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Xenia-Canary/src/xenia/gpu/shader.cc

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/shader.h"
#include <cinttypes>
#include <cstring>
#include <utility>
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
#include "xenia/base/string.h"
#include "xenia/gpu/ucode.h"
namespace xe {
namespace gpu {
using namespace ucode;
Shader::Shader(xenos::ShaderType shader_type, uint64_t ucode_data_hash,
const uint32_t* ucode_dwords, size_t ucode_dword_count,
std::endian ucode_source_endian)
: shader_type_(shader_type), ucode_data_hash_(ucode_data_hash) {
// We keep ucode data in host native format so it's easier to work with.
ucode_data_.resize(ucode_dword_count);
if (std::endian::native != ucode_source_endian) {
xe::copy_and_swap(ucode_data_.data(), ucode_dwords, ucode_dword_count);
} else {
std::memcpy(ucode_data_.data(), ucode_dwords,
sizeof(uint32_t) * ucode_dword_count);
}
}
Shader::~Shader() {
for (auto it : translations_) {
delete it.second;
}
}
std::string Shader::Translation::GetTranslatedBinaryString() const {
std::string result;
result.resize(translated_binary_.size());
std::memcpy(const_cast<char*>(result.data()), translated_binary_.data(),
translated_binary_.size());
return result;
}
std::pair<std::filesystem::path, std::filesystem::path>
Shader::Translation::Dump(const std::filesystem::path& base_path,
const char* path_prefix) const {
if (!is_valid()) {
return std::make_pair(std::filesystem::path(), std::filesystem::path());
}
std::filesystem::path path = base_path;
// Ensure target path exists.
std::filesystem::path target_path = base_path;
if (!target_path.empty()) {
target_path = std::filesystem::absolute(target_path);
std::filesystem::create_directories(target_path);
}
const char* type_extension =
shader().type() == xenos::ShaderType::kVertex ? "vert" : "frag";
std::filesystem::path binary_path =
target_path / fmt::format("shader_{:016X}_{:016X}.{}.bin.{}",
shader().ucode_data_hash(), modification(),
path_prefix, type_extension);
FILE* binary_file = filesystem::OpenFile(binary_path, "wb");
if (binary_file) {
fwrite(translated_binary_.data(), sizeof(*translated_binary_.data()),
translated_binary_.size(), binary_file);
fclose(binary_file);
}
std::filesystem::path disasm_path;
if (!host_disassembly_.empty()) {
disasm_path =
target_path / fmt::format("shader_{:016X}_{:016X}.{}.{}",
shader().ucode_data_hash(), modification(),
path_prefix, type_extension);
FILE* disasm_file = filesystem::OpenFile(disasm_path, "w");
if (disasm_file) {
fwrite(host_disassembly_.data(), sizeof(*host_disassembly_.data()),
host_disassembly_.size(), disasm_file);
fclose(disasm_file);
}
}
return std::make_pair(std::move(binary_path), std::move(disasm_path));
}
Shader::Translation* Shader::GetOrCreateTranslation(uint64_t modification,
bool* is_new) {
auto it = translations_.find(modification);
if (it != translations_.end()) {
if (is_new) {
*is_new = false;
}
return it->second;
}
Translation* translation = CreateTranslationInstance(modification);
translations_.emplace(modification, translation);
if (is_new) {
*is_new = true;
}
return translation;
}
void Shader::DestroyTranslation(uint64_t modification) {
auto it = translations_.find(modification);
if (it == translations_.end()) {
return;
}
delete it->second;
translations_.erase(it);
}
std::pair<std::filesystem::path, std::filesystem::path> Shader::DumpUcode(
const std::filesystem::path& base_path) const {
// Ensure target path exists.
std::filesystem::path target_path = base_path;
if (!target_path.empty()) {
target_path = std::filesystem::absolute(target_path);
std::filesystem::create_directories(target_path);
}
const char* type_extension =
type() == xenos::ShaderType::kVertex ? "vert" : "frag";
std::filesystem::path binary_path =
target_path / fmt::format("shader_{:016X}.ucode.bin.{}",
ucode_data_hash(), type_extension);
FILE* binary_file = filesystem::OpenFile(binary_path, "wb");
if (binary_file) {
fwrite(ucode_data().data(), sizeof(*ucode_data().data()),
ucode_data().size(), binary_file);
fclose(binary_file);
}
std::filesystem::path disasm_path;
if (is_ucode_analyzed()) {
disasm_path = target_path / fmt::format("shader_{:016X}.ucode.{}",
ucode_data_hash(), type_extension);
FILE* disasm_file = filesystem::OpenFile(disasm_path, "w");
if (disasm_file) {
fwrite(ucode_disassembly().data(), sizeof(*ucode_disassembly().data()),
ucode_disassembly().size(), disasm_file);
fclose(disasm_file);
}
}
return std::make_pair(std::move(binary_path), std::move(disasm_path));
}
Shader::Translation* Shader::CreateTranslationInstance(uint64_t modification) {
// Default implementation for simple cases like ucode disassembly.
return new Translation(*this, modification);
}
} // namespace gpu
} // namespace xe