[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_TRACE_VIEWER_H_
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#define XENIA_GPU_TRACE_VIEWER_H_
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#include <string>
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#include "xenia/emulator.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/gpu/trace_player.h"
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#include "xenia/gpu/trace_protocol.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/memory.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/window_listener.h"
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#include "xenia/ui/windowed_app.h"
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namespace xe {
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namespace gpu {
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struct SamplerInfo;
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struct TextureInfo;
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class TraceViewer : public xe::ui::WindowedApp {
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public:
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virtual ~TraceViewer();
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bool OnInitialize() override;
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protected:
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explicit TraceViewer(xe::ui::WindowedAppContext& app_context,
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const std::string_view name);
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virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
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GraphicsSystem* graphics_system() const { return graphics_system_; }
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void DrawMultilineString(const std::string_view str);
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virtual uintptr_t GetColorRenderTarget(
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uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
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xenos::ColorRenderTargetFormat format) = 0;
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virtual uintptr_t GetDepthRenderTarget(
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uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
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xenos::DepthRenderTargetFormat format) = 0;
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virtual uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) = 0;
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virtual size_t QueryVSOutputSize() { return 0; }
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virtual size_t QueryVSOutputElementSize() { return 0; }
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virtual bool QueryVSOutput(void* buffer, size_t size) { return false; }
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virtual bool Setup();
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private:
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class TraceViewerWindowListener final : public xe::ui::WindowListener,
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public xe::ui::WindowInputListener {
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public:
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explicit TraceViewerWindowListener(TraceViewer& trace_viewer)
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: trace_viewer_(trace_viewer) {}
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void OnClosing(xe::ui::UIEvent& e) override;
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void OnKeyDown(xe::ui::KeyEvent& e) override;
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private:
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TraceViewer& trace_viewer_;
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};
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class TraceViewerDialog final : public ui::ImGuiDialog {
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public:
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explicit TraceViewerDialog(xe::ui::ImGuiDrawer* imgui_drawer,
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TraceViewer& trace_viewer)
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: xe::ui::ImGuiDialog(imgui_drawer), trace_viewer_(trace_viewer) {}
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protected:
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void OnDraw(ImGuiIO& io) override;
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private:
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TraceViewer& trace_viewer_;
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};
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enum class ShaderDisplayType : int {
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kUcode,
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kTranslated,
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kHostDisasm,
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};
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bool Load(const std::filesystem::path& trace_file_path);
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void DrawUI();
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void DrawControllerUI();
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void DrawPacketDisassemblerUI();
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int RecursiveDrawCommandBufferUI(const TraceReader::Frame* frame,
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TraceReader::CommandBuffer* buffer);
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void DrawCommandListUI();
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void DrawStateUI();
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ShaderDisplayType DrawShaderTypeUI();
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void DrawShaderUI(Shader* shader, ShaderDisplayType display_type);
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void DrawBlendMode(uint32_t src_blend, uint32_t dest_blend,
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uint32_t blend_op);
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void DrawTextureInfo(const Shader::TextureBinding& texture_binding);
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void DrawFailedTextureInfo(const Shader::TextureBinding& texture_binding,
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const char* message);
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void DrawVertexFetcher(Shader* shader,
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const Shader::VertexBinding& vertex_binding,
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const xenos::xe_gpu_vertex_fetch_t* fetch);
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TraceViewerWindowListener window_listener_;
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std::unique_ptr<xe::ui::Window> window_;
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std::unique_ptr<Emulator> emulator_;
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Memory* memory_ = nullptr;
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GraphicsSystem* graphics_system_ = nullptr;
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std::unique_ptr<TracePlayer> player_;
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std::unique_ptr<xe::ui::Presenter> presenter_;
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std::unique_ptr<xe::ui::ImmediateDrawer> immediate_drawer_;
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std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
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std::unique_ptr<TraceViewerDialog> trace_viewer_dialog_;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_TRACE_VIEWER_H_
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