.data();
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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auto err = dfn.vkCreateDescriptorPool(device, &descriptor_pool_info, nullptr,
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&descriptor_pool_);
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CheckResult(err, "vkCreateDescriptorPool");
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}
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DescriptorPool::~DescriptorPool() {
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FreeAllEntries();
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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dfn.vkDestroyDescriptorPool(device, descriptor_pool_, nullptr);
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descriptor_pool_ = nullptr;
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}
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VkDescriptorSet DescriptorPool::AllocateEntry(void* data) {
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VkDescriptorSetLayout layout = reinterpret_cast<VkDescriptorSetLayout>(data);
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VkDescriptorSet descriptor_set = nullptr;
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VkDescriptorSetAllocateInfo set_alloc_info;
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set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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set_alloc_info.pNext = nullptr;
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set_alloc_info.descriptorPool = descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &layout;
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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auto err =
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dfn.vkAllocateDescriptorSets(device, &set_alloc_info, &descriptor_set);
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CheckResult(err, "vkAllocateDescriptorSets");
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return descriptor_set;
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}
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void DescriptorPool::FreeEntry(VkDescriptorSet handle) {
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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dfn.vkFreeDescriptorSets(device, descriptor_pool_, 1, &handle);
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}
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} // namespace vulkan
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} // namespace ui
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} // namespace xe
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