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Xenia-Canary/src/xenia/debug/debug_client.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_DEBUG_CLIENT_H_
#define XENIA_DEBUG_DEBUG_CLIENT_H_
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "xenia/base/socket.h"
#include "xenia/base/threading.h"
#include "xenia/debug/proto/packet_reader.h"
#include "xenia/debug/proto/packet_writer.h"
#include "xenia/debug/proto/xdp_protocol.h"
namespace xe {
namespace ui {
class Loop;
} // namespace ui
} // namespace xe
namespace xe {
namespace debug {
using proto::ModuleListEntry;
using proto::ThreadCallStackFrame;
using proto::ThreadListEntry;
using proto::ThreadStateEntry;
enum class ExecutionState {
kRunning,
kStopped,
kExited,
};
// NOTE: all callbacks are issued on the client thread and should be marshalled
// to the UI thread. All other methods can be called from any thread.
class DebugClientListener {
public:
virtual ~DebugClientListener() = default;
virtual void OnExecutionStateChanged(ExecutionState execution_state) = 0;
virtual void OnModulesUpdated(
std::vector<const ModuleListEntry*> entries) = 0;
virtual void OnThreadsUpdated(
std::vector<const ThreadListEntry*> entries) = 0;
virtual void OnThreadStateUpdated(
uint32_t thread_handle, const ThreadStateEntry* entry,
std::vector<const ThreadCallStackFrame*> frames) = 0;
};
class DebugClient {
public:
DebugClient();
~DebugClient();
Socket* socket() const { return socket_.get(); }
void set_listener(DebugClientListener* listener) { listener_ = listener; }
void set_loop(xe::ui::Loop* loop) { loop_ = loop; }
ExecutionState execution_state() const { return execution_state_; }
bool Connect(std::string hostname, uint16_t port);
void Continue();
void StepOne(uint32_t thread_id);
void StepTo(uint32_t thread_id, uint32_t target_pc);
void Interrupt();
void Exit();
private:
bool HandleSocketEvent();
bool ProcessBuffer(const uint8_t* buffer, size_t buffer_length);
bool ProcessPacket(proto::PacketReader* packet_reader,
const proto::Packet* packet);
void Flush();
void BeginUpdateAllState();
std::recursive_mutex mutex_;
std::unique_ptr<Socket> socket_;
std::unique_ptr<xe::threading::Thread> thread_;
std::vector<uint8_t> receive_buffer_;
proto::PacketReader packet_reader_;
proto::PacketWriter packet_writer_;
DebugClientListener* listener_ = nullptr;
xe::ui::Loop* loop_ = nullptr;
ExecutionState execution_state_ = ExecutionState::kStopped;
};
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_DEBUG_CLIENT_H_