164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2013 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include <xenia/gpu/shader.h>
|
|
|
|
#include <xenia/gpu/xenos/ucode_disassembler.h>
|
|
|
|
|
|
using namespace xe;
|
|
using namespace xe::gpu;
|
|
using namespace xe::gpu::xenos;
|
|
|
|
|
|
Shader::Shader(
|
|
XE_GPU_SHADER_TYPE type,
|
|
const uint8_t* src_ptr, size_t length,
|
|
uint64_t hash) :
|
|
type_(type), hash_(hash), is_prepared_(false), disasm_src_(NULL) {
|
|
xe_zero_struct(&alloc_counts_, sizeof(alloc_counts_));
|
|
xe_zero_struct(fetch_vtx_slots_, sizeof(fetch_vtx_slots_));
|
|
|
|
// Verify.
|
|
dword_count_ = length / 4;
|
|
XEASSERT(dword_count_ <= 512);
|
|
|
|
// Copy bytes and swap.
|
|
size_t byte_size = dword_count_ * sizeof(uint32_t);
|
|
dwords_ = (uint32_t*)xe_malloc(byte_size);
|
|
for (uint32_t n = 0; n < dword_count_; n++) {
|
|
dwords_[n] = XEGETUINT32BE(src_ptr + n * 4);
|
|
}
|
|
|
|
// Gather input/output registers/etc.
|
|
GatherIO();
|
|
|
|
// Disassemble, for debugging.
|
|
disasm_src_ = DisassembleShader(type_, dwords_, dword_count_);
|
|
}
|
|
|
|
Shader::~Shader() {
|
|
if (disasm_src_) {
|
|
xe_free(disasm_src_);
|
|
}
|
|
xe_free(dwords_);
|
|
}
|
|
|
|
void Shader::GatherIO() {
|
|
// Process all execution blocks.
|
|
instr_cf_t cfa;
|
|
instr_cf_t cfb;
|
|
for (int idx = 0; idx < dword_count_; idx += 3) {
|
|
uint32_t dword_0 = dwords_[idx + 0];
|
|
uint32_t dword_1 = dwords_[idx + 1];
|
|
uint32_t dword_2 = dwords_[idx + 2];
|
|
cfa.dword_0 = dword_0;
|
|
cfa.dword_1 = dword_1 & 0xFFFF;
|
|
cfb.dword_0 = (dword_1 >> 16) | (dword_2 << 16);
|
|
cfb.dword_1 = dword_2 >> 16;
|
|
if (cfa.opc == ALLOC) {
|
|
GatherAlloc(&cfa.alloc);
|
|
} else if (cfa.is_exec()) {
|
|
GatherExec(&cfa.exec);
|
|
}
|
|
if (cfb.opc == ALLOC) {
|
|
GatherAlloc(&cfb.alloc);
|
|
} else if (cfb.is_exec()) {
|
|
GatherExec(&cfb.exec);
|
|
}
|
|
if (cfa.opc == EXEC_END || cfb.opc == EXEC_END) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Shader::GatherAlloc(const instr_cf_alloc_t* cf) {
|
|
allocs_.push_back(*cf);
|
|
|
|
switch (cf->buffer_select) {
|
|
case SQ_POSITION:
|
|
// Position (SV_POSITION).
|
|
alloc_counts_.positions += cf->size + 1;
|
|
break;
|
|
case SQ_PARAMETER_PIXEL:
|
|
// Output to PS (if VS), or frag output (if PS).
|
|
alloc_counts_.params += cf->size + 1;
|
|
break;
|
|
case SQ_MEMORY:
|
|
// MEMEXPORT?
|
|
alloc_counts_.memories += cf->size + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Shader::GatherExec(const instr_cf_exec_t* cf) {
|
|
execs_.push_back(*cf);
|
|
|
|
uint32_t sequence = cf->serialize;
|
|
for (uint32_t i = 0; i < cf->count; i++) {
|
|
uint32_t alu_off = (cf->address + i);
|
|
int sync = sequence & 0x2;
|
|
if (sequence & 0x1) {
|
|
const instr_fetch_t* fetch =
|
|
(const instr_fetch_t*)(dwords_ + alu_off * 3);
|
|
switch (fetch->opc) {
|
|
case VTX_FETCH:
|
|
GatherVertexFetch(&fetch->vtx);
|
|
break;
|
|
case TEX_FETCH:
|
|
GatherTextureFetch(&fetch->tex);
|
|
break;
|
|
case TEX_GET_BORDER_COLOR_FRAC:
|
|
case TEX_GET_COMP_TEX_LOD:
|
|
case TEX_GET_GRADIENTS:
|
|
case TEX_GET_WEIGHTS:
|
|
case TEX_SET_TEX_LOD:
|
|
case TEX_SET_GRADIENTS_H:
|
|
case TEX_SET_GRADIENTS_V:
|
|
default:
|
|
XEASSERTALWAYS();
|
|
break;
|
|
}
|
|
} else {
|
|
// TODO(benvanik): gather registers used, predicate bits used, etc.
|
|
/*const instr_alu_t* alu =
|
|
(const instr_alu_t*)(dwords_ + alu_off * 3);*/
|
|
}
|
|
sequence >>= 2;
|
|
}
|
|
}
|
|
|
|
void Shader::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
|
|
// dst_reg/dst_swiz
|
|
// src_reg/src_swiz
|
|
// format = a2xx_sq_surfaceformat
|
|
// format_comp_all ? signed : unsigned
|
|
// num_format_all ? normalized
|
|
// stride
|
|
// offset
|
|
// const_index/const_index_sel -- fetch constant register
|
|
// num_format_all ? integer : fraction
|
|
// exp_adjust_all - [-32,31] - (2^exp_adjust_all)*fetch - 0 = default
|
|
|
|
fetch_vtxs_.push_back(*vtx);
|
|
|
|
uint32_t fetch_slot = vtx->const_index * 3 + vtx->const_index_sel;
|
|
fetch_vtx_slots_[fetch_slot] = *vtx;
|
|
}
|
|
|
|
const instr_fetch_vtx_t* Shader::GetFetchVtxBySlot(uint32_t fetch_slot) {
|
|
return &fetch_vtx_slots_[fetch_slot];
|
|
}
|
|
|
|
void Shader::GatherTextureFetch(const xenos::instr_fetch_tex_t* tex) {
|
|
fetch_texs_.push_back(*tex);
|
|
|
|
// slots
|
|
}
|