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Xenia-Canary/src/xenia/app/emulator_window.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_APP_EMULATOR_WINDOW_H_
#define XENIA_APP_EMULATOR_WINDOW_H_
#include <memory>
#include <string>
#include "xenia/ui/loop.h"
#include "xenia/ui/menu_item.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
namespace xe {
class Emulator;
} // namespace xe
namespace xe {
namespace app {
class EmulatorWindow {
public:
virtual ~EmulatorWindow();
static std::unique_ptr<EmulatorWindow> Create(Emulator* emulator);
Emulator* emulator() const { return emulator_; }
ui::Loop* loop() const { return loop_.get(); }
ui::Window* window() const { return window_.get(); }
void UpdateTitle();
void ToggleFullscreen();
private:
explicit EmulatorWindow(Emulator* emulator);
bool Initialize();
void FileDrop(wchar_t* filename);
void FileOpen();
void FileClose();
void ShowContentDirectory();
void CheckHideCursor();
void CpuTimeScalarReset();
void CpuTimeScalarSetHalf();
void CpuTimeScalarSetDouble();
void CpuBreakIntoDebugger();
void CpuBreakIntoHostDebugger();
void GpuTraceFrame();
void GpuClearCaches();
void ShowHelpWebsite();
Emulator* emulator_;
std::unique_ptr<ui::Loop> loop_;
std::unique_ptr<ui::Window> window_;
std::wstring base_title_;
uint64_t cursor_hide_time_ = 0;
};
} // namespace app
} // namespace xe
#endif // XENIA_APP_EMULATOR_WINDOW_H_