58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_ELF_MODULE_H_
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#define XENIA_CPU_ELF_MODULE_H_
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#include <string>
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#include <vector>
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#include "xenia/cpu/module.h"
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namespace xe {
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namespace kernel {
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class KernelState;
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} // namespace kernel
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namespace cpu {
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// ELF module: Used to load libxenon executables.
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class ElfModule : public xe::cpu::Module {
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public:
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ElfModule(Processor* processor, kernel::KernelState* kernel_state);
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virtual ~ElfModule();
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bool loaded() const { return loaded_; }
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uint32_t entry_point() const { return entry_point_; }
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const std::string& name() const override { return name_; }
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bool is_executable() const override;
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const std::string& path() const { return path_; }
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bool Load(const std::string& name, const std::string& path,
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const void* elf_addr, size_t elf_length);
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bool Unload();
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protected:
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std::unique_ptr<Function> CreateFunction(uint32_t address) override;
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private:
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std::string name_;
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std::string path_;
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kernel::KernelState* kernel_state_;
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bool loaded_;
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std::vector<uint8_t> elf_header_mem_; // Holds the ELF header
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uint32_t entry_point_;
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};
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_ELF_MODULE_H_
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