47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2013 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/cpu/compiler/compiler.h"
|
|
|
|
#include "xenia/base/profiling.h"
|
|
#include "xenia/cpu/compiler/compiler_pass.h"
|
|
|
|
namespace xe {
|
|
namespace cpu {
|
|
namespace compiler {
|
|
|
|
Compiler::Compiler(Processor* processor) : processor_(processor) {}
|
|
|
|
Compiler::~Compiler() { Reset(); }
|
|
|
|
void Compiler::AddPass(std::unique_ptr<CompilerPass> pass) {
|
|
pass->Initialize(this);
|
|
passes_.push_back(std::move(pass));
|
|
}
|
|
|
|
void Compiler::Reset() {}
|
|
|
|
bool Compiler::Compile(xe::cpu::hir::HIRBuilder* builder) {
|
|
// TODO(benvanik): sophisticated stuff. Run passes in parallel, run until they
|
|
// stop changing things, etc.
|
|
for (size_t i = 0; i < passes_.size(); ++i) {
|
|
auto& pass = passes_[i];
|
|
scratch_arena_.Reset();
|
|
if (!pass->Run(builder)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace compiler
|
|
} // namespace cpu
|
|
} // namespace xe
|