Files
Xenia-Canary/src/xenia/apu/xma_context.cc
2015-09-06 13:34:08 -07:00

669 lines
21 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/apu/xma_context.h"
#include <algorithm>
#include <cstring>
#include "xenia/apu/xma_decoder.h"
#include "xenia/apu/xma_helpers.h"
#include "xenia/base/bit_stream.h"
#include "xenia/base/logging.h"
#include "xenia/base/ring_buffer.h"
#include "xenia/profiling.h"
extern "C" {
#include "third_party/libav/libavcodec/avcodec.h"
#include "third_party/libav/libavcodec/xma2dec.h"
#include "third_party/libav/libavutil/channel_layout.h"
extern AVCodec ff_xma2_decoder;
} // extern "C"
// Credits for most of this code goes to:
// https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c
namespace xe {
namespace apu {
XmaContext::XmaContext() = default;
XmaContext::~XmaContext() {
if (context_) {
if (avcodec_is_open(context_)) {
avcodec_close(context_);
}
av_free(context_);
}
if (decoded_frame_) {
av_frame_free(&decoded_frame_);
}
if (current_frame_) {
delete[] current_frame_;
}
}
int XmaContext::Setup(uint32_t id, Memory* memory, uint32_t guest_ptr) {
id_ = id;
memory_ = memory;
guest_ptr_ = guest_ptr;
// Allocate important stuff.
codec_ = &ff_xma2_decoder;
if (!codec_) {
return 1;
}
context_ = avcodec_alloc_context3(codec_);
if (!context_) {
return 1;
}
decoded_frame_ = av_frame_alloc();
if (!decoded_frame_) {
return 1;
}
packet_ = new AVPacket();
av_init_packet(packet_);
// Initialize these to 0. They'll actually be set later.
context_->channels = 0;
context_->sample_rate = 0;
context_->block_align = kBytesPerPacket;
// Extra data passed to the decoder.
std::memset(&extra_data_, 0, sizeof(extra_data_));
extra_data_.bits_per_sample = 16;
extra_data_.channel_mask = AV_CH_FRONT_RIGHT;
extra_data_.decode_flags = 0x10D6;
context_->extradata_size = sizeof(extra_data_);
context_->extradata = reinterpret_cast<uint8_t*>(&extra_data_);
partial_frame_buffer_.resize(2048);
// Current frame stuff whatever
// samples per frame * 2 max channels * output bytes
current_frame_ = new uint8_t[kSamplesPerFrame * kBytesPerSample * 2];
// FYI: We're purposely not opening the context here. That is done later.
return 0;
}
void XmaContext::Work() {
std::lock_guard<std::mutex> lock(lock_);
if (!is_allocated() || !is_enabled()) {
return;
}
set_is_enabled(false);
auto context_ptr = memory()->TranslateVirtual(guest_ptr());
XMA_CONTEXT_DATA data(context_ptr);
DecodePackets(&data);
data.Store(context_ptr);
}
void XmaContext::Enable() {
std::lock_guard<std::mutex> lock(lock_);
auto context_ptr = memory()->TranslateVirtual(guest_ptr());
XMA_CONTEXT_DATA data(context_ptr);
XELOGAPU("XmaContext: kicking context %d (buffer %d %d/%d bits)", id(),
data.current_buffer, data.input_buffer_read_offset,
(data.current_buffer == 0 ? data.input_buffer_0_packet_count
: data.input_buffer_1_packet_count) *
kBytesPerPacket * 8);
data.Store(context_ptr);
set_is_enabled(true);
}
bool XmaContext::Block(bool poll) {
if (!lock_.try_lock()) {
if (poll) {
return false;
}
lock_.lock();
}
lock_.unlock();
return true;
}
void XmaContext::Clear() {
std::lock_guard<std::mutex> lock(lock_);
XELOGAPU("XmaContext: reset context %d", id());
auto context_ptr = memory()->TranslateVirtual(guest_ptr());
XMA_CONTEXT_DATA data(context_ptr);
data.input_buffer_0_valid = 0;
data.input_buffer_1_valid = 0;
data.output_buffer_valid = 0;
data.output_buffer_read_offset = 0;
data.output_buffer_write_offset = 0;
data.Store(context_ptr);
}
void XmaContext::Disable() {
std::lock_guard<std::mutex> lock(lock_);
XELOGAPU("XmaContext: disabling context %d", id());
set_is_enabled(false);
}
void XmaContext::Release() {
// Lock it in case the decoder thread is working on it now.
