Files
Xenia-Canary/src/xenia/debug/protocols/ws/ws_client.h
2013-12-22 00:21:35 -08:00

71 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
#define XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <vector>
#include <xenia/debug/debug_client.h>
struct wslay_event_msg;
struct json_t;
namespace xe {
namespace debug {
namespace protocols {
namespace ws {
class WSClient : public DebugClient {
public:
WSClient(DebugServer* debug_server, socket_t socket_id);
virtual ~WSClient();
socket_t socket_id() const { return socket_id_; }
virtual int Setup();
virtual void Close();
void Write(const char* value);
void Write(const uint8_t** buffers, size_t* lengths, size_t count,
bool binary = true);
void OnMessage(const uint8_t* data, size_t length);
json_t* HandleMessage(const char* command, json_t* request, bool& succeeded);
private:
static void StartCallback(void* param);
int PerformHandshake();
int WriteResponse(std::string& response);
void EventThread();
xe_thread_ref thread_;
socket_t socket_id_;
xe_socket_loop_t* loop_;
xe_mutex_t* mutex_;
std::vector<struct wslay_event_msg> pending_messages_;
};
} // namespace ws
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_