669 lines
21 KiB
C++
669 lines
21 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/apu/xma_context.h"
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#include <algorithm>
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#include <cstring>
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#include "xenia/apu/xma_decoder.h"
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#include "xenia/apu/xma_helpers.h"
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#include "xenia/base/bit_stream.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/ring_buffer.h"
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#include "xenia/profiling.h"
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extern "C" {
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#include "third_party/libav/libavcodec/avcodec.h"
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#include "third_party/libav/libavcodec/xma2dec.h"
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#include "third_party/libav/libavutil/channel_layout.h"
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extern AVCodec ff_xma2_decoder;
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} // extern "C"
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// Credits for most of this code goes to:
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// https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c
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namespace xe {
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namespace apu {
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XmaContext::XmaContext() = default;
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XmaContext::~XmaContext() {
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if (context_) {
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if (avcodec_is_open(context_)) {
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avcodec_close(context_);
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}
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av_free(context_);
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}
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if (decoded_frame_) {
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av_frame_free(&decoded_frame_);
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}
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if (current_frame_) {
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delete[] current_frame_;
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}
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}
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int XmaContext::Setup(uint32_t id, Memory* memory, uint32_t guest_ptr) {
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id_ = id;
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memory_ = memory;
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guest_ptr_ = guest_ptr;
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// Allocate important stuff.
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codec_ = &ff_xma2_decoder;
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if (!codec_) {
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return 1;
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}
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context_ = avcodec_alloc_context3(codec_);
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if (!context_) {
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return 1;
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}
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decoded_frame_ = av_frame_alloc();
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if (!decoded_frame_) {
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return 1;
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}
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packet_ = new AVPacket();
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av_init_packet(packet_);
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// Initialize these to 0. They'll actually be set later.
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context_->channels = 0;
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context_->sample_rate = 0;
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context_->block_align = kBytesPerPacket;
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// Extra data passed to the decoder.
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std::memset(&extra_data_, 0, sizeof(extra_data_));
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extra_data_.bits_per_sample = 16;
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extra_data_.channel_mask = AV_CH_FRONT_RIGHT;
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extra_data_.decode_flags = 0x10D6;
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context_->extradata_size = sizeof(extra_data_);
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context_->extradata = reinterpret_cast<uint8_t*>(&extra_data_);
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partial_frame_buffer_.resize(2048);
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// Current frame stuff whatever
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// samples per frame * 2 max channels * output bytes
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current_frame_ = new uint8_t[kSamplesPerFrame * kBytesPerSample * 2];
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// FYI: We're purposely not opening the context here. That is done later.
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return 0;
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}
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void XmaContext::Work() {
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std::lock_guard<std::mutex> lock(lock_);
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if (!is_allocated() || !is_enabled()) {
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return;
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}
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set_is_enabled(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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DecodePackets(&data);
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data.Store(context_ptr);
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}
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void XmaContext::Enable() {
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std::lock_guard<std::mutex> lock(lock_);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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XELOGAPU("XmaContext: kicking context %d (buffer %d %d/%d bits)", id(),
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data.current_buffer, data.input_buffer_read_offset,
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(data.current_buffer == 0 ? data.input_buffer_0_packet_count
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: data.input_buffer_1_packet_count) *
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kBytesPerPacket * 8);
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data.Store(context_ptr);
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set_is_enabled(true);
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}
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bool XmaContext::Block(bool poll) {
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if (!lock_.try_lock()) {
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if (poll) {
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return false;
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}
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lock_.lock();
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}
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lock_.unlock();
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return true;
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}
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void XmaContext::Clear() {
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std::lock_guard<std::mutex> lock(lock_);
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XELOGAPU("XmaContext: reset context %d", id());
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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data.input_buffer_0_valid = 0;
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data.input_buffer_1_valid = 0;
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data.output_buffer_valid = 0;
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data.output_buffer_read_offset = 0;
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data.output_buffer_write_offset = 0;
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data.Store(context_ptr);
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}
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void XmaContext::Disable() {
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std::lock_guard<std::mutex> lock(lock_);
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XELOGAPU("XmaContext: disabling context %d", id());
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set_is_enabled(false);
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}
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void XmaContext::Release() {
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// Lock it in case the decoder thread is working on it now.