std::lock_guard<std::mutex> lock(lock_);
assert_true(is_allocated_ == true);
set_is_allocated(false);
auto context_ptr = memory()->TranslateVirtual(guest_ptr());
std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
}
int XmaContext::GetSampleRate(int id) {
switch (id) {
case 0:
return 24000;
case 1:
return 32000;
case 2:
return 44100;
case 3:
return 48000;
}
assert_always();
return 0;
}
size_t XmaContext::SavePartial(uint8_t* packet, uint32_t frame_offset_bits,
size_t frame_size_bits, bool append) {
uint8_t* buff = partial_frame_buffer_.data();
BitStream stream(packet, 2048 * 8);
stream.SetOffset(frame_offset_bits);
if (!append) {
// Reset the buffer.
// TODO: Probably not necessary.
std::memset(buff, 0, partial_frame_buffer_.size());
size_t copy_bits = (2048 * 8) - frame_offset_bits;
size_t copy_offset = stream.Copy(buff, copy_bits);
partial_frame_offset_bits_ = copy_bits;
partial_frame_start_offset_bits_ = copy_offset;
return copy_bits;
} else {
size_t copy_bits = frame_size_bits - partial_frame_offset_bits_;
size_t copy_offset = stream.Copy(
buff +
((partial_frame_offset_bits_ + partial_frame_start_offset_bits_) /
8),
copy_bits);
partial_frame_offset_bits_ += copy_bits;
return copy_bits;
}
}
bool XmaContext::ValidFrameOffset(uint8_t* block, size_t size_bytes,
size_t frame_offset_bits) {
uint32_t packet_num =
GetFramePacketNumber(block, size_bytes, frame_offset_bits);
uint8_t* packet = block + (packet_num * kBytesPerPacket);
size_t relative_offset_bits = frame_offset_bits % (kBytesPerPacket * 8);
uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet);
if (first_frame_offset == -1) {
// Packet only contains a partial frame, so no frames can start here.
return false;
}
BitStream stream(packet, kBytesPerPacket * 8);
stream.SetOffset(first_frame_offset);
while (true) {
if (stream.offset_bits() == relative_offset_bits) {
return true;
}
if (stream.BitsRemaining() < 15) {
// Not enough room for another frame header.
return false;
}
uint64_t size = stream.Read(15);
if ((size - 15) > stream.BitsRemaining()) {
// Last frame.
return false;
} else if (size == 0x7FFF) {
// Invalid frame (and last of this packet)
return false;
}
stream.Advance(size - 16);
// Read the trailing bit to see if frames follow
if (stream.Read(1) == 0) {
break;
}
}
return false;
}
void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
SCOPE_profile_cpu_f("apu");
// What I see:
// XMA outputs 2 bytes per sample
// 512 samples per frame (128 per subframe)
// Max output size is data.output_buffer_block_count * 256
// This decoder is fed packets (max 4095 per buffer)
// Packets contain "some" frames
// 32bit header (big endian)
// Frames are the smallest thing the SPUs can decode.
// They can and usually will span packets.
// Sample rates (data.sample_rate):
// 0 - 24 kHz
// 1 - 32 kHz
// 2 - 44.1 kHz
// 3 - 48 kHz
// SPUs also support stereo decoding. (data.is_stereo)
// Check the output buffer - we cannot decode anything else if it's
// unavailable.
if (!data->output_buffer_valid) {
return;
}
assert_zero(data->unk_dword_9);
// XAudio Loops
// loop_count:
// - XAUDIO2_MAX_LOOP_COUNT = 254
// - XAUDIO2_LOOP_INFINITE = 255
// loop_start/loop_end are bit offsets to a specific frame
// Translate pointers for future use.
