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Xenia-Canary/src/xenia/ui/d3d12/d3d12_api.h

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C

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_API_H_
#define XENIA_UI_D3D12_D3D12_API_H_
#include <gflags/gflags.h>
// This must be included before D3D and DXGI for things like NOMINMAX.
#include "xenia/base/platform_win.h"
#include <d3d12.h>
#include <d3dcompiler.h>
#include <dxgi1_4.h>
#define XELOGD3D XELOGI
DECLARE_bool(d3d12_tiled_resources);
#endif // XENIA_UI_D3D12_D3D12_API_H_