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Xenia-Canary/src/xenia/gpu/shaders/texture_load_128bpb.xesli
2022-06-16 21:39:16 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "texture_load.xesli"
xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_texture_load_dest, set=0,
binding=0, u0, space0)
xesl_typedStorageBuffer_declare(xesl_uint4, xe_texture_load_source, set=1,
binding=0, t0, space0)
xesl_entry_bindings_begin_compute
XE_TEXTURE_LOAD_CONSTANT_BUFFER_BINDING
xesl_entry_binding_next
xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_texture_load_dest,
buffer(1))
xesl_entry_binding_next
xesl_typedStorageBuffer_binding(xesl_uint4, xe_texture_load_source, buffer(2))
xesl_entry_bindings_end_inputs_begin_compute
xesl_entry_input_globalInvocationID
xesl_entry_inputs_end_code_begin_compute
// 1 thread = 2 blocks.
XeTextureLoadInfo load_info = XeTextureLoadGetInfo(
xesl_function_call_constantBuffer(xe_texture_load_constants));
xesl_uint3 block_index = xesl_GlobalInvocationID << xesl_uint3(1u, 0u, 0u);
xesl_dont_flatten
if (any(xesl_greaterThanEqual(block_index.xy, load_info.size_blocks.xy))) {
return;
}
uint block_offset_host = uint(
(XeTextureHostLinearOffset(xesl_int3(block_index), load_info.host_pitch,
load_info.size_blocks.y, 16u) +
load_info.host_offset) >> 4u);
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(load_info, block_index, 16u, 4u) >> 4u;
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
XeEndianSwap32(xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest),
load_info.endian_32));
++block_offset_host;
block_offset_guest +=
XeTextureLoadRightConsecutiveBlocksOffset(load_info, block_index.x, 4u) >>
4u;
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
XeEndianSwap32(xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest),
load_info.endian_32));
xesl_entry_code_end_compute