// Sometimes the game will use rolling input buffers. If they do, we cannot
// assume they form a complete block! In addition, the buffers DO NOT have
// to be contiguous!
uint8_t* in0 = data->input_buffer_0_valid
? memory()->TranslatePhysical(data->input_buffer_0_ptr)
: nullptr;
uint8_t* in1 = data->input_buffer_1_valid
? memory()->TranslatePhysical(data->input_buffer_1_ptr)
: nullptr;
uint8_t* current_input_buffer = data->current_buffer ? in1 : in0;
XELOGAPU("Processing context %d (offset %d, buffer %d, ptr %.8X)", id(),
data->input_buffer_read_offset, data->current_buffer,
current_input_buffer);
size_t input_buffer_0_size =
data->input_buffer_0_packet_count * kBytesPerPacket;
size_t input_buffer_1_size =
data->input_buffer_1_packet_count * kBytesPerPacket;
size_t input_total_size = input_buffer_0_size + input_buffer_1_size;
size_t current_input_size =
data->current_buffer ? input_buffer_1_size : input_buffer_0_size;
size_t current_input_packet_count = current_input_size / kBytesPerPacket;
// Output buffers are in raw PCM samples, 256 bytes per block.
// Output buffer is a ring buffer. We need to write from the write offset
// to the read offset.
uint8_t* output_buffer = memory()->TranslatePhysical(data->output_buffer_ptr);
uint32_t output_capacity =
data->output_buffer_block_count * kBytesPerSubframe;
uint32_t output_read_offset =
data->output_buffer_read_offset * kBytesPerSubframe;
uint32_t output_write_offset =
data->output_buffer_write_offset * kBytesPerSubframe;
RingBuffer output_rb(output_buffer, output_capacity);
output_rb.set_read_offset(output_read_offset);
output_rb.set_write_offset(output_write_offset);
// We can only decode an entire frame and write it out at a time, so
// don't save any samples.
size_t output_remaining_bytes = output_rb.write_count();
output_remaining_bytes -= data->is_stereo ? (output_remaining_bytes % 2048)
: (output_remaining_bytes % 1024);
// Decode until we can't write any more data.
while (output_remaining_bytes > 0) {
int num_channels = data->is_stereo ? 2 : 1;
if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
// Out of data.
break;
}
if (data->input_buffer_read_offset == 0) {
// Invalid offset. Go ahead and set it.
uint32_t offset = xma::GetPacketFrameOffset(current_input_buffer);
if (offset == -1) {
// No more frames.
if (data->current_buffer == 0) {
data->input_buffer_0_valid = 0;
data->input_buffer_read_offset = 0;
data->current_buffer++;
} else if (data->current_buffer == 1) {
data->input_buffer_1_valid = 0;
data->input_buffer_read_offset = 0;
data->current_buffer--;
}
// Die if we have no partial saved.
if (!partial_frame_saved_) {
return;
}
} else {
data->input_buffer_read_offset = offset;
}
}
if (!ValidFrameOffset(current_input_buffer, current_input_size,
data->input_buffer_read_offset)) {
XELOGAPU("XmaContext %d: Invalid read offset %d!", id(),
data->input_buffer_read_offset);
if (data->current_buffer == 0) {
data->current_buffer = 1;
data->input_buffer_0_valid = 0;
} else if (data->current_buffer == 1) {
data->current_buffer = 0;
data->input_buffer_1_valid = 0;
}
data->input_buffer_read_offset = 0;
return;
}
// Check if we need to save a partial frame.
if (data->input_buffer_read_offset != 0 && !partial_frame_saved_ &&
GetFramePacketNumber(current_input_buffer, current_input_size,
data->input_buffer_read_offset) ==
current_input_packet_count - 1) {
BitStream stream(current_input_buffer, current_input_size * 8);
stream.SetOffset(data->input_buffer_read_offset);
if (stream.BitsRemaining() >= 15) {
uint64_t frame_size = stream.Read(15);
if (data->input_buffer_read_offset + frame_size >=
current_input_size * 8 &&
frame_size != 0x7FFF) {
uint32_t rel_offset = data->input_buffer_read_offset % (2048 * 8);
// Frame is cut off! Save and exit.