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std::lock_guard<std::mutex> lock(lock_);
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assert_true(is_allocated_ == true);
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set_is_allocated(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
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}
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int XmaContext::GetSampleRate(int id) {
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switch (id) {
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case 0:
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return 24000;
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case 1:
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return 32000;
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case 2:
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return 44100;
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case 3:
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return 48000;
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}
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assert_always();
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return 0;
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}
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size_t XmaContext::SavePartial(uint8_t* packet, uint32_t frame_offset_bits,
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size_t frame_size_bits, bool append) {
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uint8_t* buff = partial_frame_buffer_.data();
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BitStream stream(packet, 2048 * 8);
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stream.SetOffset(frame_offset_bits);
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if (!append) {
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// Reset the buffer.
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// TODO: Probably not necessary.
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std::memset(buff, 0, partial_frame_buffer_.size());
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size_t copy_bits = (2048 * 8) - frame_offset_bits;
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size_t copy_offset = stream.Copy(buff, copy_bits);
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partial_frame_offset_bits_ = copy_bits;
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partial_frame_start_offset_bits_ = copy_offset;
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return copy_bits;
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} else {
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size_t copy_bits = frame_size_bits - partial_frame_offset_bits_;
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size_t copy_offset = stream.Copy(
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buff +
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((partial_frame_offset_bits_ + partial_frame_start_offset_bits_) /
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8),
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copy_bits);
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partial_frame_offset_bits_ += copy_bits;
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return copy_bits;
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}
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}
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bool XmaContext::ValidFrameOffset(uint8_t* block, size_t size_bytes,
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size_t frame_offset_bits) {
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uint32_t packet_num =
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GetFramePacketNumber(block, size_bytes, frame_offset_bits);
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uint8_t* packet = block + (packet_num * kBytesPerPacket);
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size_t relative_offset_bits = frame_offset_bits % (kBytesPerPacket * 8);
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uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet);
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if (first_frame_offset == -1) {
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// Packet only contains a partial frame, so no frames can start here.
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return false;
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}
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BitStream stream(packet, kBytesPerPacket * 8);
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stream.SetOffset(first_frame_offset);
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while (true) {
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if (stream.offset_bits() == relative_offset_bits) {
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return true;
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}
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if (stream.BitsRemaining() < 15) {
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// Not enough room for another frame header.
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return false;
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}
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uint64_t size = stream.Read(15);
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if ((size - 15) > stream.BitsRemaining()) {
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// Last frame.
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return false;
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} else if (size == 0x7FFF) {
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// Invalid frame (and last of this packet)
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return false;
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}
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stream.Advance(size - 16);
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// Read the trailing bit to see if frames follow
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if (stream.Read(1) == 0) {
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break;
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}
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}
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return false;
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}
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void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
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SCOPE_profile_cpu_f("apu");
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// What I see:
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// XMA outputs 2 bytes per sample
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// 512 samples per frame (128 per subframe)
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// Max output size is data.output_buffer_block_count * 256
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// This decoder is fed packets (max 4095 per buffer)
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// Packets contain "some" frames
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// 32bit header (big endian)
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// Frames are the smallest thing the SPUs can decode.
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// They can and usually will span packets.
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// Sample rates (data.sample_rate):
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// 0 - 24 kHz
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// 1 - 32 kHz
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// 2 - 44.1 kHz
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// 3 - 48 kHz
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// SPUs also support stereo decoding. (data.is_stereo)
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// Check the output buffer - we cannot decode anything else if it's
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// unavailable.
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if (!data->output_buffer_valid) {
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return;
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}
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assert_zero(data->unk_dword_9);
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// XAudio Loops
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// loop_count:
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// - XAUDIO2_MAX_LOOP_COUNT = 254
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// - XAUDIO2_LOOP_INFINITE = 255
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// loop_start/loop_end are bit offsets to a specific frame
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// Translate pointers for future use.
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// Sometimes the game will use rolling input buffers. If they do, we cannot
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// assume they form a complete block! In addition, the buffers DO NOT have
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// to be contiguous!
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uint8_t* in0 = data->input_buffer_0_valid
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? memory()->TranslatePhysical(data->input_buffer_0_ptr)
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: nullptr;
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uint8_t* in1 = data->input_buffer_1_valid
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? memory()->TranslatePhysical(data->input_buffer_1_ptr)
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: nullptr;
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uint8_t* current_input_buffer = data->current_buffer ? in1 : in0;
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XELOGAPU("Processing context %d (offset %d, buffer %d, ptr %.8X)", id(),
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data->input_buffer_read_offset, data->current_buffer,
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current_input_buffer);
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size_t input_buffer_0_size =
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data->input_buffer_0_packet_count * kBytesPerPacket;
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size_t input_buffer_1_size =
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data->input_buffer_1_packet_count * kBytesPerPacket;
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size_t input_total_size = input_buffer_0_size + input_buffer_1_size;
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size_t current_input_size =
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data->current_buffer ? input_buffer_1_size : input_buffer_0_size;
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size_t current_input_packet_count = current_input_size / kBytesPerPacket;
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// Output buffers are in raw PCM samples, 256 bytes per block.
