Add constexpr getters to magicdiv class so it can be used from jitted x64/dxbc Track the guest return address as well for guest/host sync, if multiple entries have the same guest stack find the first one with a matching guest retaddr. this fixes epic mickey 2 (which the previous guest-stack change had allowed to go ingame for a bit) and potentially also a crash in fable3. Break if under debugger when stackpoints are overflowed Add much more useful output for host exceptions, print out xenia_canary.exe relative offsets if exception is in module, formatmessage for ntstatus/win32err, strerror Minor d3d12 microoptimization, instead of doing SetEventOnCompletion + WaitForSingleObject do SetEventOnCompletion w/ nullptr so that the wait happens in kernel mode, avoiding two extra context switches add unimplemented kernel functions: ExAllocatePoolWithTag ObReferenceObject ObDereferenceObject has no return value. Log a message when ObDereferenceObject/Reference receive unregistered guest kernel objects gave ObLookupThreadByThreadId its correct error status hoist object_types initialization out of ObReferenceObjectByHandle Fix out parameter values on error for a few kernel funcs add note about msr to KeSetCurrentStackPointers add X_STATUS_OBJECT_TYPE_MISMATCH check for xeNtSetEvent add msr_mask field to X_KPCR
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_DEBUGGING_H_
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#define XENIA_BASE_DEBUGGING_H_
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#include <cstdint>
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#include "third_party/fmt/include/fmt/format.h"
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namespace xe {
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namespace debugging {
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// Returns true if a debugger is attached to this process.
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// The state may change at any time (attach after launch, etc), so do not
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// cache this value. Determining if the debugger is attached is expensive,
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// though, so avoid calling it frequently.
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// chrispy: no longer expensive to check on windows, we're directly using the
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// teb/peb now to find this
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bool IsDebuggerAttached();
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// Breaks into the debugger if it is attached.
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// If no debugger is present, a signal will be raised.
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void Break();
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namespace internal {
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void DebugPrint(const char* s);
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}
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// Prints a message to the attached debugger.
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// This bypasses the normal logging mechanism. If no debugger is attached it's
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// likely to no-op.
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template <typename... Args>
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void DebugPrint(fmt::string_view format, const Args&... args) {
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internal::DebugPrint(
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fmt::vformat(format, fmt::make_format_args(args...)).c_str());
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}
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} // namespace debugging
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} // namespace xe
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#endif // XENIA_BASE_DEBUGGING_H_
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