partial_frame_saved_ = true;
partial_frame_size_known_ = true;
partial_frame_total_size_bits_ = frame_size;
SavePartial(
current_input_buffer + (current_input_packet_count - 1) * 2048,
rel_offset, frame_size, false);
}
} else {
// Header cut in half :/
uint32_t rel_offset = data->input_buffer_read_offset % (2048 * 8);
partial_frame_saved_ = true;
partial_frame_size_known_ = false;
SavePartial(
current_input_buffer + (current_input_packet_count - 1) * 2048,
rel_offset, 0, false);
}
if (partial_frame_saved_) {
XELOGAPU("XmaContext %d: saved a partial frame", id());
if (data->current_buffer == 0) {
data->input_buffer_0_valid = 0;
data->input_buffer_read_offset = 0;
data->current_buffer++;
} else if (data->current_buffer == 1) {
data->input_buffer_1_valid = 0;
data->input_buffer_read_offset = 0;
data->current_buffer--;
}
return;
}
}
if (partial_frame_saved_ && !partial_frame_size_known_) {
// Append the rest of the header.
size_t offset = SavePartial(current_input_buffer, 32, 15, true);
// Read the frame size.
BitStream stream(partial_frame_buffer_.data(),
15 + partial_frame_start_offset_bits_);
stream.SetOffset(partial_frame_start_offset_bits_);
uint64_t size = stream.Read(15);
partial_frame_size_known_ = true;
partial_frame_total_size_bits_ = size;
// Now append the rest of the frame.
SavePartial(current_input_buffer, 32 + (uint32_t)offset, size, true);
} else if (partial_frame_saved_) {
// Append the rest of the frame.
SavePartial(current_input_buffer, 32, partial_frame_total_size_bits_,
true);
}
// Prepare the decoder. Reinitialize if any parameters have changed.
PrepareDecoder(current_input_buffer, current_input_size, data->sample_rate,
num_channels);
bool partial = false;
size_t bit_offset = data->input_buffer_read_offset;
if (partial_frame_saved_) {
XELOGAPU("XmaContext %d: processing saved partial frame", id());
packet_->data = partial_frame_buffer_.data();
packet_->size = (int)partial_frame_buffer_.size();
bit_offset = partial_frame_start_offset_bits_;
partial = true;
partial_frame_saved_ = false;
} else {
packet_->data = current_input_buffer;
packet_->size = (int)current_input_size;
}
int invalid_frame = 0; // invalid frame?
int got_frame = 0; // successfully decoded a frame?
int frame_size = 0;
int len =
xma2_decode_frame(context_, packet_, decoded_frame_, &got_frame,
&invalid_frame, &frame_size, !partial, bit_offset);
if (!partial && len == 0) {
// Got the last frame of a packet. Advance the read offset to the next
// packet.
uint32_t packet_number =
GetFramePacketNumber(current_input_buffer, current_input_size,
data->input_buffer_read_offset);
if (packet_number == current_input_packet_count - 1) {
// Last packet.
if (data->current_buffer == 0) {
data->input_buffer_0_valid = 0;
data->input_buffer_read_offset = 0;
data->current_buffer = 1;
} else if (data->current_buffer == 1) {
data->input_buffer_1_valid = 0;
data->input_buffer_read_offset = 0;
data->current_buffer = 0;
}
} else {
// Advance the read offset.
packet_number++;
uint8_t* packet = current_input_buffer + (packet_number * 2048);
uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet);
if (first_frame_offset == -1) {
// Invalid packet (only contained a frame partial). Out of input.
if (data->current_buffer == 0) {
data->input_buffer_0_valid = 0;
data->current_buffer = 1;
} else if (data->current_buffer == 1) {
data->input_buffer_1_valid = 0;
data->current_buffer = 0;
}
data->input_buffer_read_offset = 0;
} else {
data->input_buffer_read_offset =
packet_number * 2048 * 8 + first_frame_offset;
}
}
}
if (got_frame) {
// Valid frame.