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// Output buffer is a ring buffer. We need to write from the write offset
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// to the read offset.
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uint8_t* output_buffer = memory()->TranslatePhysical(data->output_buffer_ptr);
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uint32_t output_capacity =
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data->output_buffer_block_count * kBytesPerSubframe;
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uint32_t output_read_offset =
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data->output_buffer_read_offset * kBytesPerSubframe;
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uint32_t output_write_offset =
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data->output_buffer_write_offset * kBytesPerSubframe;
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RingBuffer output_rb(output_buffer, output_capacity);
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output_rb.set_read_offset(output_read_offset);
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output_rb.set_write_offset(output_write_offset);
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// We can only decode an entire frame and write it out at a time, so
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// don't save any samples.
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size_t output_remaining_bytes = output_rb.write_count();
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output_remaining_bytes -= data->is_stereo ? (output_remaining_bytes % 2048)
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: (output_remaining_bytes % 1024);
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// Decode until we can't write any more data.
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while (output_remaining_bytes > 0) {
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int num_channels = data->is_stereo ? 2 : 1;
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if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
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// Out of data.
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break;
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}
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if (data->input_buffer_read_offset == 0) {
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// Invalid offset. Go ahead and set it.
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uint32_t offset = xma::GetPacketFrameOffset(current_input_buffer);
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if (offset == -1) {
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// No more frames.
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if (data->current_buffer == 0) {
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data->input_buffer_0_valid = 0;
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data->input_buffer_read_offset = 0;
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data->current_buffer++;
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} else if (data->current_buffer == 1) {
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data->input_buffer_1_valid = 0;
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data->input_buffer_read_offset = 0;
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data->current_buffer--;
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}
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// Die if we have no partial saved.
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if (!partial_frame_saved_) {
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return;
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}
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} else {
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data->input_buffer_read_offset = offset;
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}
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}
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if (!ValidFrameOffset(current_input_buffer, current_input_size,
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data->input_buffer_read_offset)) {
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XELOGAPU("XmaContext %d: Invalid read offset %d!", id(),
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data->input_buffer_read_offset);
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if (data->current_buffer == 0) {
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data->current_buffer = 1;
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data->input_buffer_0_valid = 0;
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} else if (data->current_buffer == 1) {
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data->current_buffer = 0;
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data->input_buffer_1_valid = 0;
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}
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data->input_buffer_read_offset = 0;
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return;
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}
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// Check if we need to save a partial frame.
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if (data->input_buffer_read_offset != 0 && !partial_frame_saved_ &&
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GetFramePacketNumber(current_input_buffer, current_input_size,
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data->input_buffer_read_offset) ==
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current_input_packet_count - 1) {
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BitStream stream(current_input_buffer, current_input_size * 8);
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stream.SetOffset(data->input_buffer_read_offset);
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if (stream.BitsRemaining() >= 15) {
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uint64_t frame_size = stream.Read(15);
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if (data->input_buffer_read_offset + frame_size >=
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current_input_size * 8 &&
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frame_size != 0x7FFF) {
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uint32_t rel_offset = data->input_buffer_read_offset % (2048 * 8);
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// Frame is cut off! Save and exit.
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partial_frame_saved_ = true;
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partial_frame_size_known_ = true;
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partial_frame_total_size_bits_ = frame_size;
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SavePartial(
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current_input_buffer + (current_input_packet_count - 1) * 2048,
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rel_offset, frame_size, false);
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}
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} else {
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// Header cut in half :/
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uint32_t rel_offset = data->input_buffer_read_offset % (2048 * 8);
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partial_frame_saved_ = true;
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partial_frame_size_known_ = false;
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SavePartial(
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current_input_buffer + (current_input_packet_count - 1) * 2048,
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rel_offset, 0, false);
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}
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if (partial_frame_saved_) {
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XELOGAPU("XmaContext %d: saved a partial frame", id());
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if (data->current_buffer == 0) {
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data->input_buffer_0_valid = 0;
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data->input_buffer_read_offset = 0;
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data->current_buffer++;
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} else if (data->current_buffer == 1) {
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data->input_buffer_1_valid = 0;
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data->input_buffer_read_offset = 0;
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data->current_buffer--;
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}
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return;
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}
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}
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if (partial_frame_saved_ && !partial_frame_size_known_) {
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// Append the rest of the header.
