66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2014 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#ifndef XENIA_GPU_GL4_TEXTURE_CACHE_H_
|
|
#define XENIA_GPU_GL4_TEXTURE_CACHE_H_
|
|
|
|
#include <vector>
|
|
|
|
#include <xenia/gpu/gl4/circular_buffer.h>
|
|
#include <xenia/gpu/gl4/gl_context.h>
|
|
#include <xenia/gpu/sampler_info.h>
|
|
#include <xenia/gpu/texture_info.h>
|
|
|
|
namespace xe {
|
|
namespace gpu {
|
|
namespace gl4 {
|
|
|
|
class TextureCache {
|
|
public:
|
|
struct EntryView {
|
|
SamplerInfo sampler_info;
|
|
GLuint sampler;
|
|
GLuint64 texture_sampler_handle;
|
|
};
|
|
struct Entry {
|
|
TextureInfo texture_info;
|
|
GLuint base_texture;
|
|
std::vector<EntryView> views;
|
|
};
|
|
|
|
TextureCache();
|
|
~TextureCache();
|
|
|
|
bool Initialize(CircularBuffer* scratch_buffer);
|
|
void Shutdown();
|
|
void Clear();
|
|
|
|
EntryView* Demand(void* host_base, size_t length,
|
|
const TextureInfo& texture_info,
|
|
const SamplerInfo& sampler_info);
|
|
|
|
private:
|
|
bool SetupTexture(GLuint texture, const TextureInfo& texture_info);
|
|
bool SetupSampler(GLuint sampler, const TextureInfo& texture_info,
|
|
const SamplerInfo& sampler_info);
|
|
|
|
bool UploadTexture2D(GLuint texture, void* host_base, size_t length,
|
|
const TextureInfo& texture_info,
|
|
const SamplerInfo& sampler_info);
|
|
|
|
CircularBuffer* scratch_buffer_;
|
|
std::vector<Entry> entries_;
|
|
};
|
|
|
|
} // namespace gl4
|
|
} // namespace gpu
|
|
} // namespace xe
|
|
|
|
#endif // XENIA_GPU_GL4_TEXTURE_CACHE_H_
|