// Check and see if we need to loop back to any spot.
if (data->loop_count > 0 &&
data->input_buffer_read_offset == data->loop_end) {
// Loop back to the beginning.
data->input_buffer_read_offset = data->loop_start;
if (data->loop_count < 255) {
data->loop_count--;
}
} else if (!partial && len > 0) {
data->input_buffer_read_offset += len;
}
} else if (len < 0) {
// Did not get frame
XELOGAPU("libav failed to decode a frame!");
if (frame_size && frame_size != 0x7FFF) {
data->input_buffer_read_offset += frame_size;
} else {
data->input_buffer_0_valid = 0;
data->input_buffer_1_valid = 0;
}
return;
}
if (got_frame) {
// Successfully decoded a frame.
// Copy to the output buffer.
size_t written_bytes = 0;
// Validity checks.
assert(decoded_frame_->nb_samples <= kSamplesPerFrame);
assert(context_->sample_fmt == AV_SAMPLE_FMT_FLTP);
// Check the returned buffer size.
assert(av_samples_get_buffer_size(NULL, context_->channels,
decoded_frame_->nb_samples,
context_->sample_fmt, 1) ==
context_->channels * decoded_frame_->nb_samples * sizeof(float));
// Convert the frame.
ConvertFrame((const uint8_t**)decoded_frame_->data, context_->channels,
decoded_frame_->nb_samples, current_frame_);
assert_true(output_remaining_bytes >= kBytesPerFrame * num_channels);
output_rb.Write(current_frame_, kBytesPerFrame * num_channels);
written_bytes = kBytesPerFrame * num_channels;
output_remaining_bytes -= written_bytes;
data->output_buffer_write_offset = output_rb.write_offset() / 256;
}
}
// The game will kick us again with a new output buffer later.
// It's important that we only invalidate this if we actually wrote to it!!
if (output_rb.write_offset() == output_rb.read_offset()) {
data->output_buffer_valid = 0;
}
}
uint32_t XmaContext::GetFramePacketNumber(uint8_t* block, size_t size,
size_t bit_offset) {
size *= 8;
if (bit_offset >= size) {
// Not good :(
assert_always();
return -1;
}
size_t byte_offset = bit_offset >> 3;
size_t packet_number = byte_offset / kBytesPerPacket;
return (uint32_t)packet_number;
}
int XmaContext::PrepareDecoder(uint8_t* block, size_t size, int sample_rate,
int channels) {
// Sanity check: Packet metadata is always 1 for XMA2/0 for XMA
assert_true((block[2] & 0x7) == 1 || (block[2] & 0x7) == 0);
sample_rate = GetSampleRate(sample_rate);
// Re-initialize the context with new sample rate and channels.
if (context_->sample_rate != sample_rate || context_->channels != channels) {
// We have to reopen the codec so it'll realloc whatever data it needs.
// TODO(DrChat): Find a better way.
avcodec_close(context_);
context_->sample_rate = sample_rate;
context_->channels = channels;
extra_data_.channel_mask =
channels == 2 ? AV_CH_LAYOUT_STEREO : AV_CH_LAYOUT_MONO;
if (avcodec_open2(context_, codec_, NULL) < 0) {
XELOGE("XmaContext: Failed to reopen libav context");
return 1;
}
}
av_frame_unref(decoded_frame_);
return 0;
}
bool XmaContext::ConvertFrame(const uint8_t** samples, int num_channels,
int num_samples, uint8_t* output_buffer) {
// Loop through every sample, convert and drop it into the output array.
// If more than one channel, we need to interleave the samples from each
// channel next to each other.
// TODO: This can definitely be optimized with AVX/SSE intrinsics!
uint32_t o = 0;
for (int i = 0; i < num_samples; i++) {
for (int j = 0; j < num_channels; j++) {
// Select the appropriate array based on the current channel.
auto sample_array = reinterpret_cast<const float*>(samples[j]);
// Raw sample should be within [-1, 1].
// Clamp it, just in case.
float raw_sample = xe::saturate(sample_array[i]);
// Convert the sample and output it in big endian.
float scaled_sample = raw_sample * ((1 << 15) - 1);
int sample = static_cast<int>(scaled_sample);
xe::store_and_swap<uint16_t>(&output_buffer[o++ * 2], sample & 0xFFFF);
}
}
return true;
}
} // namespace apu
} // namespace xe