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size_t offset = SavePartial(current_input_buffer, 32, 15, true);
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// Read the frame size.
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BitStream stream(partial_frame_buffer_.data(),
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15 + partial_frame_start_offset_bits_);
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stream.SetOffset(partial_frame_start_offset_bits_);
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uint64_t size = stream.Read(15);
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partial_frame_size_known_ = true;
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partial_frame_total_size_bits_ = size;
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// Now append the rest of the frame.
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SavePartial(current_input_buffer, 32 + (uint32_t)offset, size, true);
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} else if (partial_frame_saved_) {
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// Append the rest of the frame.
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SavePartial(current_input_buffer, 32, partial_frame_total_size_bits_,
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true);
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}
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// Prepare the decoder. Reinitialize if any parameters have changed.
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PrepareDecoder(current_input_buffer, current_input_size, data->sample_rate,
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num_channels);
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bool partial = false;
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size_t bit_offset = data->input_buffer_read_offset;
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if (partial_frame_saved_) {
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XELOGAPU("XmaContext %d: processing saved partial frame", id());
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packet_->data = partial_frame_buffer_.data();
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packet_->size = (int)partial_frame_buffer_.size();
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bit_offset = partial_frame_start_offset_bits_;
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partial = true;
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partial_frame_saved_ = false;
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} else {
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packet_->data = current_input_buffer;
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packet_->size = (int)current_input_size;
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}
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int invalid_frame = 0; // invalid frame?
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int got_frame = 0; // successfully decoded a frame?
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int frame_size = 0;
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int len =
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xma2_decode_frame(context_, packet_, decoded_frame_, &got_frame,
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&invalid_frame, &frame_size, !partial, bit_offset);
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if (!partial && len == 0) {
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// Got the last frame of a packet. Advance the read offset to the next
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// packet.
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uint32_t packet_number =
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GetFramePacketNumber(current_input_buffer, current_input_size,
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data->input_buffer_read_offset);
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if (packet_number == current_input_packet_count - 1) {
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// Last packet.
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if (data->current_buffer == 0) {
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data->input_buffer_0_valid = 0;
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data->input_buffer_read_offset = 0;
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data->current_buffer = 1;
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} else if (data->current_buffer == 1) {
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data->input_buffer_1_valid = 0;
|
|
data->input_buffer_read_offset = 0;
|
|
data->current_buffer = 0;
|
|
}
|
|
} else {
|
|
// Advance the read offset.
|
|
packet_number++;
|
|
uint8_t* packet = current_input_buffer + (packet_number * 2048);
|
|
uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet);
|
|
if (first_frame_offset == -1) {
|
|
// Invalid packet (only contained a frame partial). Out of input.
|
|
if (data->current_buffer == 0) {
|
|
data->input_buffer_0_valid = 0;
|
|
data->current_buffer = 1;
|
|
} else if (data->current_buffer == 1) {
|
|
data->input_buffer_1_valid = 0;
|
|
data->current_buffer = 0;
|
|
}
|
|
|
|
data->input_buffer_read_offset = 0;
|
|
} else {
|
|
data->input_buffer_read_offset =
|
|
packet_number * 2048 * 8 + first_frame_offset;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (got_frame) {
|
|
// Valid frame.
|
|
// Check and see if we need to loop back to any spot.
|
|
if (data->loop_count > 0 &&
|
|
data->input_buffer_read_offset == data->loop_end) {
|
|
// Loop back to the beginning.
|
|
data->input_buffer_read_offset = data->loop_start;
|
|
if (data->loop_count < 255) {
|
|
data->loop_count--;
|
|
}
|
|
} else if (!partial && len > 0) {
|
|
data->input_buffer_read_offset += len;
|
|
}
|
|
} else if (len < 0) {
|
|
// Did not get frame
|
|
XELOGAPU("libav failed to decode a frame!");
|
|
if (frame_size && frame_size != 0x7FFF) {
|
|
data->input_buffer_read_offset += frame_size;
|
|
} else {
|
|
data->input_buffer_0_valid = 0;
|
|
data->input_buffer_1_valid = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (got_frame) {
|
|
// Successfully decoded a frame.
