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Xenia-Canary/src/xenia/debug/ui/model/system.cc

129 lines
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/debug/ui/model/system.h"
#include <unordered_set>
namespace xe {
namespace debug {
namespace ui {
namespace model {
using namespace xe::debug::proto; // NOLINT(build/namespaces)
System::System(xe::ui::Loop* loop, DebugClient* client)
: loop_(loop), client_(client) {
client_->set_listener(this);
client_->set_loop(loop);
}
System::~System() { client_->set_listener(nullptr); }
ExecutionState System::execution_state() { return client_->execution_state(); }
std::vector<Module*> System::modules() {
std::vector<Module*> result;
for (auto& module : modules_) {
result.push_back(module.get());
}
return result;
}
std::vector<Thread*> System::threads() {
std::vector<Thread*> result;
for (auto& thread : threads_) {
result.push_back(thread.get());
}
return result;
}
Module* System::GetModuleByHandle(uint32_t module_handle) {
auto it = modules_by_handle_.find(module_handle);
return it != modules_by_handle_.end() ? it->second : nullptr;
}
Thread* System::GetThreadByHandle(uint32_t thread_handle) {
auto it = threads_by_handle_.find(thread_handle);
return it != threads_by_handle_.end() ? it->second : nullptr;
}
void System::OnExecutionStateChanged(ExecutionState execution_state) {
on_execution_state_changed();
}
void System::OnModulesUpdated(std::vector<const ModuleListEntry*> entries) {
std::unordered_set<uint32_t> extra_modules;
for (size_t i = 0; i < modules_.size(); ++i) {
extra_modules.emplace(modules_[i]->module_handle());
}
for (auto entry : entries) {
auto existing_module = modules_by_handle_.find(entry->module_handle);
if (existing_module == modules_by_handle_.end()) {
auto module = std::make_unique<Module>(this);
module->Update(entry);
modules_by_handle_.emplace(entry->module_handle, module.get());
modules_.emplace_back(std::move(module));
} else {
existing_module->second->Update(entry);
extra_modules.erase(existing_module->first);
}
}
for (auto module_handle : extra_modules) {
auto module = modules_by_handle_.find(module_handle);
if (module != modules_by_handle_.end()) {
module->second->set_dead(true);
}
}
on_modules_updated();
}
void System::OnThreadsUpdated(std::vector<const ThreadListEntry*> entries) {
std::unordered_set<uint32_t> extra_threads;
for (size_t i = 0; i < threads_.size(); ++i) {
extra_threads.emplace(threads_[i]->thread_handle());
}
for (auto entry : entries) {
auto existing_thread = threads_by_handle_.find(entry->thread_handle);
if (existing_thread == threads_by_handle_.end()) {
auto thread = std::make_unique<Thread>(this);
thread->Update(entry);
threads_by_handle_.emplace(entry->thread_handle, thread.get());
threads_.emplace_back(std::move(thread));
} else {
existing_thread->second->Update(entry);
extra_threads.erase(existing_thread->first);
}
}
for (auto thread_handle : extra_threads) {
auto thread = threads_by_handle_.find(thread_handle);
if (thread != threads_by_handle_.end()) {
thread->second->set_dead(true);
}
}
on_threads_updated();
}
void System::OnThreadStateUpdated(
uint32_t thread_handle, const ThreadStateEntry* entry,
std::vector<const ThreadCallStackFrame*> frames) {
auto thread = threads_by_handle_[thread_handle];
if (thread != nullptr) {
thread->UpdateState(entry, std::move(frames));
on_thread_state_updated(thread);
}
}
} // namespace model
} // namespace ui
} // namespace debug
} // namespace xe