55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_UI_MODEL_THREAD_H_
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#define XENIA_DEBUG_UI_MODEL_THREAD_H_
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#include <cstdint>
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#include <string>
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#include "xenia/debug/proto/xdp_protocol.h"
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namespace xe {
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namespace debug {
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namespace ui {
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namespace model {
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class System;
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class Thread {
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public:
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Thread(System* system) : system_(system) {}
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bool is_dead() const { return is_dead_; }
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void set_dead(bool is_dead) { is_dead_ = is_dead; }
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uint32_t thread_handle() const { return entry_.thread_handle; }
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uint32_t thread_id() const { return entry_.thread_id; }
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bool is_host_thread() const { return entry_.is_host_thread; }
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std::string name() const { return entry_.name; }
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const proto::ThreadListEntry* entry() const { return &entry_; }
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std::string to_string();
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void Update(const proto::ThreadListEntry* entry);
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private:
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System* system_ = nullptr;
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bool is_dead_ = false;
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proto::ThreadListEntry entry_ = {0};
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proto::ThreadListEntry temp_entry_ = {0};
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};
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} // namespace model
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} // namespace ui
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_UI_MODEL_THREAD_H_
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