|
|
// Copy to the output buffer.
|
|
size_t written_bytes = 0;
|
|
|
|
// Validity checks.
|
|
assert(decoded_frame_->nb_samples <= kSamplesPerFrame);
|
|
assert(context_->sample_fmt == AV_SAMPLE_FMT_FLTP);
|
|
|
|
// Check the returned buffer size.
|
|
assert(av_samples_get_buffer_size(NULL, context_->channels,
|
|
decoded_frame_->nb_samples,
|
|
context_->sample_fmt, 1) ==
|
|
context_->channels * decoded_frame_->nb_samples * sizeof(float));
|
|
|
|
// Convert the frame.
|
|
ConvertFrame((const uint8_t**)decoded_frame_->data, context_->channels,
|
|
decoded_frame_->nb_samples, current_frame_);
|
|
|
|
assert_true(output_remaining_bytes >= kBytesPerFrame * num_channels);
|
|
output_rb.Write(current_frame_, kBytesPerFrame * num_channels);
|
|
written_bytes = kBytesPerFrame * num_channels;
|
|
|
|
output_remaining_bytes -= written_bytes;
|
|
data->output_buffer_write_offset = output_rb.write_offset() / 256;
|
|
}
|
|
}
|
|
|
|
// The game will kick us again with a new output buffer later.
|
|
// It's important that we only invalidate this if we actually wrote to it!!
|
|
if (output_rb.write_offset() == output_rb.read_offset()) {
|
|
data->output_buffer_valid = 0;
|
|
}
|
|
}
|
|
|
|
uint32_t XmaContext::GetFramePacketNumber(uint8_t* block, size_t size,
|
|
size_t bit_offset) {
|
|
size *= 8;
|
|
if (bit_offset >= size) {
|
|
// Not good :(
|
|
assert_always();
|
|
return -1;
|
|
}
|
|
|
|
size_t byte_offset = bit_offset >> 3;
|
|
size_t packet_number = byte_offset / kBytesPerPacket;
|
|
|
|
return (uint32_t)packet_number;
|
|
}
|
|
|
|
int XmaContext::PrepareDecoder(uint8_t* block, size_t size, int sample_rate,
|
|
int channels) {
|
|
// Sanity check: Packet metadata is always 1 for XMA2/0 for XMA
|
|
assert_true((block[2] & 0x7) == 1 || (block[2] & 0x7) == 0);
|
|
|
|
sample_rate = GetSampleRate(sample_rate);
|
|
|
|
// Re-initialize the context with new sample rate and channels.
|
|
if (context_->sample_rate != sample_rate || context_->channels != channels) {
|
|
// We have to reopen the codec so it'll realloc whatever data it needs.
|
|
// TODO(DrChat): Find a better way.
|
|
avcodec_close(context_);
|
|
|
|
context_->sample_rate = sample_rate;
|
|
context_->channels = channels;
|
|
extra_data_.channel_mask =
|
|
channels == 2 ? AV_CH_LAYOUT_STEREO : AV_CH_LAYOUT_MONO;
|
|
|
|
if (avcodec_open2(context_, codec_, NULL) < 0) {
|
|
XELOGE("XmaContext: Failed to reopen libav context");
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
av_frame_unref(decoded_frame_);
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool XmaContext::ConvertFrame(const uint8_t** samples, int num_channels,
|
|
int num_samples, uint8_t* output_buffer) {
|
|
// Loop through every sample, convert and drop it into the output array.
|
|
// If more than one channel, we need to interleave the samples from each
|
|
// channel next to each other.
|
|
// TODO: This can definitely be optimized with AVX/SSE intrinsics!
|
|
uint32_t o = 0;
|
|
for (int i = 0; i < num_samples; i++) {
|
|
for (int j = 0; j < num_channels; j++) {
|
|
// Select the appropriate array based on the current channel.
|
|
auto sample_array = reinterpret_cast<const float*>(samples[j]);
|
|
|
|
// Raw sample should be within [-1, 1].
|
|
// Clamp it, just in case.
|
|
float raw_sample = xe::saturate(sample_array[i]);
|
|
|
|
// Convert the sample and output it in big endian.
|
|
float scaled_sample = raw_sample * ((1 << 15) - 1);
|
|
int sample = static_cast<int>(scaled_sample);
|
|
xe::store_and_swap<uint16_t>(&output_buffer[o++ * 2], sample & 0xFFFF);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace apu
|
|
} // namespace xe
|