Files
Xenia-Canary/src/xenia/gpu/d3d12/shaders/texture_load_64bpb_2x.cs.hlsl
2018-12-06 10:38:13 +03:00

22 lines
983 B
HLSL

#include "texture_load.hlsli"
[numthreads(16, 16, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 1 uint2 guest texel.
[branch] if (any(xe_thread_id >= xe_texture_load_size_blocks)) {
return;
}
uint block_offset_guest =
XeTextureLoadGuestBlockOffsets(xe_thread_id, 8u, 3u).x << 2u;
uint4 blocks_01 = xe_texture_load_source.Load4(block_offset_guest);
uint4 blocks_23 = xe_texture_load_source.Load4(block_offset_guest + 16u);
blocks_01 = XeByteSwap(blocks_01, xe_texture_load_endianness);
blocks_23 = XeByteSwap(blocks_23, xe_texture_load_endianness);
uint block_offset_host = XeTextureHostLinearOffset(
xe_thread_id << uint3(1u, 1u, 0u), xe_texture_load_size_blocks.y << 1u,
xe_texture_load_host_pitch, 8u) + xe_texture_load_host_base;
xe_texture_load_dest.Store4(block_offset_host, blocks_01);
xe_texture_load_dest.Store4(block_offset_host + xe_texture_load_host_pitch,
blocks_23);
}