68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2023 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "achievement_manager.h"
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#include "xenia/emulator.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/ui/imgui_notification.h"
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DEFINE_bool(show_achievement_notification, true,
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"Show achievement notification on screen.", "UI");
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DECLARE_int32(user_language);
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namespace xe {
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namespace kernel {
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AchievementManager::AchievementManager(){};
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void AchievementManager::EarnAchievement(uint64_t xuid, uint32_t title_id,
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uint32_t achievement_id) {
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const Emulator* emulator = kernel_state()->emulator();
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ui::WindowedAppContext& app_context =
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kernel_state()->emulator()->display_window()->app_context();
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ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
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const util::XdbfGameData title_xdbf = kernel_state()->title_xdbf();
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const std::vector<util::XdbfAchievementTableEntry> achievements =
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title_xdbf.GetAchievements();
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const XLanguage title_language = title_xdbf.GetExistingLanguage(
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static_cast<XLanguage>(cvars::user_language));
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for (const util::XdbfAchievementTableEntry& entry : achievements) {
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if (entry.id == achievement_id) {
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const std::string label =
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title_xdbf.GetStringTableEntry(title_language, entry.label_id);
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const std::string desc =
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title_xdbf.GetStringTableEntry(title_language, entry.description_id);
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XELOGI("Achievement unlocked: {}", label);
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const std::string description =
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fmt::format("{}G - {}", entry.gamerscore, label);
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// Even if we disable popup we still should store info that this
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// achievement was earned.
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if (!cvars::show_achievement_notification) {
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continue;
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}
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app_context.CallInUIThread([imgui_drawer, description]() {
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new xe::ui::AchievementNotificationWindow(
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imgui_drawer, "Achievement unlocked", description, 0,
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kernel_state()->notification_position_);
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});
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}
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}
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}
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} // namespace kernel
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} // namespace xe
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