75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2018 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#ifndef XENIA_UI_D3D12_D3D12_IMMEDIATE_DRAWER_H_
|
|
#define XENIA_UI_D3D12_D3D12_IMMEDIATE_DRAWER_H_
|
|
|
|
#include <deque>
|
|
#include <memory>
|
|
|
|
#include "xenia/ui/d3d12/command_list.h"
|
|
#include "xenia/ui/d3d12/d3d12_api.h"
|
|
#include "xenia/ui/d3d12/d3d12_context.h"
|
|
#include "xenia/ui/immediate_drawer.h"
|
|
|
|
namespace xe {
|
|
namespace ui {
|
|
namespace d3d12 {
|
|
|
|
class D3D12ImmediateDrawer : public ImmediateDrawer {
|
|
public:
|
|
D3D12ImmediateDrawer(D3D12Context* graphics_context);
|
|
~D3D12ImmediateDrawer() override;
|
|
|
|
bool Initialize();
|
|
void Shutdown();
|
|
|
|
std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
|
|
uint32_t height,
|
|
ImmediateTextureFilter filter,
|
|
bool repeat,
|
|
const uint8_t* data) override;
|
|
void UpdateTexture(ImmediateTexture* texture, const uint8_t* data) override;
|
|
|
|
void Begin(int render_target_width, int render_target_height) override;
|
|
void BeginDrawBatch(const ImmediateDrawBatch& batch) override;
|
|
void Draw(const ImmediateDraw& draw) override;
|
|
void EndDrawBatch() override;
|
|
void End();
|
|
|
|
private:
|
|
D3D12Context* context_ = nullptr;
|
|
|
|
enum class SamplerIndex {
|
|
kNearestClamp,
|
|
kLinearClamp,
|
|
kNearestRepeat,
|
|
kLinearRepeat,
|
|
|
|
kSamplerCount
|
|
};
|
|
ID3D12DescriptorHeap* sampler_heap_ = nullptr;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE sampler_heap_cpu_start_;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE sampler_heap_gpu_start_;
|
|
|
|
ID3D12GraphicsCommandList* current_command_list_ = nullptr;
|
|
|
|
struct SubmittedTextureUpload {
|
|
ID3D12Resource* data_resource;
|
|
uint64_t frame;
|
|
};
|
|
std::deque<SubmittedTextureUpload> texture_uploads_submitted_;
|
|
};
|
|
|
|
} // namespace d3d12
|
|
} // namespace ui
|
|
} // namespace xe
|
|
|
|
#endif // XENIA_UI_D3D12_D3D12_IMMEDIATE_DRAWER_H_
|