38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_PLATFORM_WIN_H_
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#define XENIA_BASE_PLATFORM_WIN_H_
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// NOTE: if you're including this file it means you are explicitly depending
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// on Windows-specific headers. This is bad for portability and should be
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// avoided!
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#include "xenia/base/platform.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#define NOMINMAX
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#include <ObjBase.h>
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#include <SDKDDKVer.h>
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#include <bcrypt.h>
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#include <dwmapi.h>
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#include <shellapi.h>
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#include <shlwapi.h>
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#include <shobjidl.h>
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#include <tpcshrd.h>
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#include <windows.h>
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#include <windowsx.h>
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#undef DeleteBitmap
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#undef DeleteFile
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#undef GetFirstChild
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#endif // XENIA_BASE_PLATFORM_WIN_H_
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