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Xenia-Canary/src/xenia/ui/d3d12/d3d12_immediate_drawer.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_IMMEDIATE_DRAWER_H_
#define XENIA_UI_D3D12_D3D12_IMMEDIATE_DRAWER_H_
#include <deque>
#include <memory>
#include "xenia/ui/d3d12/command_list.h"
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/d3d12/d3d12_context.h"
#include "xenia/ui/immediate_drawer.h"
namespace xe {
namespace ui {
namespace d3d12 {
class D3D12ImmediateDrawer : public ImmediateDrawer {
public:
D3D12ImmediateDrawer(D3D12Context* graphics_context);
~D3D12ImmediateDrawer() override;
bool Initialize();
void Shutdown();
std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
uint32_t height,
ImmediateTextureFilter filter,
bool repeat,
const uint8_t* data) override;
void UpdateTexture(ImmediateTexture* texture, const uint8_t* data) override;
void Begin(int render_target_width, int render_target_height) override;
void BeginDrawBatch(const ImmediateDrawBatch& batch) override;
void Draw(const ImmediateDraw& draw) override;
void EndDrawBatch() override;
void End();
private:
D3D12Context* context_ = nullptr;
enum class SamplerIndex {
kNearestClamp,
kLinearClamp,
kNearestRepeat,
kLinearRepeat,
kSamplerCount
};
ID3D12DescriptorHeap* sampler_heap_ = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE sampler_heap_cpu_start_;
D3D12_GPU_DESCRIPTOR_HANDLE sampler_heap_gpu_start_;
ID3D12GraphicsCommandList* current_command_list_ = nullptr;
struct SubmittedTextureUpload {
ID3D12Resource* data_resource;
uint64_t frame;
};
std::deque<SubmittedTextureUpload> texture_uploads_submitted_;
};
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_IMMEDIATE_DRAWER_H_