86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_ELEMENTAL_CONTROL_H_
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#define XENIA_UI_ELEMENTAL_CONTROL_H_
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#include <memory>
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#include "el/element.h"
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#include "el/graphics/renderer.h"
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#include "xenia/ui/control.h"
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#include "xenia/ui/loop.h"
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#include "xenia/ui/platform.h"
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namespace xe {
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namespace ui {
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class ElementalControl : public PlatformControl {
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public:
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ElementalControl(Loop* loop, uint32_t flags);
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~ElementalControl() override;
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el::graphics::Renderer* renderer() const { return renderer_.get(); }
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el::Element* root_element() const { return root_element_.get(); }
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bool LoadLanguage(std::string filename);
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bool LoadSkin(std::string filename);
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protected:
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using super = PlatformControl;
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bool InitializeElemental(Loop* loop, el::graphics::Renderer* renderer);
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virtual std::unique_ptr<el::graphics::Renderer> CreateRenderer() = 0;
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bool Create() override;
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void Destroy() override;
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void OnLayout(UIEvent& e) override;
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void OnPaint(UIEvent& e) override;
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void OnGotFocus(UIEvent& e) override;
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void OnLostFocus(UIEvent& e) override;
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el::ModifierKeys GetModifierKeys();
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void OnKeyPress(KeyEvent& e, bool is_down, bool is_char);
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bool CheckShortcutKey(KeyEvent& e, el::SpecialKey special_key, bool is_down);
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void OnKeyDown(KeyEvent& e) override;
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void OnKeyUp(KeyEvent& e) override;
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void OnKeyChar(KeyEvent& e) override;
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void OnMouseDown(MouseEvent& e) override;
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void OnMouseMove(MouseEvent& e) override;
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void OnMouseUp(MouseEvent& e) override;
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void OnMouseWheel(MouseEvent& e) override;
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Loop* loop_ = nullptr;
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std::unique_ptr<el::graphics::Renderer> renderer_;
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std::unique_ptr<el::Element> root_element_;
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uint32_t frame_count_ = 0;
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uint32_t fps_ = 0;
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uint64_t fps_update_time_ = 0;
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uint64_t fps_frame_count_ = 0;
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bool modifier_shift_pressed_ = false;
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bool modifier_cntrl_pressed_ = false;
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bool modifier_alt_pressed_ = false;
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bool modifier_super_pressed_ = false;
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uint64_t last_click_time_ = 0;
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int last_click_x_ = 0;
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int last_click_y_ = 0;
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int last_click_counter_ = 0;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_ELEMENTAL_CONTROL_H_
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